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Forceful Ops [OOC]


Dr Archeville

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I'm not doing too much this round unless something drastically changes. Otherwise, this is my first chance to see what was done to people who were affected by the DNA manipulations. This might also lead Kevin to try to figure out a way to reverse the bad effects - poor Smash being dumber than a box of rocks, for example.

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  • 2 weeks later...

Gimme a Notice check, a Know/Life Sciences, and a Medicine check, Herid, I'll tell you what Hubs sees.

Shadowboxer, I just realized that the links in your IC post are off: both the flipping and the ramming links lead to the Acrobatics check; there' no attack roll! (Nightrival can only miss Smash is you roll a 2 or less, though.)

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  • 2 weeks later...

End of Round Recap

Characters & Conditions

Arrowhawk (Ecalsneerg) -- Full Health -- 0 HP

Hub (Heridfel) -- Full Health -- 1 HP

Nightrival (Shadowboxer) -- Full Health -- 3 HP

Red Star (Geez3r) -- Full Health -- 0 HP

Shade (Tahotai) -- Full Health (need grapple check) -- 1 HP

The Spartan (Bendisgeidfran ["Bran"]) -- Bruise x1 -- 1 HP

Initiative Orders & Locations

22.5 - Hub (behind a movie display in the shoppe, watching)

22 - Nightrival (near Smash)

19 - Arrowhawk (out front, directly in front of shoppe, aiming at Smash)

17 - Red Star (back of shoppe)

15 - Shade (---)

13 - Grab (bouncing away down the street)

10 - Assorted Bystanders (clerk + 2 patrons; Clerk is next to Grab, patrons near front window)

9 - The Spartan (back of shoppe, in melee with Smash)

8 - Smash (bruise x2, staggered, fatigued; in back of shoppe)

In the interests of not having this stagnate any longer than it already has, I'm moving it along.

Since Shadowboxer didn't provide a correct link to Nightrival's attack, I'm treating it as a miss.

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