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Forceful Ops [OOC]


Dr Archeville

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Posted

End of Round Recap

Characters & Conditions

Arrowhawk (Ecalsneerg) -- Full Health -- 0 HP

Hub (Heridfel) -- Full Health -- 1 HP

Nightrival (Shadowboxer) -- Full Health -- 3 HP

Red Star (Geez3r) -- Bruise x1 -- 0 HP

Shade (Tahotai) -- Full Health -- 1 HP

The Spartan (Bendisgeidfran ["Bran"]) -- Full Health -- 3 HP

Initiative Orders & Locations

22.5 - Hub (behind a movie display in the shoppe, watching)

22 - Nightrival (atop counter)

19 - Arrowhawk (out front, directly in front of shoppe, shooting at Rocko)

17 - Red Star (back of shoppe, in melee with Smash)

15 - Shade (just outside shoppe, blasting at Rocko & getting bystanders out)

13 - Noodly Woman (at front of shoppe, grappling clerk & going for Nightrival)

12 - Big McLargeHuge (staggered, stunned; in back of shoppe)

10 - Assorted Bystanders (clerk + 2 patrons; Clerk is grappled/pinned by stretchy woman)

9 - The Spartan (back of shoppe, in melee with Smash)

Things are looking bad for my poor villains :( ;)

Posted

Hub didn't even notice that Red Star got bruised. He'd need to be stunned to show that he needs healing, since he isn't currently using his Chi sight to determine who is injured.

Posted

Shadowboxer, Nightirval doesn't feel any ebbing -- the Boost lasts as long as it lasts, it doesn't immediately fade if Hub starts boosting others. And with the Slow Fade power feat he's got on it, Nightrival won't be feeling it begin to fade for a while.

Posted

Thanks for letting me know. I didn't see the Slow Fade addition to Hub's Boost power; I will edit accordingly. How long will the Boost last?

Also, Nightrival adds +3 to his current grapple check if the Boost continues to affect him.

Posted

Thanks for letting me know. I didn't see the Slow Fade addition to Hub's Boost power; I will edit accordingly. How long will the Boost last?

1 minute, then it fades by one (for +5), then after another minute it drops to +4, and so on.

Posted

Hub's Boost is pretty good. The thing for me is, it's as good as it's going to get. I intend to increase my non-power stuff from here out, with possible minor additions as powers, but not making things higher rank. I might also try Ritualist at some point, to be the mystical yin to Nightrival's physical yang. Together, we're nearly as awesome as Master Lee.

Posted

I know double posting might be bad, but I feel like I owe an explanation to that move Aristodemus used.

The trick is to use a flexed leg as a spring in order to catapult yourself towards your opponent. The top speed is approximately 40 km/hour. That's enough to break a few ribs.

But the coup de grace is the elbow strike. Having also a speed of 40 km/hour, it can cause major concussion. Topple that with Aristodemus' brute strength, Smash could be unconscious, if not dead.

Posted

So Spartan's Surging to get an extra standard action, but using one of his three HPs to counteract the fatigue from the Extra Effort. Groovy.

The Invisible Castle link says he's Power Attacking, but doesn't list by how much. (It'll need to be the same amount for both.) That's kinda important to know.

Also, Smash won't be dead, not unless you explicitly tell me Spartan's using lethal damage (as the default here is that all damage is nonlethal, unless used against targets that can't be damaged by nonlethal attacks, like objects). Is he?

Posted

You tell me.

...... no, you need to tell me. How much is he power attacking for (if he is indeed using that feat), and is he doing lethal damage on either of his strikes?

Posted

*sigh*

I don't know how much he's power attacking, and neither attack is lethal. That's the major thing martial artist should avoid in combat.

I don't have the knowledge of Power Attacks in my head, and I don't hav ethe handbook lying around me right now.

I'll be back with it soon.

Posted

You can power attack for up to 5 points, taking a penalty (of up to -5) on the attack roll to gain an equal bonus (of up to +5) on the damage.

And I am needing you -- and everyone else -- to explicitly say whether it's lethal or not because A) I don't want to write a response post where something happens the player did not intend, and B) we've actually had a player on the board who had a Spartan-esque character, who almost always used lethal damage.

Posted

Shade's attacks are nonlethal, he's trying to get a sneak attack by slipping into the shadows and attacking while invisible, and he's using all out attack for five points, and he has precise shotx2 so there isn't any penalty for shooting into melee. Damage is a base DC 21, +4 if sneak attack is factored in, with an additional +1/2 points the attack roll exceeds the targets defense for autofire.

Posted

There aren't really any big enough patches of darkness/shadow for him to do that -- it's a sunny, cloudless (late) summer afternoon, there's a good amount of sunlight streaming in from the busted-out windows (in addition to the overhead lights), and Shade's not moved very far into the store. The only spot with enough shadows for him is under the few remaining tables along the walls at the back of the store, but the shadows aren't very big, so Shade would need to make an Escape Artist check (DC 30) to squeeze himself fully into them. But Shade cannot make that DC.

He can still attack, he just cannot do so invisible & with sneak attack.

Do you wish to change his actions?

Also, in the future, could you please put info concerning attack modifiers (pertinent feats and extras, DCs, etc.) in the note field of the Invisible Castle roll? Makes thing a bit easier if it's all in one spot.


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