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Thevshi

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Posted

Might I bother you to change High Note's sonic array to this:

Sonic Control 6 (PF:AP-Blast 6 Accurate,Precise(PF:Accurate,Precise),AP-Deflect (All Ranged) 4,AP-Nauseate 6 (PF:Accurate)

I meant to have always had my attack powers accurate, but didn't realize that Power Feats didn't automatically affect APs.

Updated by Barnum

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Posted

Might I bother you to change High Note's sonic array to this:

Sonic Control 6 (PF:AP-Blast 6 Accurate,Precise(PF:Accurate,Precise),AP-Deflect (All Ranged) 4,AP-Nauseate 6 (PF:Accurate)

I meant to have always had my attack powers accurate, but didn't realize that Power Feats didn't automatically affect APs.

Updated by Barnum

Posted

I like that alternate power I used during Hub's fight, so I'll make it permanent with my one pp. I'll edit it a little here to remove the drawback, since I don't like Noticeable as a drawback. It works as a complication, though.

Alternate Power:

Fatigue 6 (Alternate Save: Will +0, Subtle, 13 pp) (Descriptor: Chi; can only be detected by mystical or chi effects), Super Senses: Detect (Life) (Ranged, Rapid, Acute, Penetrates Concealment; , 8 pp) (Descriptor: Chi, mental sense, perceived as visual)

Complication: Eyes glow green when in use. This is a complication because Kevin is still hiding his status as a metahuman, and glowing green eyes are pretty clearly not normal.

Updated by Barnum

Posted

I like that alternate power I used during Hub's fight, so I'll make it permanent with my one pp. I'll edit it a little here to remove the drawback, since I don't like Noticeable as a drawback. It works as a complication, though.

Alternate Power:

Fatigue 6 (Alternate Save: Will +0, Subtle, 13 pp) (Descriptor: Chi; can only be detected by mystical or chi effects), Super Senses: Detect (Life) (Ranged, Rapid, Acute, Penetrates Concealment; , 8 pp) (Descriptor: Chi, mental sense, perceived as visual)

Complication: Eyes glow green when in use. This is a complication because Kevin is still hiding his status as a metahuman, and glowing green eyes are pretty clearly not normal.

Updated by Barnum

Posted

I like that alternate power I used during Hub's fight, so I'll make it permanent with my one pp. I'll edit it a little here to remove the drawback, since I don't like Noticeable as a drawback. It works as a complication, though.

Alternate Power:

Fatigue 6 (Alternate Save: Will +0, Subtle, 13 pp) (Descriptor: Chi; can only be detected by mystical or chi effects), Super Senses: Detect (Life) (Ranged, Rapid, Acute, Penetrates Concealment; , 8 pp) (Descriptor: Chi, mental sense, perceived as visual)

Complication: Eyes glow green when in use. This is a complication because Kevin is still hiding his status as a metahuman, and glowing green eyes are pretty clearly not normal.

Updated by Barnum

Posted

I noticed that when my stats sheet for High Note got updated, my backstory got deleted. Could someone please put it back up for me? Thanks. It follows

Real Name: Gordy St. James

Age: 14

Occupation: Student/Actor

Identity: Secret

Legal Status: Citizen of the United States with no criminal record

Other Aliases: None

Base Of Operations: Freedom City

Marital Status: Single

Known Relatives: Robert St. James(Father), Gina Favro-St. James(Mother), Thomas Favro(Half-Brother) Lilly St. James(Sister)

Group Affiliation: Claremont

Goals: Broadway Baby!

History: Gordy was born the second child of seamstress Gina Favro-St. James, the first to be the product of her marriage to Robert St. James, a struggling lawyer. During his formative years the St. James family lacked money and could not afford day care. As such, Gordy was often to be seen accompanying his mother to her jobs at the Beaudrie Opera House, exposing him to musical theater and opera at a very young age. Gordy quickly became something of an unofficial mascot, just as often found in the care of the actors and directors as in his mothers. As he grew older and started school Gordy would still come to the theater most every day his mother worked, usually to help with everything from serving as a live model to running lights and filling in for absent actors, and occasionally performing in shows. It was during one of these times when Gordy, practicing for the part of Gavroche, found himself witnessing a battle between Dr. Metropolis and Hiroshima Shadow. Gordy ran for cover in the wings, but was struck by a stray bolt of energy and knocked out after hitting his head on the barricade prop. Gordy came to hours later in a dark room and, not knowing how he got there, proceeded to scream, unleashing a fine piercing shrill, and alerting the nurses that he was up. After being assured that he was fine, just being kept for overnight observation, Gordy went back to sleep. He was reawaken the next morning to hugs from his sobbing mother, and a visit from a man he had never seen before. The man introduced himself as Duncan Summers, headmaster of the Claremont Academy and asked Gordy about what had happened the night before, and if he could do the scream again. After hitting his repeat performance, Duncan offered Gordy a spot at the Academy, a spot he accepted about being assured he would still be able to be in Les Misérables. Gordy has taken well to Claremont, though was quickly banned from singing in the shower, as even without his powers he tends to cause ringing in peoples ears.

