Chumpsteady Posted September 7, 2008 Posted September 7, 2008 My second character is gonna be a take on this. Probably will be total invisible to anyone who isn't drunk. And maybe a power to get people drunk. Definately will be able to affect drunk people with it's powers. Thing is, there are no stats for being drunk. Anybody got any ideas?
Veiled Malice Posted September 7, 2008 Posted September 7, 2008 Nauseate, maybe? Or a confusion effect? I don't know, I don't really drink. ;)
Dr Archeville Posted September 7, 2008 Posted September 7, 2008 Actually, yes. Well, sorta. In D&D 3E/3.5, one book actually did give stats for alcohol. I incorporated it into an article I wrote for an ezine (for M&M 1E). Best way I can think to simulate alcohol is Drain (all ability scores at once; Extra: Poison; Flaw: Limited to Dexterity and Wisdom only; final cost 3pp/rank). Rank is determined by how strong you want your effect to be: wines click in at 1-2, beers at 1-3, and spirits 1-5 (and you can of course always go higher: it's magic, after all ). If you wanted to be really nasty, you can also add a Linked Drain Constitution effect (alcohol poisoning; Extra: Poison; Flaw: Only affects characters who've had both their Dex and Wis drained to 0). Or you can go with Confuse.
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