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Posted

Another snare applied, and Justice does another shot inside the container, still counting as off guard: 20

That's a hit!

DC21 TOU save for bad guy: 25

Well, he's tanking that one.

 

He attacks the container again, and it gotta make a DC27 TOU save: 21, fail by 6,

 

You're up after my ICs.

 

16 - Emerald Spider - 2HP - Unharmed

13 - Justice - 1HP - Unharmed

9 - Enemy - Bruise (x2), Trapped in Container

Container: TOU+12 (2 Snares applied) - 1 Injury 

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  • 2 weeks later...
Posted (edited)

Alright, that starts the Suffocate effect. The effect starts at Suffocate 10, rising with 1 per round. Rolling for the monster: 25

Passes with no issue.

 

Justice goes for another shot into the container, with a full +5DC/-5ATK power attack: 21

That's a hit, monster saves vs DC26: 22, gets another bruise.

 

The monster attacks the Container again, DC27 TOU: 24, it takes another Injury.

 

16 - Emerald Spider - 2HP - Unharmed

13 - Justice - 1HP - Unharmed

9 - Monster - Bruise (x3), Trapped in Container 

Container: TOU+13 (3 Snares applied) - 2 Injury - Suffocate 10 on Monster

Edited by RocketLord
Posted

Since its all she can do to keep him distracted, Justice goes for another shot with Full Power attack (forgot to apply the subtraction on the roll): 26-5 = 21

Hits, DC26 TOU for monster: 25... and another bruise...

 

Monster saves vs. Suffocate 11: 32

 

Monster goes for container, can't do much else: TOU vs. DC27: 23, another injury

 

Once you get the next container up on the monster, I think we'll end the combat, with the monster trapped and unable to get out, instead of just dragging this on even further.

 

16 - Emerald Spider - 2HP - Unharmed

13 - Justice - 1HP - Unharmed

9 - Monster - Bruise (x4), Trapped in Container 

Container: TOU+13 (3 Snares applied) - 3 Injury - Suffocate 11 on Monster


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