Chuckg Posted January 20, 2008 Posted January 20, 2008 I have 2 unspent pp. I'd like to use 1 to buy Uncanny Dodge (Auditory). Updated by Herid Fel
Chuckg Posted January 20, 2008 Posted January 20, 2008 I have 2 unspent pp. I'd like to use 1 to buy Uncanny Dodge (Auditory). Updated by Herid Fel
Chuckg Posted January 20, 2008 Posted January 20, 2008 I have 2 unspent pp. I'd like to use 1 to buy Uncanny Dodge (Auditory). Updated by Herid Fel
Uninverted Posted January 20, 2008 Posted January 20, 2008 A few fixes to account for the unused PP. I'm just going to post the entire new sheet. Changes are in green. Players Name: Uninverted Power Level: 11 Characters Name: Maelstrom Alternate Identity: John Stratos Height: 6' 4'' Weight: 121 Hair: Gray Eyes: Green Description: He has a tall and insubstantial build. His hair is the color of storm clouds. He's got untrustworthy green eyes. Moves with an uncanny fluidity, and is rarely in the same spot for long. History: John Stratos worked as a researcher for a large pharmaceutical company. When they moved offices, he was the only one entrusted to ride in the truck that carried unstable experimental chemicals. When they were on the side of a mountain road, a deer walked in front of the truck. The driver accidentally swerved of of the mountain, and John instinctively ran to the back to make sure that the chemicals were alright; they might still live if nothing broke open and poisoned them. But the truck flipped over unexpectedly and he hit his head on the ceiling/floor. When he woke up, he was on the ground, mostly uninjured. He saw most of the jars containing the chemicals either broken open or or completely smashed. To his horror, he saw a blue liquid he didn't recognize all over him. He heard a sound behind him, and turned. It was a deer, maybe the same one as before. He felt a blinding anger at the thing for practically killing him, and before he knew what had happened, the deer was blown away by fierce winds. John saw that he had caused this, and also saw the potential for profit. Stats: Str: 10 Dex: 10 Con: 10 Int: 14 Wis: 14 Cha: 10 BAB: 10 BDB: 13 Initiative: +0 Saves: Toughness: +8 Fortitude: +11 Reflex: +12 Will: +12 Skills: Concentration 4 Knowledge (Life Science) 4 Craft (Chemical) 4 Feats: Improved Trip Improved Throw Dodge Focus Powers: Air Control 11 APs: Blast 11, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6, Alternate Form (Gaseous) 4 (Concealment 3 (Visual, Hearing), Flight 4, Insubstantial 2) Flight 6 (Affects Others, Progression) Force Field 8 (Impervious) Updated by Barnum
Uninverted Posted January 20, 2008 Posted January 20, 2008 A few fixes to account for the unused PP. I'm just going to post the entire new sheet. Changes are in green. Players Name: Uninverted Power Level: 11 Characters Name: Maelstrom Alternate Identity: John Stratos Height: 6' 4'' Weight: 121 Hair: Gray Eyes: Green Description: He has a tall and insubstantial build. His hair is the color of storm clouds. He's got untrustworthy green eyes. Moves with an uncanny fluidity, and is rarely in the same spot for long. History: John Stratos worked as a researcher for a large pharmaceutical company. When they moved offices, he was the only one entrusted to ride in the truck that carried unstable experimental chemicals. When they were on the side of a mountain road, a deer walked in front of the truck. The driver accidentally swerved of of the mountain, and John instinctively ran to the back to make sure that the chemicals were alright; they might still live if nothing broke open and poisoned them. But the truck flipped over unexpectedly and he hit his head on the ceiling/floor. When he woke up, he was on the ground, mostly uninjured. He saw most of the jars containing the chemicals either broken open or or completely smashed. To his horror, he saw a blue liquid he didn't recognize all over him. He heard a sound behind him, and turned. It was a deer, maybe the same one as before. He felt a blinding anger at the thing for practically killing him, and before he knew what had happened, the deer was blown away by fierce winds. John saw that he had caused this, and also saw the potential for profit. Stats: Str: 10 Dex: 10 Con: 10 Int: 14 Wis: 14 Cha: 10 BAB: 10 BDB: 13 Initiative: +0 Saves: Toughness: +8 Fortitude: +11 Reflex: +12 Will: +12 Skills: Concentration 4 Knowledge (Life Science) 4 Craft (Chemical) 4 Feats: Improved Trip Improved Throw Dodge Focus Powers: Air Control 11 APs: Blast 11, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6, Alternate Form (Gaseous) 4 (Concealment 3 (Visual, Hearing), Flight 4, Insubstantial 2) Flight 6 (Affects Others, Progression) Force Field 8 (Impervious) Updated by Barnum
