Curious Key Posted January 17, 2019 Posted January 17, 2019 Since you asked for a Notice in DM: Notice: 27
RocketLord Posted January 17, 2019 Author Posted January 17, 2019 And Pan's notice: 1d20+7 = 26 Both pass, and GM post will reflect that.
RocketLord Posted January 17, 2019 Author Posted January 17, 2019 Forever Boy Initiative: 1d20+9 = 14 Thug 1 Initiative: 1d20+11 = 18 Thug 2 Initiative: 1d20+11 = 15 For simplicity's sake, I'm lowering Thug 1 to 17, so you go first after my GM post. 18 - Aurora - 1HP - Unharmed 17 - Thug 1 - Unharmed 15 - Thug 2 - Unharmed 14 - Forever Boy - 1HP - Unharmed
Curious Key Posted January 17, 2019 Posted January 17, 2019 (edited) Gonna try to hit Thug One with a starbolt! Does a 18 hit? Edited January 17, 2019 by Curious Key
RocketLord Posted January 17, 2019 Author Posted January 17, 2019 That is indeed a hit! Thug 1 Toughness vs. DC25: 1d20+12 = 14 Failed by 11, so Staggered & Dazed That means skipping Thug 1 and going straight for Thug 2, who fires a blast of cosmic energy at Aurora in retaliation: 1d20+8 = 18 A miss! And Pan tries to catch Thug 2 with Binding Bands: 1d20+11 = 20 So a hit. Thug 2 reflex save vs. DC21: 1d20+13 = 24, so he's not caught. Aurora is up, after my IC posts! 18 - Aurora - 1HP - Unharmed 17 - Thug 1 - Staggered, Dazed 15 - Thug 2 - Unharmed 14 - Forever Boy - 1HP - Unharmed
Curious Key Posted January 17, 2019 Posted January 17, 2019 Okay, Aurora is going to try to smash thug two with her scarf now! Unarmed attack...11. That's a natural one by the way, so I'm just gonna assume it misses.
RocketLord Posted January 17, 2019 Author Posted January 17, 2019 (edited) Thug 1 goes Aurora, shooting with a cosmic blast: 1d20+8 = 9 A 1 is never alone, it seems. Thug 2 goes for Pan, taking a shot as well. 1d20+8 = 19 Two misses! Pan is up! First, Feint as a Move Action against Thug 1: Bluff from Pan: 1d20+16 = 35 Thug responds with Sense Motive: 1d20+8 = 22 Forever Boy wins that, so its a Surprise Attack. A Pixie Blast straight for Thug 1: 1d20+11 = 14 And that's a hit! Toughness Roll for Thug 1 vs DC26: 1d20+12 = 29 Sadly, he makes it. Aurora is up! 18 - Aurora - 1HP - Unharmed 17 - Thug 1 - Staggered 15 - Thug 2 - Unharmed 14 - Forever Boy - 1HP - Unharmed Edited January 17, 2019 by RocketLord
Curious Key Posted January 19, 2019 Posted January 19, 2019 Okay, she gotta try to throw a starbolt at Thug One, since that worked so well for her last time! Starbolt: 21 heeeey would you look at that, a hit!
RocketLord Posted January 19, 2019 Author Posted January 19, 2019 That does indeed hit. Toughness save for Thug 1: 1d20+12 = 13 Since he was already Staggered, he is down and out! Thug 2 does not like that, but he keeps going for Forever Boy. Flying straight up and doing a melee attack: 1d20+10 = 13. Miss! Pan is up. Going for another Feint as Move Action: 1d20+16 = 35 Opposed Sense Motive from Thug 2: 1d20+8 = 22 Pan wins, so Surprise Attack. Switching to Forever Blade and attacking with that: 1d20+6 = 15, and that's a hit with a surprise attack. DC31 Toughness Save for Thug 2: 1d20+12 = 25 Failed by 6, so Dazed and Bruised, and Aurora is up after my IC posts. 18 - Aurora - 1HP - Unharmed 17 - Thug 1 - Unconscious 15 - Thug 2 - Bruised, Dazed 14 - Forever Boy - 1HP - Unharmed
Curious Key Posted January 22, 2019 Posted January 22, 2019 Aurora gonna try to hit the last guy standing with an unarmed attack! Attack: 1D20+10= 16 ...That's prob gonna miss.
