MBCE Posted October 12, 2008 Author Posted October 12, 2008 COMBAT STATS Super Solider found in Archetype Archives 1 Attack +12 Damage +8 electricity, Def +10, Tough +10 Arrowhawk Master Plan +2 for 1 rounds Hero Point 1 Bruise: 1, Injured: 1 Arrowhawk init 26 Electric man init 18 Opposed Strength roll to beat teh disarm attempt. Here is the roll you have to beat. 24
Ecalsneerg Posted October 12, 2008 Posted October 12, 2008 I can't beat it with a Strength bonus of +3, so bye-bye! Also, that attack roll should be 26 due to the roll being only 6.
MBCE Posted October 13, 2008 Author Posted October 13, 2008 COMBAT STATS Super Solider found in Archetype Archives 1 Attack +12 Damage +8 electricity, Def +10, Tough +10 Arrowhawk Master Plan +2 for 0 rounds -- finished Hero Point 0 Bruise: 1, Injured: 1 Arrowhawk init 26 Electric man init 18 Master Plan bonus is now complete.
Ecalsneerg Posted October 13, 2008 Posted October 13, 2008 Doesn't it fade to +1 after the 3 rounds, before going out completely? Not that it could have improved much there...
MBCE Posted October 13, 2008 Author Posted October 13, 2008 Doesn't it fade to +1 after the 3 rounds, before going out completely? Not that it could have improved much there... :oops: You're right. It should have given you a +1 bonus on that last round of attacks, but unfortunately I doubt that it would have helped. I'll check the rolls to make sure though before processing the round. It will be out for the next action though.
Ecalsneerg Posted October 13, 2008 Posted October 13, 2008 Yeah, my rolls are getting pretty horrific... maybe I could run away like a little girl? :D
MBCE Posted October 13, 2008 Author Posted October 13, 2008 COMBAT STATS Super Solider found in Archetype Archives 1 Attack +12 Damage +8 electricity (+6 unarmed), Def +10, Tough +10 Arrowhawk Master Plan +2 for 0 rounds -- finished Hero Point 0 Bruise: 1, Injured: 1 Arrowhawk init 26 Electric man init 18 Mast plan is finished now though. Running is never a problem. Sometimes that is the best thing to do.
Ecalsneerg Posted October 14, 2008 Posted October 14, 2008 Lost my defensive roll, and because I forgot to take my bruised penalty to the roll, I'm now staggered. There's not a window in this room, is there?
MBCE Posted October 17, 2008 Author Posted October 17, 2008 Lost my defensive roll, and because I forgot to take my bruised penalty to the roll, I'm now staggered. There's not a window in this room, is there? There may be one but it would be up the stairs and out of sight from Arrowhawk.
MBCE Posted October 17, 2008 Author Posted October 17, 2008 COMBAT STATS Super Solider found in Archetype Archives 1 Attack +12 Damage +8 electricity (+6 unarmed), Def +10, Tough +10 Arrowhawk Master Plan +2 for 0 rounds -- finished Hero Point 0 Bruise: 1, Injured: 1 Staggered Arrowhawk init 26 Electric man init 18
Ecalsneerg Posted October 18, 2008 Posted October 18, 2008 I'm right when I say that I recovered from my stunned condition, and hence regained defensive roll, at the end of my last turn? If not, I failed my save enough to become staggered again, and thus unconscious, and I'll edit my post to reflect that.
MBCE Posted October 19, 2008 Author Posted October 19, 2008 I'm right when I say that I recovered from my stunned condition, and hence regained defensive roll, at the end of my last turn? If not, I failed my save enough to become staggered again, and thus unconscious, and I'll edit my post to reflect that. Yes that is correct. Your defensive roll does come back.
MBCE Posted October 20, 2008 Author Posted October 20, 2008 Um, you do realize that you made teh save, right? YOu are not stunned as the DC was 21 not 31. Arrowhawk is still staggered though and can only take either a move action or a standard action.
Ecalsneerg Posted October 20, 2008 Posted October 20, 2008 Um, you do realize that you made teh save, right? YOu are not stunned as the DC was 21 not 31. Arrowhawk is still staggered though and can only take either a move action or a standard action. You have no idea how painful my life is when I lose my glasses. :evil: Will go edit now.
MBCE Posted October 21, 2008 Author Posted October 21, 2008 COMBAT STATS Super Solider found in Archetype Archives 1 Attack +12 Damage +8 electricity (+6 unarmed), Def +10, Tough +10 Arrowhawk Master Plan +2 for 0 rounds -- finished Hero Point 0 Bruise: 2, Injured: 1 Staggered Arrowhawk init 26 Electric man init 18 Arrowhawk can easily reach his bow, but he needs his action to pick it up which will leave him unable to fire for another round. Below is the map again. When you put in your post to pick up the item, I'll roll the attack.
Ecalsneerg Posted October 21, 2008 Posted October 21, 2008 Yeah, figured it'd take a second action. Posted it now.
MBCE Posted October 28, 2008 Author Posted October 28, 2008 COMBAT STATS Super Solider found in Archetype Archives 1 Attack +12 Damage +8 electricity (+6 unarmed), Def +10, Tough +10 Arrowhawk Master Plan +2 for 0 rounds -- finished Hero Point 0 Bruise: 2, Injured: 1 Staggered Arrowhawk init 26 Electric man init 18
MBCE Posted November 2, 2008 Author Posted November 2, 2008 COMBAT STATS Super Solider found in Archetype Archives 1 Attack +12 Damage +8 electricity (+6 unarmed), Def +10, Tough +10 Arrowhawk Master Plan +2 for 0 rounds -- finished Hero Point 0 Bruise: 2, Injured: 1 Staggered Arrowhawk init 26 Electric man init 18 The guy ran. Sound of police siren coming through a broke window up where the villain was located can be heard.
Ecalsneerg Posted November 4, 2008 Posted November 4, 2008 I'm glad it ended up that close a fight, it wasn't looking very good for a second there. Then again, the hero is obliged to make a comeback after a beating.
MBCE Posted November 5, 2008 Author Posted November 5, 2008 I'm glad as well. It is always nice to "fail" from time to time. Keeps the tension up with the characters. Keeps them more realistic and more like the comics. We'll be wrapping this one up soon. Most likely in a few more posts.
MBCE Posted November 7, 2008 Author Posted November 7, 2008 Make a streetwise DC 15 to realize the figure is the hero Foreshadow. :bat:
Ecalsneerg Posted November 9, 2008 Posted November 9, 2008 DC 15 Knowledge: Streetwise (1d20 12=14) Let's be fair here; he's new to the city and Foreshadow isn't exactly the most public of superheroes, why would he know what Foreshadow looks like :P
MBCE Posted November 9, 2008 Author Posted November 9, 2008 DC 15 Knowledge: Streetwise (1d20 12=14) Let's be fair here; he's new to the city and Foreshadow isn't exactly the most public of superheroes, why would he know what Foreshadow looks like Well, I would figure Arrowhawk would have put his ears to the ground and picked up enough rumors of a guy a lot of the lowlifes feared in the area. Enough to put two and two together. Arrowhawk's a smart boy, and almost made it too. :D
MBCE Posted November 12, 2008 Author Posted November 12, 2008 I think we're all done here. Is this a good spot for this thread to end? Go ahead and put in the last post. After you do, I can lock this baby up. Thanks for having me! :clap:
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