Height: 5 ft. 4 in.

Weight: 119 lbs.

Eyes: Green

Hair: Dirty Blonde

Strength Level: High Note possesses the normal human strength of a child his age, height, and build who engages minimal moderate exercise

Known Superhuman Powers: High Note creates powerful sonic waves with his voice with which he can achieve various effects. As a secondary effect of his transformation, and years of exposure to stage lights and loud music, High Note is protected from sensory overload.

Weapons: None

Abilities: As Gordy, High Note is an respected singer, dancer and actor.

Personality: Gordy is most easily summed up in one word. Campy. Almost everything in his life revolves around the theater, doubly so for the works of Steven Sondhiem. Gordy is by no means a dumb kid, but has found that his charm and good looks are enough to get him by most of the time, so he is more likely to be reading the latest Variety in class then the assigned texts. Gordy is well known by most of the student body for his penchant for spontaneously bursting into song in the hall ways, as well as his often failed attempts to recruit fellow students into performing in plays with him. To date his greatest success toward introducing the student body to musical theater was his one man show of Gypsy. It was a success as he learned he could use his powers to deflect the tomatoes various classmates decided to throw(not that it was bad, it just that a play about a former stripper is probably a bad choice for a boarding school.) Gordy manages not to fall into the trap of Prima Donna, though he does love to be the center of attention.

Added by Herid Fel.

Posted

I noticed that when my stats sheet for High Note got updated, my backstory got deleted. Could someone please put it back up for me? Thanks. It follows

Real Name: Gordy St. James

Age: 14

Occupation: Student/Actor

Identity: Secret

Legal Status: Citizen of the United States with no criminal record

Other Aliases: None

Base Of Operations: Freedom City

Marital Status: Single

Known Relatives: Robert St. James(Father), Gina Favro-St. James(Mother), Thomas Favro(Half-Brother) Lilly St. James(Sister)

Group Affiliation: Claremont

Goals: Broadway Baby!

History: Gordy was born the second child of seamstress Gina Favro-St. James, the first to be the product of her marriage to Robert St. James, a struggling lawyer. During his formative years the St. James family lacked money and could not afford day care. As such, Gordy was often to be seen accompanying his mother to her jobs at the Beaudrie Opera House, exposing him to musical theater and opera at a very young age. Gordy quickly became something of an unofficial mascot, just as often found in the care of the actors and directors as in his mothers. As he grew older and started school Gordy would still come to the theater most every day his mother worked, usually to help with everything from serving as a live model to running lights and filling in for absent actors, and occasionally performing in shows. It was during one of these times when Gordy, practicing for the part of Gavroche, found himself witnessing a battle between Dr. Metropolis and Hiroshima Shadow. Gordy ran for cover in the wings, but was struck by a stray bolt of energy and knocked out after hitting his head on the barricade prop. Gordy came to hours later in a dark room and, not knowing how he got there, proceeded to scream, unleashing a fine piercing shrill, and alerting the nurses that he was up. After being assured that he was fine, just being kept for overnight observation, Gordy went back to sleep. He was reawaken the next morning to hugs from his sobbing mother, and a visit from a man he had never seen before. The man introduced himself as Duncan Summers, headmaster of the Claremont Academy and asked Gordy about what had happened the night before, and if he could do the scream again. After hitting his repeat performance, Duncan offered Gordy a spot at the Academy, a spot he accepted about being assured he would still be able to be in Les Misérables. Gordy has taken well to Claremont, though was quickly banned from singing in the shower, as even without his powers he tends to cause ringing in peoples ears.

Height: 5 ft. 4 in.

Weight: 119 lbs.

Eyes: Green

Hair: Dirty Blonde

Strength Level: High Note possesses the normal human strength of a child his age, height, and build who engages minimal moderate exercise

Known Superhuman Powers: High Note creates powerful sonic waves with his voice with which he can achieve various effects. As a secondary effect of his transformation, and years of exposure to stage lights and loud music, High Note is protected from sensory overload.

Weapons: None

Abilities: As Gordy, High Note is an respected singer, dancer and actor.

