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Belly of the Beast OOC


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Posted

So, Gauss earned a PL-up since this adventure started, should I maintain PL7 caps/stats or can I use her sheet as it currently is?

 

As for the chase, going to attempt to hold the crazy, crazy man.  1d20+14 = 29, if moving forward we use her new sheet, up this to 33.

Posted

Let's use the new sheet. 

 

Grapple: 17, you got him

 

This would be after Ahab's moved in turn order, so he'll have jumped down the street and reached the shore by now, though you can hold him there.

  • 7 months later...
  • 1 month later...
Posted

Ahab Initiative: 17

 

Forever Boy sends his shadow to attack Ahab. Since Ahab is on his guard and know's Pan, he's not caught flat-footed despite the Indirect 3 and Subtle. Attack roll:  21, that's a hit.

Ahab reflex vs. DC20: 18, he's entangled. The shadow anchor's him to the ground.

Forever Boy does a Feint as Move Action: Bluff: 45

Ahab can't reach that, so he's feinted.

As a Free action, Pan uses Setup to give that to Gauss.

 

Rather than try to free himself right now, he throws a harpoon at Forever Boy: 11

 

A miss, and Gauss is up.

 

22 - Forever Boy - 4HP - Unharmed

17 - Ahab - Unharmed, Entangled (ATK/DEF-2, Dex-4)

11 - Gauss - 3HP - Unharmed

Posted

Pan goes for another snare: 28

That's a hit and Ahab saving vs. DC20 ref, with reduced dex: 22, he makes it, so still only entangled.

 

Ahab moves to break the snare: DC22 TOU save from the snare: 25

Still holding.

He now gets two standard actions per turn to keep up, and attacks Gauss with a harpoon: 21

That's a hit. Give me a TOU save vs. DC25.

 

22 - Forever Boy - 4HP - Unharmed

17 - Ahab - Unharmed, Entangled (ATK/DEF-2, Dex-4)

11 - Gauss - 3HP - Unharmed

  • 1 month later...
Posted (edited)

Pan talks.

 

Ahab clears his Daze.

 

And Gauss has a choice to make!

 

22 - Forever Boy - 4HP - Unharmed

17 - Ahab - Bruise (x1), Entangled (ATK/DEF-2, Dex-4)

11 - Gauss - 3HP - Unharmed

Edited by RocketLord
Posted

Alright, after Pan's IC, you go again. I'll wait with Ahab.

 

Also, that's Pan spending a HP on an Inspire 5, so +5 to attack, saves and checks for Gauss this round.

 

22 - Forever Boy - 3HP - Unharmed

17 - Ahab - Bruise (x1), Entangled (ATK/DEF-2, Dex-4)

11 - Gauss - 3HP - Unharmed

Posted

I'm thinking use the house rules for power attacking for another shot at Ahab.  So, effectively only a +3 to the attack roll and a +2 to the toughness save.  1d20+8 + 3 = 33, with improved critical that's a DC 30 toughness save from Ahab.

Posted (edited)

Since its thematic, I'm gonna let Ahab fail that and get KO'ed. 

 

Now, follow to the GM post!

 

Gonna fiat them beig pulled in, cus PLX monster whale doing its thing! I figure another post from each of us, then a closing GM post.

Edited by RocketLord
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