Heridfel Posted November 13, 2007 Posted November 13, 2007 Actually, there's something I want to clarify before we go further on. There's no rolling to confirm a critical hit in Mutants and Masterminds. If you roll a 20, you automatically hit, and get a critical hit if you would have hit anyway. If you extend your critical range with Improved Critical, you still only automatically hit on a 20, but you get a critical whenever you hit within your critical range. Now, Shinken, if you don't want the critical (because you already had a DC 30 Toughness save), we can just say that you pulled your blow because, all evidence to the contrary, you weren't trying to kill your sparring partner. But after that, there's a little confusion about when the recovery check takes place. It takes two rounds to make a full-round action while staggered, so Shadowboxer wouldn't get to make the check until after Shinken's gone again. It takes quite a bit to catch your breath after a hit like that.
Toptomcat Posted November 13, 2007 Author Posted November 13, 2007 Yes, Shinken pulls the crit. And futhermore, he's going to wait to see if Nightrival can shake off the Staggered with the HP available to him, obviating the second issue. We are men of honor, not brainless thugs.
Toptomcat Posted November 13, 2007 Author Posted November 13, 2007 Yes, Shinken pulls the crit. And futhermore, he's going to wait to see if Nightrival can shake off the Staggered with the HP available to him, obviating the second issue. We are men of honor, not brainless thugs.
Toptomcat Posted November 13, 2007 Author Posted November 13, 2007 Yes, Shinken pulls the crit. And futhermore, he's going to wait to see if Nightrival can shake off the Staggered with the HP available to him, obviating the second issue. We are men of honor, not brainless thugs.
Veiled Malice Posted November 13, 2007 Posted November 13, 2007 Hey! I resemble that remark! Oh yeah, and good fight so far.
Veiled Malice Posted November 13, 2007 Posted November 13, 2007 Hey! I resemble that remark! Oh yeah, and good fight so far.
Veiled Malice Posted November 13, 2007 Posted November 13, 2007 Hey! I resemble that remark! Oh yeah, and good fight so far.
cosmicarus Posted November 13, 2007 Posted November 13, 2007 Great fight guys - I'm enjoying it. It has a great mix of mechanics and role-playing! Keep sluggin'!
cosmicarus Posted November 13, 2007 Posted November 13, 2007 Great fight guys - I'm enjoying it. It has a great mix of mechanics and role-playing! Keep sluggin'!
cosmicarus Posted November 13, 2007 Posted November 13, 2007 Great fight guys - I'm enjoying it. It has a great mix of mechanics and role-playing! Keep sluggin'!
Shadowboxer Posted November 13, 2007 Posted November 13, 2007 Thanks for the compliments! Nightrival passes his recovery check. That's it for HPs. I'm taking a Total Defense Action for this round, and with Improved Defense that makes Nightrival's DC 30.
Shadowboxer Posted November 13, 2007 Posted November 13, 2007 Thanks for the compliments! Nightrival passes his recovery check. That's it for HPs. I'm taking a Total Defense Action for this round, and with Improved Defense that makes Nightrival's DC 30.
Shadowboxer Posted November 13, 2007 Posted November 13, 2007 Thanks for the compliments! Nightrival passes his recovery check. That's it for HPs. I'm taking a Total Defense Action for this round, and with Improved Defense that makes Nightrival's DC 30.
Toptomcat Posted November 13, 2007 Author Posted November 13, 2007 Charged and Accurate Attacked for 5, and still couldn't touch ya. Your kung fu is strong.
Toptomcat Posted November 13, 2007 Author Posted November 13, 2007 Charged and Accurate Attacked for 5, and still couldn't touch ya. Your kung fu is strong.
Toptomcat Posted November 13, 2007 Author Posted November 13, 2007 Charged and Accurate Attacked for 5, and still couldn't touch ya. Your kung fu is strong.
Shadowboxer Posted November 13, 2007 Posted November 13, 2007 When I saw you rolled a 28, I actually grimaced. Your swordsmanship is even stronger.
Shadowboxer Posted November 13, 2007 Posted November 13, 2007 When I saw you rolled a 28, I actually grimaced. Your swordsmanship is even stronger.
Shadowboxer Posted November 13, 2007 Posted November 13, 2007 When I saw you rolled a 28, I actually grimaced. Your swordsmanship is even stronger.
Shadowboxer Posted November 13, 2007 Posted November 13, 2007 Nightrival is still recovering from being smacked across the room. His DC remains at 30 with a Total Defense Action plus the Improved Defense feat. Next round, the action will pick up again.
Shadowboxer Posted November 13, 2007 Posted November 13, 2007 Nightrival is still recovering from being smacked across the room. His DC remains at 30 with a Total Defense Action plus the Improved Defense feat. Next round, the action will pick up again.
Shadowboxer Posted November 13, 2007 Posted November 13, 2007 Nightrival is still recovering from being smacked across the room. His DC remains at 30 with a Total Defense Action plus the Improved Defense feat. Next round, the action will pick up again.
Toptomcat Posted November 13, 2007 Author Posted November 13, 2007 Heh. Tagged you this time- but with an Accurate Attack of +5 and an All-Out Attack of +2, you're only facing a +5 damage bonus. Still something to worry about, for you, but not likely to smack you across the room again.
Toptomcat Posted November 13, 2007 Author Posted November 13, 2007 Heh. Tagged you this time- but with an Accurate Attack of +5 and an All-Out Attack of +2, you're only facing a +5 damage bonus. Still something to worry about, for you, but not likely to smack you across the room again.
Toptomcat Posted November 13, 2007 Author Posted November 13, 2007 Heh. Tagged you this time- but with an Accurate Attack of +5 and an All-Out Attack of +2, you're only facing a +5 damage bonus. Still something to worry about, for you, but not likely to smack you across the room again.
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