RocketLord Posted January 22, 2019 Author Posted January 22, 2019 Yes, but only just! Thug is dazed, so no action there. And Pan presses his advantage, another Feint and Forever Blade attack: Bluff: 1d20+16 = 26 Opposed Sense Motive: 1d20+8 = 27 Well, no surprise attack this round! Attacking: 1d20+6 = 12 And that's a miss! 18 - Aurora - 1HP - Unharmed 17 - Thug 1 - Unconscious 15 - Thug 2 - Bruised 14 - Forever Boy - 1HP - Unharmed
Curious Key Posted January 22, 2019 Posted January 22, 2019 (edited) Only just you say? Does that mean that this unarmed attack will hit? Attack: 1d20+10=17 Edited January 22, 2019 by Curious Key
RocketLord Posted January 22, 2019 Author Posted January 22, 2019 Still a bit too far away for a hit! The Thug goes for Pan with a punch: 1d20+10 = 23, and its a miss! He'll use his second action to try and get some distance, flying further up in the small alley. FB: Sends a Pixie Blast after the thug: 1d20+11 = 14 And that's a miss! But homing, so gonna try again next round! Aurora is up after my IC posts!
Curious Key Posted January 22, 2019 Posted January 22, 2019 (edited) Reina has an idea! Gonna spend a HP to power stunt: Damage 10 (Starbolt; Effects: Ranged, Feats: Precise, Accurate 3) 24PP Descriptor: Sidereal Into Dazzle 10 (Nova; Visual, Flaws: Range [Touch], Extras: Area [100ft wide, 100ft tall, 100ft long Cone]) 20PP Descriptor: Sidereal Which brings her Hero Points to 0. Aurora is going to fly above the weirdo and try to dazzle him so that Pan's homing attack has a better chance of hitting when it comes around. No attack roll because its an area attack, just a D20 reflex save and then a fortitude save. Edited January 22, 2019 by Curious Key
RocketLord Posted January 23, 2019 Author Posted January 23, 2019 Sorry, but Dazzle is Reflex to avoid, then Fortitude to recover. So... Reflex Save DC20 vs. area half effect: 1d20+13 = 15 FAILED! Reflex Save DC20 vs. Dazzle: 1d20+13 = 26 Sadly, he manages to look away just in time! Still, its a distraction! And he fires a blast at Aurora! Attack roll: 1d20+8 = 14 And that would be a miss. Now, Homing Pixie Blast from Pan: 1d20+11 = 14 Right then. Since none of us can seem to hit regularly: Feint and then another Pixie Blast! Feint as Move action: Bluff 1d20+16 = 19 Thug sense motive: 1d20+8 = 22 Seeing through that too! Pixie Blast: 1d20+11 = 23 FINALLY A HIT! Thug 2 Toughness Roll vs. DC26: 1d20+11 = 26 So, I'm gonna spend a HP on Pan's Luck Control to force a reroll on that: 1d20+11 = 12 Failed by 14, so Staggered and Dazed, and Aurora is up. 18 - Aurora - 0HP - Unharmed 17 - Thug 1 - Unconscious 15 - Thug 2 - Bruised, Staggered, Dazed 14 - Forever Boy - 0HP - Unharmed
Curious Key Posted January 23, 2019 Posted January 23, 2019 (edited) Dazed you say...? Seems like a good time to go for a full on Power Attack with her scarf and finish this. +5 Power, -5 Accuracy. Attack: 1d20+5=21 ...Aaaand that hits. Edited January 23, 2019 by Curious Key
RocketLord Posted January 23, 2019 Author Posted January 23, 2019 Thug 2 Toughness Roll vs DC30: 1d20+11 = 23 And he is OUT!
RocketLord Posted January 24, 2019 Author Posted January 24, 2019 If you try out the tablet, can I then get a Computers check?
RocketLord Posted January 24, 2019 Author Posted January 24, 2019 (edited) That's a pass! You manage to activate the tablet, and it shows a map overview of the surrounding area, with a big red dot placed squarely on Aurora and Forever Boy's location. There's 3 unlabelled buttons on the left and right of the tablet. Do you want to press any? Edited January 24, 2019 by RocketLord
Curious Key Posted January 24, 2019 Posted January 24, 2019 Oh! I didn't see the bit about buttons in here...Um, Aurora would probably want to consult Pan first, because she's not exactly the 'slam the big red button' type
RocketLord Posted January 27, 2019 Author Posted January 27, 2019 Rolling for button pressed: 1d6 = 5 So! Which one next?
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