RocketLord Posted February 9, 2019 Author Posted February 9, 2019 And let's get ready to ruuuumble! Can I get some initiative?
Curious Key Posted February 9, 2019 Posted February 9, 2019 Init: 1d20+16: 29 Beat that, armored jerk!!
RocketLord Posted February 10, 2019 Author Posted February 10, 2019 So fast. Forever Boy: 1d20+9 = 10 Star Hunter: 1d20+3 = 18 29 - Aurora - 1HP - Unharmed 18 - Star Hunter - Unharmed 10 - Forever Boy - 4HP - Unharmed Aurora is UP!
Curious Key Posted February 11, 2019 Posted February 11, 2019 Aurora is going to try to open with a full power attack withher starbolt! 1d20+5=17 Prob gon miss, but itll be an impressive miss at least.
RocketLord Posted February 11, 2019 Author Posted February 11, 2019 (edited) That's a miss! And Star Hunter is up. Coming in fast, so, still his move action. Shooting a blast at Aurora in return: 1d20+12 = 23 That's a hit. Toughness DC27 Star Hunter is now close. Pan returns the favor. Moves closer, uses Forever Blade with Stunning Attack feat and Accurate Attack maneuver for 1d20+8= 18 And that's a miss too! 29 - Aurora - 0HP - Bruised, Dazed 18 - Star Hunter - Unharmed 10 - Forever Boy - 4HP - Unharmed Edited February 11, 2019 by RocketLord
Curious Key Posted February 11, 2019 Posted February 11, 2019 lets see if I remember how a Toughness roll is done! with a Toughness rating of 8, i assume i get a +8 1d20+8=14 Ouch. um, question, do i still have a hero point? i thought i spent it on a stunt last fight. i might want to reroll this but iunno if i can.
RocketLord Posted February 11, 2019 Author Posted February 11, 2019 You probably triggered at least one of your complications at some point, so let's assume you do! Remember that for rerolling toughness save, you add 10 if your dice roll is less than 11
Curious Key Posted February 11, 2019 Posted February 11, 2019 nice, nice 1d20+8=21 ooof, well, thats better, i think that just bruises and dazes her.
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