Personality: Gordy is most easily summed up in one word. Campy. Almost everything in his life revolves around the theater, doubly so for the works of Steven Sondhiem. Gordy is by no means a dumb kid, but has found that his charm and good looks are enough to get him by most of the time, so he is more likely to be reading the latest Variety in class then the assigned texts. Gordy is well known by most of the student body for his penchant for spontaneously bursting into song in the hall ways, as well as his often failed attempts to recruit fellow students into performing in plays with him. To date his greatest success toward introducing the student body to musical theater was his one man show of Gypsy. It was a success as he learned he could use his powers to deflect the tomatoes various classmates decided to throw(not that it was bad, it just that a play about a former stripper is probably a bad choice for a boarding school.) Gordy manages not to fall into the trap of Prima Donna, though he does love to be the center of attention.

Added by Herid Fel.

Posted

I noticed that when my stats sheet for High Note got updated, my backstory got deleted. Could someone please put it back up for me? Thanks. It follows

Real Name: Gordy St. James

Age: 14

Occupation: Student/Actor

Identity: Secret

Legal Status: Citizen of the United States with no criminal record

Other Aliases: None

Base Of Operations: Freedom City

Marital Status: Single

Known Relatives: Robert St. James(Father), Gina Favro-St. James(Mother), Thomas Favro(Half-Brother) Lilly St. James(Sister)

Group Affiliation: Claremont

Goals: Broadway Baby!

History: Gordy was born the second child of seamstress Gina Favro-St. James, the first to be the product of her marriage to Robert St. James, a struggling lawyer. During his formative years the St. James family lacked money and could not afford day care. As such, Gordy was often to be seen accompanying his mother to her jobs at the Beaudrie Opera House, exposing him to musical theater and opera at a very young age. Gordy quickly became something of an unofficial mascot, just as often found in the care of the actors and directors as in his mothers. As he grew older and started school Gordy would still come to the theater most every day his mother worked, usually to help with everything from serving as a live model to running lights and filling in for absent actors, and occasionally performing in shows. It was during one of these times when Gordy, practicing for the part of Gavroche, found himself witnessing a battle between Dr. Metropolis and Hiroshima Shadow. Gordy ran for cover in the wings, but was struck by a stray bolt of energy and knocked out after hitting his head on the barricade prop. Gordy came to hours later in a dark room and, not knowing how he got there, proceeded to scream, unleashing a fine piercing shrill, and alerting the nurses that he was up. After being assured that he was fine, just being kept for overnight observation, Gordy went back to sleep. He was reawaken the next morning to hugs from his sobbing mother, and a visit from a man he had never seen before. The man introduced himself as Duncan Summers, headmaster of the Claremont Academy and asked Gordy about what had happened the night before, and if he could do the scream again. After hitting his repeat performance, Duncan offered Gordy a spot at the Academy, a spot he accepted about being assured he would still be able to be in Les Misérables. Gordy has taken well to Claremont, though was quickly banned from singing in the shower, as even without his powers he tends to cause ringing in peoples ears.

Height: 5 ft. 4 in.

Weight: 119 lbs.

Eyes: Green

Hair: Dirty Blonde

Strength Level: High Note possesses the normal human strength of a child his age, height, and build who engages minimal moderate exercise

Known Superhuman Powers: High Note creates powerful sonic waves with his voice with which he can achieve various effects. As a secondary effect of his transformation, and years of exposure to stage lights and loud music, High Note is protected from sensory overload.

Weapons: None

Abilities: As Gordy, High Note is an respected singer, dancer and actor.

Personality: Gordy is most easily summed up in one word. Campy. Almost everything in his life revolves around the theater, doubly so for the works of Steven Sondhiem. Gordy is by no means a dumb kid, but has found that his charm and good looks are enough to get him by most of the time, so he is more likely to be reading the latest Variety in class then the assigned texts. Gordy is well known by most of the student body for his penchant for spontaneously bursting into song in the hall ways, as well as his often failed attempts to recruit fellow students into performing in plays with him. To date his greatest success toward introducing the student body to musical theater was his one man show of Gypsy. It was a success as he learned he could use his powers to deflect the tomatoes various classmates decided to throw(not that it was bad, it just that a play about a former stripper is probably a bad choice for a boarding school.) Gordy manages not to fall into the trap of Prima Donna, though he does love to be the center of attention.

Added by Herid Fel.

  • 2 weeks later...
Posted

Here's my purchases for January:

- DEX 22 (+6), increasing Acrobatics, Escape Artist and Stealth by 1 rank.

- Knowledge (Streetwise) 6 (+6), Notice 11 (+13), Sense Motive (+13)

Also, "eskrima" should be spelled "escrima" on my character sheet. That's my bad. :roll:

Thanks!

Updated by Barnum

Posted

Here's my purchases for January:

- DEX 22 (+6), increasing Acrobatics, Escape Artist and Stealth by 1 rank.

