Avenger Assembled Posted January 20, 2019 Posted January 20, 2019 Okay, @RocketLord, Pan is good with little kids and their thoughts - give me rolls of skills you think are relevant here before Ashley does something she'll get detention for.
RocketLord Posted January 21, 2019 Posted January 21, 2019 Using Pan's illusion, which I guess might work differently in dreams, but let's try anyway, to create an illusion of a small village like something out of a Disney movie. And either Bluff or Diplomacy, whatever you think fits best: 1d20 = 11 Total of 16 if Diplomacy Total of 32 if Bluff.
Avenger Assembled Posted January 25, 2019 Author Posted January 25, 2019 @Ari and @RocketLord, give me DC 18 Reflex/Fort saves vs. visual Dazzle. You may both have an HP if you like.
RocketLord Posted January 25, 2019 Posted January 25, 2019 Reflex Save vs Area effect: 1d20+10 = 27 Evasion 2, so no effect from the dazzle And I'll gladly take a HP off your hands!
Ari Posted January 25, 2019 Posted January 25, 2019 DC18 Reflex: 17. DC18 Fortitude: 11. Well and blinded. And yes, I will gladly take an HP today for a post yesterday.
RocketLord Posted January 27, 2019 Posted January 27, 2019 In case you want some rolls and we're not just in narrative mode: Attack roll for Dazzle effect: 1d20+15 = 34 If it hits: DC17 Reflex save to avoid Visual and Audio dazzle.
Avenger Assembled Posted January 27, 2019 Author Posted January 27, 2019 That hits! Save vs. 17: 14+8=22 It passes Let's give us an initiative roll, RL! Watchdog: 16 Raven-Thing: 8
Avenger Assembled Posted January 28, 2019 Author Posted January 28, 2019 Forever Boy: 29 Watchdog: 16 Raven-Thing: 8 You're up, RocketLord!
RocketLord Posted January 28, 2019 Posted January 28, 2019 (edited) Well, since it goes for them both, I assume the Raven-Thing is up close. Switching Tricks array to Forever Blade. Move-Action Feint to try and get its defenses a bit down: Bluff 1d20+16 = 28 Followed by Forever Blade: 1d20+6 = 25 DC31 Toughness if that connects. And hoping that the Forever Blade's light descriptor might do something fun against the Raven-Thing. Edited January 28, 2019 by RocketLord
Avenger Assembled Posted January 30, 2019 Author Posted January 30, 2019 Sense Motive: That beats the Raven-Thing's Sense Motive Tou vs 31: 31! Light should do something, though, so I'll put a bruised on that just to make things interesting! Watchdog: shoots the thing 15 + 7 = 22, which hits the DC of 19 to hit Tou vs DC 28 19 + 10 = 29 And that's another pass, welp! The Raven-Thing strikes at Watchdog and Forever Boy simultaneously - and also misses! Okay, Forever Boy is up for Round 2...
RocketLord Posted January 30, 2019 Posted January 30, 2019 This is supposed to be Ashley's fight, so Pan will try to Distract the Raven-thing as a standard action: Bluff 1d20+21 = 41 vs Bluff, Sense Motive or Will, whichever is the highest! the Raven-thing is dazed if I succeed! And follow up with a Move-action feint to set up an attack from Pan next round: 1d20+16 = 33
Avenger Assembled Posted February 1, 2019 Author Posted February 1, 2019 It is helpless versus those effects! Watchdog: Pew-pew! A palpable hit! That's a DC 28 Tou save http://orokos.com/roll/699615 = 16! It's staggered and bruised x2 now, so it's on the ropes.
RocketLord Posted February 1, 2019 Posted February 1, 2019 (edited) Using an accurate attack maneuver with the Forever Blade for +2 attack/-2 DC. Attack roll: 1d20+8 = 14. DC29 Toughness with light descriptor if it hits. I kinda doubt that'll hit, even without the dodge bonus, so another feint as move action to try to set up for next round: Bluff 1d20+16 = 20 Edited February 1, 2019 by RocketLord
Ari Posted February 14, 2019 Posted February 14, 2019 Does being in a Psychic's head make the Mental Communication any more difficult/exciting, Avenger?
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