MBCE Posted September 17, 2008 Posted September 17, 2008 The OOC list. The thread is open. The story is where Sammy, aka The Ghost enters the sewers below Freedom City in the hopes of escaping the vigilante out to get him. Present status of The Ghost is [bruised 1, Injured 1] The vigilante is from the Street level archtypes 2ed sourcebook. DEF +6, Toughness +6 F:+6,R:+8,W+6 Attack +6 Damage +2(unarmed) +4(pistol), +2 vs street criminal Skills:Notice +10, Stealth +10
Aragon1888 Posted September 30, 2008 Posted September 30, 2008 Mystic Raven has appeared on the scene, curious as to why someone bleeding has slipped into the sewers but knowing nothing else about the situation, including the involvement of a vigilante. She is at full health and in costume.
MBCE Posted September 30, 2008 Author Posted September 30, 2008 You do realize you placed yourself directly behind someone trying to escape a hero, right? Surprising him like that can be dangerous to your health. I'll play with it though. Also, let me know when you switch to your ESP 12 power.
Aragon1888 Posted October 2, 2008 Posted October 2, 2008 Yes I know that, but Raven doesn't. And I will indeed let you know, if it occurs
MBCE Posted October 2, 2008 Author Posted October 2, 2008 GM sections will be in all Bold. Also, Ghost is a grown man, 26years old. He's no boy. :)
Aragon1888 Posted October 2, 2008 Posted October 2, 2008 Sorry about that; it's dark and Raven can be... condescending. Also, I'm assuming you could tell from the IC post, but I activated my ESP 12 power
MBCE Posted October 5, 2008 Author Posted October 5, 2008 Got it. Put up a map to show positions a little better as well. Should be easy to understand. I figure each square is about 2ft or so. As her detect magic ability is accurate but not acute, Raven would be able to target the magic but not tell much about it.
Aragon1888 Posted October 5, 2008 Posted October 5, 2008 Map is very helpful, as is the info about the magic sense. Thanks
MBCE Posted October 5, 2008 Author Posted October 5, 2008 Need a notice check vs Ghost's stealth. DC 15 Then Initiative. Ghost: 20 Vigilante: 8 COMBAT STATS Vigilante Att +6, Damage +4 (pistol), Def +6, Tough +6/+4 ff, F:+6 R:+8 W:+6 Ghost Att +2, Damage +0 melee/ +5 penertrating, Def +6, Tough +6/+3 ff, F:+3 R:+4 W+4 Raven Att +10, Damage +10 Blast/ +6 strike/ +8 blast/ +10 dazzle, Def +10, Tough +10(Imp 8), F:+5 R:+8 (evasion 2) W:+10
Aragon1888 Posted October 5, 2008 Posted October 5, 2008 Here's my Notice. I would think that would be enough to notice The Ghost, even behind me, especially with the gun raising and the magic sense. My initiative is 8, so I'll wait for Ghost to ask. Are we using the one initiative roll per combat rule here?
MBCE Posted October 5, 2008 Author Posted October 5, 2008 Here's my Notice. I would think that would be enough to notice The Ghost, even behind me, especially with the gun raising and the magic sense. My initiative is 8, so I'll wait for Ghost to ask. Are we using the one initiative roll per combat rule here? Yes, only one initiative.
MBCE Posted October 5, 2008 Author Posted October 5, 2008 Ghost: 20 Vigilante: 8 Raven : 8 COMBAT STATS Vigilante Att +6, Damage +4 (pistol), Def +6, Tough +6/+4 ff, F:+6 R:+8 W:+6 Ghost Att +2, Damage +0 melee/ +5 penertrating, Def +6, Tough +6/+3 ff, F:+3 R:+4 W+4 Raven Att +10, Damage +10 Blast/ +6 strike/ +8 blast/ +10 dazzle, Def +10, Tough +10(Imp 8), F:+5 R:+8 (evasion 2) W:+10
Aragon1888 Posted October 5, 2008 Posted October 5, 2008 You probably know this, but the initial save on Dazzle is a Reflex save, not the Fortitude save I have listed in my DC block. It is a Fortitude save to overcome the effects if someone is affected, however. Again, you probably knew this, but I just thought I'd throw it out there
MBCE Posted October 6, 2008 Author Posted October 6, 2008 Ghost: 20 Vigilante: 8 Raven : 8 COMBAT STATS Vigilante Att +6, Damage +4 (pistol), Def +6, Tough +6/+4 ff, F:+6 R:+8 W:+6 Ghost Att +2, Damage +0 melee/ +5 penertrating, Def +6, Tough +6/+3 ff, F:+3 R:+4 W+4 Raven Att +10, Damage +10 Blast/ +6 strike/ +8 blast/ +10 dazzle, Def +10, Tough +10(Imp 8), F:+5 R:+8 (evasion 2) W:+10 Ghost is stunned and can not act this round. The vigilante made his intial save against your dazzle and fired at Raven [All-out attack +/- 5 att/def and Power attack +/-5 Dam/attack] That brings the damage to +9 which gets through Raven's imprevious. The critical roll raises the Lethal Toughness DC to 29.
