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Character Edits:


Thevshi

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Posted

A few fixes to account for the unused PP. I'm just going to post the entire new sheet. Changes are in green.

Players Name: Uninverted

Power Level: 11

Characters Name: Maelstrom

Alternate Identity: John Stratos

Height: 6' 4''

Weight: 121

Hair: Gray

Eyes: Green

Description: He has a tall and insubstantial build. His hair is the color of storm clouds. He's got untrustworthy green eyes. Moves with an uncanny fluidity, and is rarely in the same spot for long.

History: John Stratos worked as a researcher for a large pharmaceutical company. When they moved offices, he was the only one entrusted to ride in the truck that carried unstable experimental chemicals. When they were on the side of a mountain road, a deer walked in front of the truck. The driver accidentally swerved of of the mountain, and John instinctively ran to the back to make sure that the chemicals were alright; they might still live if nothing broke open and poisoned them. But the truck flipped over unexpectedly and he hit his head on the ceiling/floor.

When he woke up, he was on the ground, mostly uninjured. He saw most of the jars containing the chemicals either broken open or or completely smashed. To his horror, he saw a blue liquid he didn't recognize all over him. He heard a sound behind him, and turned. It was a deer, maybe the same one as before. He felt a blinding anger at the thing for practically killing him, and before he knew what had happened, the deer was blown away by fierce winds. John saw that he had caused this, and also saw the potential for profit.

Stats:

Str: 10

Dex: 10

Con: 10

Int: 14

Wis: 14

Cha: 10

BAB: 10

BDB: 13

Initiative: +0

Saves:

Toughness: +8

Fortitude: +11

Reflex: +12

Will: +12

Skills:

Concentration 4

Knowledge (Life Science) 4

Craft (Chemical) 4

Feats:

Improved Trip

Improved Throw

Dodge Focus

Powers:

Air Control 11

APs: Blast 11, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6, Alternate Form (Gaseous) 4 (Concealment 3 (Visual, Hearing), Flight 4, Insubstantial 2)

Flight 6 (Affects Others, Progression)

Force Field 8 (Impervious)

Updated by Barnum

Posted

A few fixes to account for the unused PP. I'm just going to post the entire new sheet. Changes are in green.

Players Name: Uninverted

Power Level: 11

Characters Name: Maelstrom

Alternate Identity: John Stratos

Height: 6' 4''

Weight: 121

Hair: Gray

Eyes: Green

Description: He has a tall and insubstantial build. His hair is the color of storm clouds. He's got untrustworthy green eyes. Moves with an uncanny fluidity, and is rarely in the same spot for long.

History: John Stratos worked as a researcher for a large pharmaceutical company. When they moved offices, he was the only one entrusted to ride in the truck that carried unstable experimental chemicals. When they were on the side of a mountain road, a deer walked in front of the truck. The driver accidentally swerved of of the mountain, and John instinctively ran to the back to make sure that the chemicals were alright; they might still live if nothing broke open and poisoned them. But the truck flipped over unexpectedly and he hit his head on the ceiling/floor.

When he woke up, he was on the ground, mostly uninjured. He saw most of the jars containing the chemicals either broken open or or completely smashed. To his horror, he saw a blue liquid he didn't recognize all over him. He heard a sound behind him, and turned. It was a deer, maybe the same one as before. He felt a blinding anger at the thing for practically killing him, and before he knew what had happened, the deer was blown away by fierce winds. John saw that he had caused this, and also saw the potential for profit.

Stats:

Str: 10

Dex: 10

Con: 10

Int: 14

Wis: 14

Cha: 10

BAB: 10

BDB: 13

Initiative: +0

Saves:

Toughness: +8

Fortitude: +11

Reflex: +12

Will: +12

Skills:

Concentration 4

Knowledge (Life Science) 4

Craft (Chemical) 4

Feats:

Improved Trip

Improved Throw

Dodge Focus

Powers:

Air Control 11

APs: Blast 11, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6, Alternate Form (Gaseous) 4 (Concealment 3 (Visual, Hearing), Flight 4, Insubstantial 2)

Flight 6 (Affects Others, Progression)

Force Field 8 (Impervious)

Updated by Barnum

Posted

A few fixes to account for the unused PP. I'm just going to post the entire new sheet. Changes are in green.

