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Shadow of the Mummy OOC


Thevshi

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Posted

Yea Was trying to decide what threat to focus on.

 

Move action:  Hide in plain sight stealth check 1d20+13 = 30

Standard action: power attack +2 on Sorcerer Three 1d20+5=24  hmmm spend HP as a reaction for Heroic Feat Improved Critical to make that a crit.  DC 28 toughness.

 

Posted

The sorcerer only gets a 10, so he his out.

 

Okay, one of the shadow-in-shadow will attack Red Lynx, this time hitting with a 25, that is a DC 22 toughness save for Red Lynx.  @angrydurf

 

The other attack Veronica, but only has his normal strength as he is the one keeping the darkness up, and misses anyway.

Posted

In her indecision, Masque duplicates! This eats her standard action for the turn, and ties up her power array, so she's visible again.

 

Masque 1 stays to fight, though she can't do much more than sit on the edge of the darkness for want of a target. I'm assuming it's not strictly an illusion, so her super-senses don't counter it?

 

Masque 2 teleports off down the hallway, moving ~300' toward the exhibit.

Posted

Okay, with Thul Sorcerer #3 down that means:

 

ROUND FOUR

 

27 Veronica (unharmed, 3 HP)

7 Thule Sorc #1 (unharmed)

16 Red Lynx (bruised, 1 HP)

16 Shadow-in-Shadows (4, all unharmed)

4 Masque (unharmed, 4 HP)

4 Masque Duplicate (unharmed)

 

Veronica will move out of the darkness to touch Masque’s arm and allow her to see through the darkness as well.  She will then sprint down the hallway back toward the exhibit.

 

With Thul Sorcerer #1 out of sight, that brings back up Red Lynx.  @angrydurf

Posted

Okay, the Shadows near Red Lynx and one of the Masques will each focus on one of the teens.  The first attacks Red Lynx, and misses with a 13.  The other goes after Masque, and misses with a 17.

 

That brings back up the two Masques!  @Fox

Posted

Okay, this brings up:

 

ROUND FIVE

 

27 Veronica (unharmed, 3 HP)

7 Thule Sorc #1 (unharmed)

16 Red Lynx (bruised, 1 HP)

16 Shadow-in-Shadows (3, all unharmed)

4 Masque (unharmed, 4 HP)

4 Masque Duplicate (unharmed)

 

Veronica is pretty much going to move to catch up with the Masque over in the middle of the exhibit.

  • 2 weeks later...
Posted

The Shadow only gets a 7 with a Natural 1, so he is down hard!

 

The two remaining shadows that are where Veronica and Masque are will attack the two heroines.  The one attacking Veronica missed with a 17, the one going after Masque also misses with a 19.

 

We are up to the Masques now! @Fox

Posted

The Masque with Lynx will (assuming he's also coming with!) head toward the exhibit. No teleporting so that she doesn't leave him behind, but if she can reasonably take two move actions (to cover ~200 feet) or do a Move All Out full-round action (to cover as much of 400' as she can "in a fairly straight line"), she'll do that.

 

The Masque in the exhibit will rush the Shadow that attacked her, and attack him right back.

Melee Attack Roll vs. Wheel-in-Shadows (Power Attack -3/+3): 1d20+15-3 28

As ever, that's a DC23 Toughness save.

Posted

Okay, we are on

 

ROUND SIX

 

27 Veronica (unharmed, 3 HP)

7 Thule Sorc #1 (unharmed)

16 Red Lynx (bruised, 1 HP)

16 Shadow-in-Shadow (unharmed)

4 Masque (unharmed, 4 HP)

4 Masque Duplicate (unharmed)

 

Veronica will attack the last Shadow clone, hitting with a 26 meaning a DC 25 toughness save.  He gets a 24, meaning he is bruised.

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