Aragon1888 Posted October 6, 2008 Posted October 6, 2008 I originally rolled this for a Toughness save, but I spent my hero point to reroll. I believe I now have one bruise, one injury, and am stunned.
MBCE Posted October 12, 2008 Author Posted October 12, 2008 Ghost: 20 Vigilante: 8 Raven : 8 COMBAT STATS Vigilante Att +6, Damage +4 (pistol), Def +6, Tough +6/+4 ff, F:+6 R:+8 W:+6 Ghost Att +2, Damage +0 melee/ +5 penertrating, Def +6, Tough +6/+3 ff, F:+3 R:+4 W+4 Raven Att +10, Damage +10 Blast/ +6 strike/ +8 blast/ +10 dazzle, Def +10, Tough +10(Imp 8), F:+5 R:+8 (evasion 2) W:+10 There is smoke cutting off vision of the vigilante. Ghost is in direct sight of Raven though.
Aragon1888 Posted October 12, 2008 Posted October 12, 2008 Question on the math for the vigilante's latest attack roll; it looks like his attack bonus should only be +6, which would give him a result of 19; just below what he needs.
MBCE Posted October 12, 2008 Author Posted October 12, 2008 Question on the math for the vigilante's latest attack roll; it looks like his attack bonus should only be +6, which would give him a result of 19; just below what he needs. You're correct. Thanks for pointing it out. I corrected the last post to show that it did not hit her. Raven's action is up.
MBCE Posted October 13, 2008 Author Posted October 13, 2008 Ghost: 20 Vigilante: 8 Raven : 8 COMBAT STATS Vigilante Att +6, Damage +4 (pistol), Def +6, Tough +6/+4 ff, F:+6 R:+8 W:+6 Ghost Att +2, Damage +0 melee/ +5 penertrating, Def +6, Tough +6/+3 ff, F:+3 R:+4 W+4 Raven Att +10, Damage +10 Blast/ +6 strike/ +8 blast/ +10 dazzle, Def +10, Tough +10(Imp 8), F:+5 R:+8 (evasion 2) W:+10 The vigilante is stunned and the smoke has cleared.
MBCE Posted October 13, 2008 Author Posted October 13, 2008 Ghost: 20 Vigilante: 8 Raven : 8 COMBAT STATS Vigilante Att +6, Damage +4 (pistol), Def +6, Tough +6/+4 ff, F:+6 R:+8 W:+6 Ghost Att +2, Damage +0 melee/ +5 penertrating, Def +6, Tough +6/+3 ff, F:+3 R:+4 W+4 Raven Att +10, Damage +10 Blast/ +6 strike/ +8 blast/ +10 dazzle, Def +10, Tough +10(Imp 8), F:+5 R:+8 (evasion 2) W:+10 The vigilante is stunned and the Ghost has moved around the corner out of sight of Raven.
MBCE Posted October 13, 2008 Author Posted October 13, 2008 Ghost: 20 Vigilante: 8 Raven : 8 COMBAT STATS Vigilante Att +6, Damage +4 (pistol), Def +6, Tough +6/+4 ff, F:+6 R:+8 W:+6 Ghost Att +2, Damage +0 melee/ +5 penertrating, Def +6, Tough +6/+3 ff, F:+3 R:+4 W+4 Raven Att +10, Damage +10 Blast/ +6 strike/ +8 blast/ +10 dazzle, Def +10, Tough +10(Imp 8), F:+5 R:+8 (evasion 2) W:+10 The vigilante is blind and the Ghost has moved through one wall of the sewers. Next round he gets a +1 to his fortitude save to recover.
MBCE Posted October 14, 2008 Author Posted October 14, 2008 Ghost: 20 Vigilante: 8 Raven : 8 COMBAT STATS Vigilante Att +6, Damage +4 (pistol), Def +6, Tough +6/+4 ff, F:+6 R:+8 W:+6 Ghost Att +2, Damage +0 melee/ +5 penertrating, Def +6, Tough +6/+3 ff, F:+3 R:+4 W+4 Raven Att +10, Damage +10 Blast/ +6 strike/ +8 blast/ +10 dazzle, Def +10, Tough +10(Imp 8), F:+5 R:+8 (evasion 2) W:+10 The vigilante is blind and the Ghost has moved through a second wall of the sewers. Next round he gets a +2 to his fortitude save to recover. I don'T see why the vigilante would surrender to Raven as she has no authority being in the sewers either. Unless she wants to detain him, he's going to simply follow the sewer until his vision returns.
Aragon1888 Posted October 14, 2008 Posted October 14, 2008 Well she knows she hasn't got the strength or the tools to detain him while he's conscious, so she's hoping to knock him out and turn him over to the police. He's unarmed and with Raven's flight and teleport abilities, we could just say that it eventually happens.
MBCE Posted October 14, 2008 Author Posted October 14, 2008 Well you caught him, but I want to wrap this up in a few more posts. Your encounter with the police officer will get played out just to finish things up.
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