- Knowledge (Streetwise) 6 (+6), Notice 11 (+13), Sense Motive (+13)

Also, "eskrima" should be spelled "escrima" on my character sheet. That's my bad. :roll:

Thanks!

Updated by Barnum

Posted

Here's my purchases for January:

- DEX 22 (+6), increasing Acrobatics, Escape Artist and Stealth by 1 rank.

- Knowledge (Streetwise) 6 (+6), Notice 11 (+13), Sense Motive (+13)

Also, "eskrima" should be spelled "escrima" on my character sheet. That's my bad. :roll:

Thanks!

Updated by Barnum

Posted

Hum.. I have 5 pp to spend on Emissary, soo..

I'd like to tradeoff on his max defense bonus by one, so as to buy 2 ranks of protection, and raise his toughness save to +12

I'd like to then buy dodge focus up to 7 from 5, making his total defense bonus +10

And with the remaining point I'd like to pick up the defensive attack feat

Oh, and I never did fix that as someone pointed out, the dakana weakness should be worth 8, not 7, I'd put the point from that into.. the connected feat, just as another representation of his diplomatic standing and social place and such.

Updated by Barnum

Posted

Hum.. I have 5 pp to spend on Emissary, soo..

I'd like to tradeoff on his max defense bonus by one, so as to buy 2 ranks of protection, and raise his toughness save to +12

I'd like to then buy dodge focus up to 7 from 5, making his total defense bonus +10

And with the remaining point I'd like to pick up the defensive attack feat

Oh, and I never did fix that as someone pointed out, the dakana weakness should be worth 8, not 7, I'd put the point from that into.. the connected feat, just as another representation of his diplomatic standing and social place and such.

Updated by Barnum

Posted

Hum.. I have 5 pp to spend on Emissary, soo..

I'd like to tradeoff on his max defense bonus by one, so as to buy 2 ranks of protection, and raise his toughness save to +12

I'd like to then buy dodge focus up to 7 from 5, making his total defense bonus +10

And with the remaining point I'd like to pick up the defensive attack feat

Oh, and I never did fix that as someone pointed out, the dakana weakness should be worth 8, not 7, I'd put the point from that into.. the connected feat, just as another representation of his diplomatic standing and social place and such.

Updated by Barnum

Posted

For High Note I would like to spend my 2 PP as follows:

Perform (Singing) 11(+16)

Perform (Acting) 6(+11)

Diplomacy 5(+10)

Force Field 5

Updated by Barnum

Posted

For High Note I would like to spend my 2 PP as follows:

Perform (Singing) 11(+16)

Perform (Acting) 6(+11)

Diplomacy 5(+10)

Force Field 5

Updated by Barnum

Posted

For High Note I would like to spend my 2 PP as follows:

Perform (Singing) 11(+16)

Perform (Acting) 6(+11)

Diplomacy 5(+10)

Force Field 5

Updated by Barnum

Posted

Hub's spending 5 pp to upgrade his power array to the following:

Boost 6 (all ability scores (3 pp/rank); Flaws: Others Only (-1/rank); Extras: Perception (+2/rank); Power Feats: Subtle, Slow Fade)

-Alternate Power: Healing 6 ((2 pp/rank); Others Only (-1/rank); Extras: Perception (+2/rank), Total (+1/rank); Power Feats: Subtle, Split Attack)

-Alternate Power: Fatigue 7 (Alternate Save: Will +0, Subtle, 15 pp) (Descriptor: Chi; can only be detected by mystical or chi effects); Super Senses: Detect (Life) (Ranged, Rapid, Accurate, Acute, Analytical, Penetrates Concealment; 11 pp) (Descriptor: Chi, mental sense, perceived as visual)

Basically, his non-offensive powers are Perception range, and his Fatigue and Super-Senses are a little stronger.

Updated by Barnum

Posted

Hub's spending 5 pp to upgrade his power array to the following:

Boost 6 (all ability scores (3 pp/rank); Flaws: Others Only (-1/rank); Extras: Perception (+2/rank); Power Feats: Subtle, Slow Fade)

-Alternate Power: Healing 6 ((2 pp/rank); Others Only (-1/rank); Extras: Perception (+2/rank), Total (+1/rank); Power Feats: Subtle, Split Attack)

-Alternate Power: Fatigue 7 (Alternate Save: Will +0, Subtle, 15 pp) (Descriptor: Chi; can only be detected by mystical or chi effects); Super Senses: Detect (Life) (Ranged, Rapid, Accurate, Acute, Analytical, Penetrates Concealment; 11 pp) (Descriptor: Chi, mental sense, perceived as visual)

Basically, his non-offensive powers are Perception range, and his Fatigue and Super-Senses are a little stronger.

Updated by Barnum


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