Uninverted Posted January 20, 2008 Posted January 20, 2008 A few fixes to account for the unused PP. I'm just going to post the entire new sheet. Changes are in green. Players Name: Uninverted Power Level: 11 Characters Name: Maelstrom Alternate Identity: John Stratos Height: 6' 4'' Weight: 121 Hair: Gray Eyes: Green Description: He has a tall and insubstantial build. His hair is the color of storm clouds. He's got untrustworthy green eyes. Moves with an uncanny fluidity, and is rarely in the same spot for long. History: John Stratos worked as a researcher for a large pharmaceutical company. When they moved offices, he was the only one entrusted to ride in the truck that carried unstable experimental chemicals. When they were on the side of a mountain road, a deer walked in front of the truck. The driver accidentally swerved of of the mountain, and John instinctively ran to the back to make sure that the chemicals were alright; they might still live if nothing broke open and poisoned them. But the truck flipped over unexpectedly and he hit his head on the ceiling/floor. When he woke up, he was on the ground, mostly uninjured. He saw most of the jars containing the chemicals either broken open or or completely smashed. To his horror, he saw a blue liquid he didn't recognize all over him. He heard a sound behind him, and turned. It was a deer, maybe the same one as before. He felt a blinding anger at the thing for practically killing him, and before he knew what had happened, the deer was blown away by fierce winds. John saw that he had caused this, and also saw the potential for profit. Stats: Str: 10 Dex: 10 Con: 10 Int: 14 Wis: 14 Cha: 10 BAB: 10 BDB: 13 Initiative: +0 Saves: Toughness: +8 Fortitude: +11 Reflex: +12 Will: +12 Skills: Concentration 4 Knowledge (Life Science) 4 Craft (Chemical) 4 Feats: Improved Trip Improved Throw Dodge Focus Powers: Air Control 11 APs: Blast 11, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6, Alternate Form (Gaseous) 4 (Concealment 3 (Visual, Hearing), Flight 4, Insubstantial 2) Flight 6 (Affects Others, Progression) Force Field 8 (Impervious) Updated by Barnum
CollateralKid Posted January 20, 2008 Posted January 20, 2008 I just noticed and this passed by everybody is on Collateral's sheet, he has 2 ranks of Benefit-Wealth and i put down total wealth 12...shouldn't it be 16? Updated by Heridfel
CollateralKid Posted January 20, 2008 Posted January 20, 2008 I just noticed and this passed by everybody is on Collateral's sheet, he has 2 ranks of Benefit-Wealth and i put down total wealth 12...shouldn't it be 16? Updated by Heridfel
CollateralKid Posted January 20, 2008 Posted January 20, 2008 I just noticed and this passed by everybody is on Collateral's sheet, he has 2 ranks of Benefit-Wealth and i put down total wealth 12...shouldn't it be 16? Updated by Heridfel
Chuckg Posted January 20, 2008 Posted January 20, 2008 As per this thread: http://www.endlessflight.net/freedom/vi ... f=27&t=480 I'd like to spend my other unspent pp on the custom feat Improved Ranged Disarm, which nullifies the -4 penalty for disarming with a ranged attack. I foresee Satori shooting a weapon out of his opponent's hand becoming a signature move. Updated by Barnum
Chuckg Posted January 20, 2008 Posted January 20, 2008 As per this thread: http://www.endlessflight.net/freedom/vi ... f=27&t=480 I'd like to spend my other unspent pp on the custom feat Improved Ranged Disarm, which nullifies the -4 penalty for disarming with a ranged attack. I foresee Satori shooting a weapon out of his opponent's hand becoming a signature move. Updated by Barnum
Chuckg Posted January 20, 2008 Posted January 20, 2008 As per this thread: http://www.endlessflight.net/freedom/vi ... f=27&t=480 I'd like to spend my other unspent pp on the custom feat Improved Ranged Disarm, which nullifies the -4 penalty for disarming with a ranged attack. I foresee Satori shooting a weapon out of his opponent's hand becoming a signature move. Updated by Barnum
Uninverted Posted January 21, 2008 Posted January 21, 2008 Whoops, I'll take flight down to 2 then. Powers: Air Control 11 APs: Blast 11, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6 Alternate Form (Gaseous) 4 (Concealment 3 (Visual, Hearing), Flight 2, Insubstantial 2 Update by Barnum
Uninverted Posted January 21, 2008 Posted January 21, 2008 Whoops, I'll take flight down to 2 then. Powers: Air Control 11 APs: Blast 11, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6 Alternate Form (Gaseous) 4 (Concealment 3 (Visual, Hearing), Flight 2, Insubstantial 2 Update by Barnum
Uninverted Posted January 21, 2008 Posted January 21, 2008 Whoops, I'll take flight down to 2 then. Powers: Air Control 11 APs: Blast 11, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6 Alternate Form (Gaseous) 4 (Concealment 3 (Visual, Hearing), Flight 2, Insubstantial 2 Update by Barnum
