RocketLord Posted February 3, 2019 Posted February 3, 2019 (edited) Reflex save: 1d20+10 = 11 Well, let's try for Fortitude then: 1d20+7 = 26 Safe! Keeping moving around, and throwing some Binding Bands at Lorenzo. Pan's accurate hearing should allow him to know where he is from his voice, if I understand that right. Attack: 1d20+11 = 30 DC21 Ref save to avoid being caught in a Snare if it hits. Edited February 3, 2019 by RocketLord
Supercape Posted February 3, 2019 Author Posted February 3, 2019 Reflex Save: 1d20+4 7 he resolutely fails, and is bound. Lets stop there and see how it plays out.
Exaccus Posted February 6, 2019 Posted February 6, 2019 I have a feeling that Lorenzo saying whatever he needs to say to get out of here I'd like to role sense motive to see if I have a bead on what he wants and why he is singlemindedly hateful against fey if the loss of his body is his own doing. 1d20+10=15
Supercape Posted February 6, 2019 Author Posted February 6, 2019 Thats a bit of a stretch to understand all of that, but you do get the feeling he is being honest at least.
Exaccus Posted February 10, 2019 Posted February 10, 2019 Arcane lore on the floor! Everybody walk the dinosaur! 1d20+20=32
Exaccus Posted February 16, 2019 Posted February 16, 2019 One more arcane lore to see what I know about the fae? 1d20+20=39
Supercape Posted February 16, 2019 Author Posted February 16, 2019 (edited) Feel free to narrate what you wish. These Wild Fae realms though are essentially the mad, chaotic side of the Fae. Squared. And squared again. And multiplied by infinity. Twice. Edited February 16, 2019 by Supercape
Supercape Posted March 1, 2019 Author Posted March 1, 2019 Oz is struck be a Drain 10 (Wis) Effect and gains 1 HP. Save vs Will DC 20 please! You may use that HP to get a turbo charged "insight" use of an HP, if you wish.
Exaccus Posted March 1, 2019 Posted March 1, 2019 I will do this immediately and voluntarily fail the save leaving me with wisdom 4 and +7 will.
Supercape Posted March 2, 2019 Author Posted March 2, 2019 Ok so Oz is on 0 HP. He gains 2 HP for being eccentric enough to eat the mushroom juice firstly, and secondly, for throwing the save and giving you the worst result. He then spends 1 HP for a mega - juiced - up "Insight" use of HP. Leaving him at Oz - Unharmed - WIS 4 (Will +7) - 1 HP
RocketLord Posted March 7, 2019 Posted March 7, 2019 Bluff roll to try to trick the mushroom men: 1d20+21 = 33
Supercape Posted March 7, 2019 Author Posted March 7, 2019 They cannot possibly match that! They are only mushrooms! Only Fungi. Fun Guy. Fungi. Gettit? .... Look at that tumbleweed go!
Supercape Posted March 7, 2019 Author Posted March 7, 2019 incidentally, I am aware you are all invisible. The mushroom men are, however, blind anyway!
Exaccus Posted March 7, 2019 Posted March 7, 2019 Hmm. I'm feeling a bit mirthful myself with Oz's befuddlement. Do either of you want to give me a direction to waddle along in?
Exaccus Posted March 8, 2019 Posted March 8, 2019 Trying to trick the mushroom men into fighting amongst themselves so we can scoot past.
Supercape Posted March 8, 2019 Author Posted March 8, 2019 The spores are a Nauseate 5 (limited to sickness) effect. Feel free to narrate that how you wish - given you folks can easily slip past the stoopid mushroom men at this point, and its a low level effect, you will be able to shake it off fairly fast so no real reason to actually make the throws.
RocketLord Posted March 11, 2019 Posted March 11, 2019 Perform Comedy, Jack-of-all-Trades powers activate: 1d20+5 = 22
Exaccus Posted March 18, 2019 Posted March 18, 2019 (edited) Oz is alattacking the mushroom men with a type 3 arcane blast. Variable descriptor 2 (Fire magic) Attack roll!:14 Gonna keep it, he's fighting phantom enemies of his mind so makes sense he'd miss the actual threat. If that by some miracle hits DC29 + Autofire. It is also incurable, precise and selective. Edited March 18, 2019 by Exaccus
Supercape Posted March 19, 2019 Author Posted March 19, 2019 Actually, that does hit! And its a toughness roll the mushroom man cannot make, so he is engulfed in fire! Its wibbly wobbly initiative time. So the Pan is up!
Supercape Posted March 19, 2019 Author Posted March 19, 2019 (edited) Apologies, didnt realise it was an area effect! That incinerates half the mushroom men, who are down to six! Unfortunately, it also catches the Fun Guy due to Ozwalds frazzled brain, he, however, has enough defence to dodge the fire. Still, it is antagonistic, and a complication, meaning Ozwald is at : Oz - Unharmed - WIS 4 (Will +7) - 2 HP Edit to IC upcoming Edited March 19, 2019 by Supercape
RocketLord Posted March 22, 2019 Posted March 22, 2019 Well, Pan will attempt to blast the nearest Mushroom Man with a Pixie Blast, while remaining up high above it all, and a good distance away. Attack: 1d20+11 = 19. DC 26 Toughness if it hits.
Supercape Posted March 22, 2019 Author Posted March 22, 2019 it does indeed. Tough Save: 1d20+7 24. He is down! (KOd or burnt or sliced or cutstabbed depending on your preference!)
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