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  • 3 weeks later...
Posted

As @Supercape passed the DC20 check, he may choose ehat Echohead knows about the alien metals that augment the Pegasus. @Exaccus may choose the mechanical representation that Cape's decision has on Facsimile.

  • 3 weeks later...
Posted

Damn, a rocky start but what a finish! @RocketLord @Exaccus @Supercape Also other folks in the Pegasus can feel free to make whatever checks they think most apropos. Notice, Sense Motive, Galactic Lore, etc, anything you'd like to establish going forward. 

Posted (edited)

Trying for a medicine check to get Echohead up and going again, using it unranked with Jack of All Trades. I think its Revive, so DC15, unless you want something different?

Medicine Roll: 1d20+1 = 17

Edited by RocketLord
Posted

Of course!

 

Ill suggest, for starters, that the faint and fear - or even the revival - means Echohead loses the copy in his head. I dont think thats worth an HP, but just for fun! He can copy someone else of course. 

Posted

Sure, that'd be Knowledge Physical Sciences/Technology + Notice, depending if she's going off of the Pegasus instruments or her own eyes. 

Posted

There's a breathable atmosphere, and it's contained somehow behind force fields, but it seems lower in oxygen content than Earth's present norm so the spaceplane's excursion suits should still be useful. 

  • 3 months later...
Posted

Facs notices countless electrical 'blips' going through the substance, which is functioning a lot like daka crystals are supposed to, but on an unimaginably larger acale than anything on Earth. He figures that the whole thing is probably 'programmable', if you can just figure out a way to change the patterns of electrons. @Exaccus

Posted

Ok so starstation mimicry. Let's see.

 

Array 13("Techno-Morph"; PFs: Alternate powers 4)[30pp]

BE: Blast 10("technomorph: Blaster Arm") PF: Accurate 2 (+4), variable Descriptor 2 (any technology) precise, incurable (26/26)

-AE: Snare 10 ("Technomorph: Containment cables" PFs: Accurate 2 (+4) Precise, Affects insubstantial 2

-AE: Move Object 10 ("Technomorph: Grav/magnetic field projectors" PFs: Accurate 2 (+4) Precise, subtle Variable 1 (Gravity/Magnetism)

-AE Linked powers ("Technomorph: power servos")

--Enhanced strength 12 (heavy duty machinery)12pp

--Super strength 6 (+30 STR; heavy load of 50 tons; PFs: Shockwave, Countering Punch)

-AE: Damage 10 ("technomorph: Blast lance" Extra: Area (line; 5×250ft) Precise Incurable Variable 2 (Any technology)

 

Protection 6 ("Space age materials") 6pp

 

Datalink 6 ("technopathic interface and machine control") 250ft range Extras: Omnidirectional PF: Machine control) [13pp]

 

Impervious Toughness 10 ("class-10 forcefield") 10pp

 

Feature 1 ("programmable matter") 12pp

 

60/60 spent. 

 

 

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