Avalon Posted January 22, 2008 Posted January 22, 2008 Please edit Persona to add his ability mods to skills and place a total skill bonus in front of the name of the skill so that I can easily remember those stuff especially the concentration check. Thanks Updated by Barnum
Avalon Posted January 22, 2008 Posted January 22, 2008 Please edit Persona to add his ability mods to skills and place a total skill bonus in front of the name of the skill so that I can easily remember those stuff especially the concentration check. Thanks Updated by Barnum
Avalon Posted January 22, 2008 Posted January 22, 2008 Please edit Persona to add his ability mods to skills and place a total skill bonus in front of the name of the skill so that I can easily remember those stuff especially the concentration check. Thanks Updated by Barnum
flashedarling Posted February 1, 2008 Posted February 1, 2008 Hey, I made a mistake on Lop Nar PL6 Villian. I forgot the last two lines of his powers it should read. Drain 6 (Any one ability score (2 pp/rank), Grapple Required (-1), Drawback: Full Power) (5 + 1 pp) AP: Mind Control 6 (Range: Touch (-2), Grapple Required (-1), Contagious (+1), (Duration (Sustained) (+1), Alternate Save: Fortitude (+0), Drawback: Noticeable (-1 pp)) (Note: Target must be grappled to spread mind control) Regeneration 4 (Bruised 3, Resurrection 1 (True Resurrection +1), Reincarnation, Regrowth) (7 pp) Enhanced Constitution 14 (14 pp) DRAWBACKS: (-4 pp) Vulnerability (sonic, uncommon, major, -3 pp) Vulnerability (fire, uncommon, minor, -1 pp) it's kind of a big difference. So if we could add that in there it'd be a good thing. Updated by Heridfel
flashedarling Posted February 1, 2008 Posted February 1, 2008 Hey, I made a mistake on Lop Nar PL6 Villian. I forgot the last two lines of his powers it should read. Drain 6 (Any one ability score (2 pp/rank), Grapple Required (-1), Drawback: Full Power) (5 + 1 pp) AP: Mind Control 6 (Range: Touch (-2), Grapple Required (-1), Contagious (+1), (Duration (Sustained) (+1), Alternate Save: Fortitude (+0), Drawback: Noticeable (-1 pp)) (Note: Target must be grappled to spread mind control) Regeneration 4 (Bruised 3, Resurrection 1 (True Resurrection +1), Reincarnation, Regrowth) (7 pp) Enhanced Constitution 14 (14 pp) DRAWBACKS: (-4 pp) Vulnerability (sonic, uncommon, major, -3 pp) Vulnerability (fire, uncommon, minor, -1 pp) it's kind of a big difference. So if we could add that in there it'd be a good thing. Updated by Heridfel
flashedarling Posted February 1, 2008 Posted February 1, 2008 Hey, I made a mistake on Lop Nar PL6 Villian. I forgot the last two lines of his powers it should read. Drain 6 (Any one ability score (2 pp/rank), Grapple Required (-1), Drawback: Full Power) (5 + 1 pp) AP: Mind Control 6 (Range: Touch (-2), Grapple Required (-1), Contagious (+1), (Duration (Sustained) (+1), Alternate Save: Fortitude (+0), Drawback: Noticeable (-1 pp)) (Note: Target must be grappled to spread mind control) Regeneration 4 (Bruised 3, Resurrection 1 (True Resurrection +1), Reincarnation, Regrowth) (7 pp) Enhanced Constitution 14 (14 pp) DRAWBACKS: (-4 pp) Vulnerability (sonic, uncommon, major, -3 pp) Vulnerability (fire, uncommon, minor, -1 pp) it's kind of a big difference. So if we could add that in there it'd be a good thing. Updated by Heridfel
Cyrith Posted February 1, 2008 Posted February 1, 2008 Could someone please add this picture to my Badb character. I found it on the shadow girls forum, and aside from the sword, it fits my vision of the character quite well Credit to Mach Sabre, used with permission Updated by VM
Cyrith Posted February 1, 2008 Posted February 1, 2008 Could someone please add this picture to my Badb character. I found it on the shadow girls forum, and aside from the sword, it fits my vision of the character quite well Credit to Mach Sabre, used with permission Updated by VM
Cyrith Posted February 1, 2008 Posted February 1, 2008 Could someone please add this picture to my Badb character. I found it on the shadow girls forum, and aside from the sword, it fits my vision of the character quite well Credit to Mach Sabre, used with permission Updated by VM
Shadowboxer Posted February 2, 2008 Posted February 2, 2008 I have 4 Power Points to spend, and here's my shopping list: Abilities: Wisdom 15 (+2) = 1 PP Skills: Knowledge (Streetwise) 9 (+9) and Acrobatics 14 (+20) = 1 PP Feats: Another rank of Equipment, Quick Draw = 2 PP Under the Equipment list, please add: Swing Line (Super-Movement 1 - Swinging) = 2 EP, Headquarters (Liam's Apartment: Toughness: 10; Size: Diminutive; Features: Communications, Fire Prevention System, Gym, Living Space) = 3 EP Thanks! Updated by Barnum
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