Zeitgeist Blue Posted August 8, 2019 Posted August 8, 2019 Reflex Save: 1d20-1 = 18 And crush them under my wheels! Attack Roll: 1d20+3 = 10
Zeitgeist Blue Posted August 8, 2019 Posted August 8, 2019 Captain America elevator scene intensifies
RocketLord Posted August 12, 2019 Author Posted August 12, 2019 Mouse attacking Rita: 15, and that's a hit. FORT save from Rita: 5 Welp! Rita now got a mouse attached, and one still on the floor.
RocketLord Posted August 12, 2019 Author Posted August 12, 2019 Reflex Save DC12 to avoid having the mouse run up your leg.
Zeitgeist Blue Posted August 12, 2019 Posted August 12, 2019 (edited) Reflex Save: 1d20-1 = 1 Yeah, no way is Nicole getting bitten and infected by nanomachines. HP spend for reroll! Reflex Save: 1d20-1 = 7 + 10 = 17 And more squishing. Attack Roll: 1d20+3 = 17 Edited August 12, 2019 by Zeitgeist Blue
RocketLord Posted August 13, 2019 Author Posted August 13, 2019 Another squish! Just Rita's mouse remains in the elevator.
Zeitgeist Blue Posted August 13, 2019 Posted August 13, 2019 Alas, Rita has become a nanozombie. Attack roll on Rita the mouse: 1d20+3 = 1d20+3 = 9
Zeitgeist Blue Posted August 13, 2019 Posted August 13, 2019 Spending the last HP on this. Attack roll: 1d20+3 = 12 + 10 = 22
RocketLord Posted August 13, 2019 Author Posted August 13, 2019 And a hit, and out of HP. The mouse falls off, but Rita remains unresponsive.
RocketLord Posted August 16, 2019 Author Posted August 16, 2019 Can you give me a Sense Motive and a Notice?
Zeitgeist Blue Posted August 16, 2019 Posted August 16, 2019 Sense Motive: 1d20+2 = 11 Notice: 1d20+4 = 24 Nice. Nat 20. How about they quickly close their eyes, huh?!
RocketLord Posted August 16, 2019 Author Posted August 16, 2019 There's other noises coming from the laboratory, like People moving around, but something about the sound of movement just sounds off
Zeitgeist Blue Posted August 17, 2019 Posted August 17, 2019 So three things Nicole is trying to do. 1.) Look for a less unwieldy than a lamppost. 2.) Activate her glasses Darkvision. 3.) Try and summon Bellios. The darkness will mask its coming, hence why she's not so worried about the flickering lights. Though she could be wrong that it's an indicator of Bellios. Could be the normal flickering as said from a post before.
RocketLord Posted August 21, 2019 Author Posted August 21, 2019 (edited) Give me a Notice check, DC25, read spoiler if passing. There's mice crawling on Belios from the moment it appeared Edited August 21, 2019 by RocketLord
Zeitgeist Blue Posted August 21, 2019 Posted August 21, 2019 Notice: 1d20+4 = 14 Alas. Too bad she hasn't unlocked its ability to take independent actions.
Zeitgeist Blue Posted August 24, 2019 Posted August 24, 2019 (edited) BE: Damage 10 (Kinetic Beam; Extras: Linked [Dazzle], Range [Perception]; Flaws: Limited [5 times a day], Action(Full); Feats: Affects Insubstantial 2, Improved Critical 2 [18-20], Knockback 5 [15 Total], Variable [Energy/Magic]) {18} + Dazzle 6 (Visual and Auditory; Extras: Area [General, Burst], Linked [Damage], Range [Perception]; Flaws: Limited [5 times a day], Action(Full); Feats: Affects Insubstantial 2) {20} = {40/40} Salvo will use this to shoot herself in and through the shoulder. Free Action: Salvo will use Extra Effort to increase the power by 2. Action: Deliver a Coup De Grace on herself and the mouse inside the armor, most likely hurting her frail, human self in the process. She is considered Helpless. That turns the hit to a Critical Hit but doesn't really matter for both. Toughness DC 27. Fortitude DC 18. Toughness Save: 1d20+14 = 15 Fortitude Save: 1d20+12 = 28 Oof. Nat 1. Oh, and she has to roll or be considered Dying. Fortitude DC 22. Fortitude Save: 1d20+12 = 14 Save or be Dead. DC 10. Fortitude Save: 1d20+12 = 23 She is now Fatigued, Staggered, Disabled, Dazed, and Unconscious. Edited August 24, 2019 by Zeitgeist Blue
Zeitgeist Blue Posted August 24, 2019 Posted August 24, 2019 And I forgot my Recovery Constitution Checks to remove Unconscious. DC 10 1st: 1d20+5 = 6 2nd 1d20+6= 21 She's conscious in 2 minutes.
Zeitgeist Blue Posted August 27, 2019 Posted August 27, 2019 That's an Intimidate roll. With Skill Mastery it's 22.
RocketLord Posted August 27, 2019 Author Posted August 27, 2019 Can you give me a Sense Motive and a Notice check?
Zeitgeist Blue Posted August 27, 2019 Posted August 27, 2019 Sense Motive: 1d20+2 = 4 Notice: 1d20+8 with Skill Mastery = 18
Zeitgeist Blue Posted September 10, 2019 Posted September 10, 2019 Given Guy is possibly showing a live-feed of Rita could Salvo use Datalink to hop into the monitor and find which camera it's currently linked to? In this way she could find Rita's position. AP: Data Link 4 (Radio, 1 mile; Extras: Area, Linked [Enhanced Feats]; Flaws: Check Required [Computers]; Feats: Machine Control, Selective, Subtle) {7/11} The power description in Ultimate Powers p.144 requires me to sense or make an Extended Search (M&M p. 53) to interface with an unfamiliar machine, which is the camera pointed at Rita.
RocketLord Posted September 11, 2019 Author Posted September 11, 2019 Sure, you can do that. Do you want to make it as a full round action with higher DC, or spend a minute with lower DC, but a chance of Guy finding out what you're doing?
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