Players Name: Uninverted

Power Level: 11

Characters Name: Maelstrom

Alternate Identity: John Stratos

Height: 6' 4''

Weight: 121

Hair: Gray

Eyes: Green

Description: He has a tall and insubstantial build. His hair is the color of storm clouds. He's got untrustworthy green eyes. Moves with an uncanny fluidity, and is rarely in the same spot for long.

History: John Stratos worked as a researcher for a large pharmaceutical company. When they moved offices, he was the only one entrusted to ride in the truck that carried unstable experimental chemicals. When they were on the side of a mountain road, a deer walked in front of the truck. The driver accidentally swerved of of the mountain, and John instinctively ran to the back to make sure that the chemicals were alright; they might still live if nothing broke open and poisoned them. But the truck flipped over unexpectedly and he hit his head on the ceiling/floor.

When he woke up, he was on the ground, mostly uninjured. He saw most of the jars containing the chemicals either broken open or or completely smashed. To his horror, he saw a blue liquid he didn't recognize all over him. He heard a sound behind him, and turned. It was a deer, maybe the same one as before. He felt a blinding anger at the thing for practically killing him, and before he knew what had happened, the deer was blown away by fierce winds. John saw that he had caused this, and also saw the potential for profit.

Stats:

Str: 10

Dex: 10

Con: 10

Int: 14

Wis: 14

Cha: 10

BAB: 10

BDB: 13

Initiative: +0

Saves:

Toughness: +8

Fortitude: +11

Reflex: +12

Will: +12

Skills:

Concentration 4

Knowledge (Life Science) 4

Craft (Chemical) 4

Feats:

Improved Trip

Improved Throw

Dodge Focus

Powers:

Air Control 11

APs: Blast 11, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6, Alternate Form (Gaseous) 4 (Concealment 3 (Visual, Hearing), Flight 4, Insubstantial 2)

Flight 6 (Affects Others, Progression)

Force Field 8 (Impervious)

Updated by Barnum

Posted

Whoops, I'll take flight down to 2 then.

Powers:

Air Control 11

APs: Blast 11, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6

Alternate Form (Gaseous) 4 (Concealment 3 (Visual, Hearing), Flight 2, Insubstantial 2

Update by Barnum

Posted

Whoops, I'll take flight down to 2 then.

Powers:

Air Control 11

APs: Blast 11, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6

Alternate Form (Gaseous) 4 (Concealment 3 (Visual, Hearing), Flight 2, Insubstantial 2

Update by Barnum

Posted

Whoops, I'll take flight down to 2 then.

Powers:

Air Control 11

APs: Blast 11, Environmental Control (Hamper, Halve) 10, Deflect (All Ranged, Reflection) 6

Alternate Form (Gaseous) 4 (Concealment 3 (Visual, Hearing), Flight 2, Insubstantial 2

Update by Barnum

Posted

Please edit Persona to add his ability mods to skills and place a total skill bonus in front of the name of the skill so that I can easily remember those stuff especially the concentration check.

Thanks

Updated by Barnum

Posted

Please edit Persona to add his ability mods to skills and place a total skill bonus in front of the name of the skill so that I can easily remember those stuff especially the concentration check.

Thanks

Updated by Barnum

Posted

Please edit Persona to add his ability mods to skills and place a total skill bonus in front of the name of the skill so that I can easily remember those stuff especially the concentration check.

Thanks

Updated by Barnum

  • 2 weeks later...
Posted

Hey, I made a mistake on Lop Nar PL6 Villian. I forgot the last two lines of his powers it should read.

