Shadowboxer Posted November 13, 2007 Posted November 13, 2007 Ouch! I'm Staggered and Stunned. I can't move for one round. One more hit like that and I'm out. EDIT: I was thinking we could perhaps have another sparring round after this one? Unless that sounds unappetizing. Besides, I have to reclaim my honour! :D
Shadowboxer Posted November 13, 2007 Posted November 13, 2007 Ouch! I'm Staggered and Stunned. I can't move for one round. One more hit like that and I'm out. EDIT: I was thinking we could perhaps have another sparring round after this one? Unless that sounds unappetizing. Besides, I have to reclaim my honour! :D
Shadowboxer Posted November 13, 2007 Posted November 13, 2007 Ouch! I'm Staggered and Stunned. I can't move for one round. One more hit like that and I'm out. EDIT: I was thinking we could perhaps have another sparring round after this one? Unless that sounds unappetizing. Besides, I have to reclaim my honour! :D
Toptomcat Posted November 16, 2007 Author Posted November 16, 2007 Hit checked, but it would have hit in your stunned state, and provoked another +10 damage save against you, without Defensive Roll and no Hero Points. That's a pretty good garuantor of a KO, though you might concievably have surprised me. I'm absolutely open to a 'round 2', particularly since the 'how they met' story seems like it'll need the extra length. Benjiro's Shapeshift can come up with some kind of technological Healing widget to top you off.
Toptomcat Posted November 16, 2007 Author Posted November 16, 2007 Hit checked, but it would have hit in your stunned state, and provoked another +10 damage save against you, without Defensive Roll and no Hero Points. That's a pretty good garuantor of a KO, though you might concievably have surprised me. I'm absolutely open to a 'round 2', particularly since the 'how they met' story seems like it'll need the extra length. Benjiro's Shapeshift can come up with some kind of technological Healing widget to top you off.
Toptomcat Posted November 16, 2007 Author Posted November 16, 2007 Hit checked, but it would have hit in your stunned state, and provoked another +10 damage save against you, without Defensive Roll and no Hero Points. That's a pretty good garuantor of a KO, though you might concievably have surprised me. I'm absolutely open to a 'round 2', particularly since the 'how they met' story seems like it'll need the extra length. Benjiro's Shapeshift can come up with some kind of technological Healing widget to top you off.
Shadowboxer Posted November 18, 2007 Posted November 18, 2007 I'm absolutely open to a 'round 2', particularly since the 'how they met' story seems like it'll need the extra length. Benjiro's Shapeshift can come up with some kind of technological Healing widget to top you off. Sounds good - Nightrival ain't no fool. Should we roll for initiative again?
Shadowboxer Posted November 18, 2007 Posted November 18, 2007 I'm absolutely open to a 'round 2', particularly since the 'how they met' story seems like it'll need the extra length. Benjiro's Shapeshift can come up with some kind of technological Healing widget to top you off. Sounds good - Nightrival ain't no fool. Should we roll for initiative again?
Shadowboxer Posted November 18, 2007 Posted November 18, 2007 I'm absolutely open to a 'round 2', particularly since the 'how they met' story seems like it'll need the extra length. Benjiro's Shapeshift can come up with some kind of technological Healing widget to top you off. Sounds good - Nightrival ain't no fool. Should we roll for initiative again?
Shadowboxer Posted November 18, 2007 Posted November 18, 2007 This just occurred to me: after we've completed the meet-and-greet portion of the story, one possibility is to carry on into a new thread in the Southside forum and play out busting the drug ring. A Referee can come up with a NPC villian or a player can bring his or her villian character into the story. Of course, I'd understand if you're not into that. We can resolve that segment of the story through co-operative story-telling, or not at all.
Shadowboxer Posted November 18, 2007 Posted November 18, 2007 This just occurred to me: after we've completed the meet-and-greet portion of the story, one possibility is to carry on into a new thread in the Southside forum and play out busting the drug ring. A Referee can come up with a NPC villian or a player can bring his or her villian character into the story. Of course, I'd understand if you're not into that. We can resolve that segment of the story through co-operative story-telling, or not at all.
Shadowboxer Posted November 18, 2007 Posted November 18, 2007 This just occurred to me: after we've completed the meet-and-greet portion of the story, one possibility is to carry on into a new thread in the Southside forum and play out busting the drug ring. A Referee can come up with a NPC villian or a player can bring his or her villian character into the story. Of course, I'd understand if you're not into that. We can resolve that segment of the story through co-operative story-telling, or not at all.
Toptomcat Posted November 19, 2007 Author Posted November 19, 2007 Okay, Shapeshifting to get Healing 6 with the Total extra. You get a recovery check at +6, healing an additional condition for every 5 you exceed the DC by. And, yeah- once things start again, it's a new combat, with new init.
Toptomcat Posted November 19, 2007 Author Posted November 19, 2007 Okay, Shapeshifting to get Healing 6 with the Total extra. You get a recovery check at +6, healing an additional condition for every 5 you exceed the DC by. And, yeah- once things start again, it's a new combat, with new init.
Toptomcat Posted November 19, 2007 Author Posted November 19, 2007 Okay, Shapeshifting to get Healing 6 with the Total extra. You get a recovery check at +6, healing an additional condition for every 5 you exceed the DC by. And, yeah- once things start again, it's a new combat, with new init.
Shadowboxer Posted November 19, 2007 Posted November 19, 2007 Cool. My recovery roll is 24 (nice!) and initiative roll is 22.
Shadowboxer Posted November 19, 2007 Posted November 19, 2007 Cool. My recovery roll is 24 (nice!) and initiative roll is 22.
Shadowboxer Posted November 19, 2007 Posted November 19, 2007 Cool. My recovery roll is 24 (nice!) and initiative roll is 22.
Toptomcat Posted November 19, 2007 Author Posted November 19, 2007 Heh. If Benjiro weren't fatigued (as I forgot to account for on the roll I linked) we would have tied on our init scores, and with the same Dexterity to boot. You go ahead.
Toptomcat Posted November 19, 2007 Author Posted November 19, 2007 Heh. If Benjiro weren't fatigued (as I forgot to account for on the roll I linked) we would have tied on our init scores, and with the same Dexterity to boot. You go ahead.
Toptomcat Posted November 19, 2007 Author Posted November 19, 2007 Heh. If Benjiro weren't fatigued (as I forgot to account for on the roll I linked) we would have tied on our init scores, and with the same Dexterity to boot. You go ahead.
Shadowboxer Posted November 19, 2007 Posted November 19, 2007 AAAAARGH! What is with the low rolls at the most critical times! :evil:
Shadowboxer Posted November 19, 2007 Posted November 19, 2007 AAAAARGH! What is with the low rolls at the most critical times! :evil:
Shadowboxer Posted November 19, 2007 Posted November 19, 2007 AAAAARGH! What is with the low rolls at the most critical times! :evil:
Toptomcat Posted November 19, 2007 Author Posted November 19, 2007 Accurate Attack for three, so you're saving against +7. Shapeshift is set to: 4 extra ranks of Acrobatics 8 of Stealth 8 of Notice Sonar-based Blindsight Darkvision Direction sense Infravision Extended Scent Tracking Super-movement 1: Slow Fall Leaping 2
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