Drain 6 (Any one ability score (2 pp/rank), Grapple Required (-1), Drawback: Full Power) (5 + 1 pp)

AP: Mind Control 6 (Range: Touch (-2), Grapple Required (-1), Contagious (+1), (Duration (Sustained) (+1), Alternate Save: Fortitude (+0), Drawback: Noticeable (-1 pp))

(Note: Target must be grappled to spread mind control)

Regeneration 4 (Bruised 3, Resurrection 1 (True Resurrection +1), Reincarnation, Regrowth) (7 pp)

Enhanced Constitution 14 (14 pp)

DRAWBACKS: (-4 pp)

Vulnerability (sonic, uncommon, major, -3 pp)

Vulnerability (fire, uncommon, minor, -1 pp)

it's kind of a big difference. So if we could add that in there it'd be a good thing.

Updated by Heridfel

Posted

Hey, I made a mistake on Lop Nar PL6 Villian. I forgot the last two lines of his powers it should read.

Drain 6 (Any one ability score (2 pp/rank), Grapple Required (-1), Drawback: Full Power) (5 + 1 pp)

AP: Mind Control 6 (Range: Touch (-2), Grapple Required (-1), Contagious (+1), (Duration (Sustained) (+1), Alternate Save: Fortitude (+0), Drawback: Noticeable (-1 pp))

(Note: Target must be grappled to spread mind control)

Regeneration 4 (Bruised 3, Resurrection 1 (True Resurrection +1), Reincarnation, Regrowth) (7 pp)

Enhanced Constitution 14 (14 pp)

DRAWBACKS: (-4 pp)

Vulnerability (sonic, uncommon, major, -3 pp)

Vulnerability (fire, uncommon, minor, -1 pp)

it's kind of a big difference. So if we could add that in there it'd be a good thing.

Updated by Heridfel

Posted

Hey, I made a mistake on Lop Nar PL6 Villian. I forgot the last two lines of his powers it should read.

Drain 6 (Any one ability score (2 pp/rank), Grapple Required (-1), Drawback: Full Power) (5 + 1 pp)

AP: Mind Control 6 (Range: Touch (-2), Grapple Required (-1), Contagious (+1), (Duration (Sustained) (+1), Alternate Save: Fortitude (+0), Drawback: Noticeable (-1 pp))

(Note: Target must be grappled to spread mind control)

Regeneration 4 (Bruised 3, Resurrection 1 (True Resurrection +1), Reincarnation, Regrowth) (7 pp)

Enhanced Constitution 14 (14 pp)

DRAWBACKS: (-4 pp)

Vulnerability (sonic, uncommon, major, -3 pp)

Vulnerability (fire, uncommon, minor, -1 pp)

it's kind of a big difference. So if we could add that in there it'd be a good thing.

Updated by Heridfel

Posted

Could someone please add this picture to my Badb character. I found it on the shadow girls forum, and aside from the sword, it fits my vision of the character quite well

MorriganFinal.jpg

Credit to Mach Sabre, used with permission

Updated by VM

Posted

Could someone please add this picture to my Badb character. I found it on the shadow girls forum, and aside from the sword, it fits my vision of the character quite well

MorriganFinal.jpg

Credit to Mach Sabre, used with permission

Updated by VM

Posted

Could someone please add this picture to my Badb character. I found it on the shadow girls forum, and aside from the sword, it fits my vision of the character quite well

MorriganFinal.jpg

Credit to Mach Sabre, used with permission

Updated by VM

Posted

I have 4 Power Points to spend, and here's my shopping list:

Abilities: Wisdom 15 (+2) = 1 PP

Skills: Knowledge (Streetwise) 9 (+9) and Acrobatics 14 (+20) = 1 PP

Feats: Another rank of Equipment, Quick Draw = 2 PP

Under the Equipment list, please add: Swing Line (Super-Movement 1 - Swinging) = 2 EP, Headquarters (Liam's Apartment: Toughness: 10; Size: Diminutive; Features: Communications, Fire Prevention System, Gym, Living Space) = 3 EP

Thanks! :)

Updated by Barnum


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