NineOfSpades Posted May 19, 2019 Posted May 19, 2019 (edited) Meridian Power Level: 10 (150/150)Unspent Power Points: 0Trade-Offs: -5 Attack, +5 Damage, -5 Defense, +5 Toughness In Brief: Paragon with literal Popularity Power Catchphrase: Theme: Dragonrider by Two Steps From Hell Alternate Identity: Sophia Powers (Public)Birthplace: Freedom City Residence: Emerald CityOccupation: Public Figure/SuperheroAffiliations: P3 Hero Management Solutions, LLCFamily: None Description:Age: 25 (DoB: July 4th, 1993)Gender: FemaleEthnicity: CaucasianHeight: 6'4"Weight: 215 lbsEyes: Glowing BlueHair: Blond Image credited to SoDrawnOut History: Personality & Motivation: Outgoing, Charismatic, Charming and Social, Sophia is a dynamo in person that can be tough to keep up with at the best of times. She lives her life full of energy, always eager to go out and be proactive. Still a young hero, she's got a very positive worldview that is a tad overly simplistic, but positive. People are good, and she wants to help where she can. That being said, she's also more than a bit of a showoff, and likes to keep herself in the spotlight, so her antics can make her seem immature at times, or at least irresponsible. Sophia cannot recall a time in her life when she didn't want to be a superhero, even before her powers developed to the point where they could be used to elevate her into an actual meta-human powerhouse. While he may have died before she was born, Sophia was enraptured by Centurions legacy and strove to emulate the fallen champion as much as she could. You may not agree with her way of doing things, but its clear to anyone with eyes that Sophia loves every second of being a superhero, and that kind of genuine positivity is infectious. Powers & Tactics: Sophia is not a very tactical fighter, relying entirely on her superior strength and near-indestructibility to ensure victory. She opens up her battles with some manner of grand proclamation, and then wades into the thick of things, putting a greater focus on showing off than directly fighting. Seldom in any personal danager, she'll get civilians to safety or take risky plays without hesitation, and always has a quip or triumphant remark to fit in between punches. Power Descriptions: Sophia's exposure to terminus energies in-utero altered her biology and genetics at a fundamental level, making her something akin to a living nexus between the physical world and the astral plane. She draws her strength from the cumulative psychic energy of conscious minds, which vastly empowers her beyond mere human capabilities. The normal 'background' levels of energy have made her stronger and tougher than most, the majority of her power is the result of directed mental power. This flow of energy is transient and insignificant compared to the more active and directed energy at her disposal. As a beacon of astral energy, Sophia most readily pulls from the emotions she inspires in others. Love, Joy, Hope, Gratitude, and most of all: Adoration. It is a literal statement to say that her fans are her strength. The cheers of support and the belief they have in is the single greatest source of astral energies she can harness. As she becomes more popular, she becomes more powerful. Sophia isn't aware of this, and only acknowledges that her power has generally increased over time, attributing this to her own growth and maturation rather than to her increasing presence in the cultural mindset. Complications: Slave to PR: All of Sophia's incredible powers are drawn from the love and support of the people who she inspires. When she remains in good standing with the public, she's at her strongest. But if her popularity begins to wane, so to do her powers. As a secondary limitation, she's mostly tethered to population centers where she has a strong presence in the popular consciousness. Moving far from her supporters does slowly drain her energy, leaving her progressively weaker until she returns. Fame: Sophia actively cultivates a place of high public status, and as such is hounded by the media, her fans, or just tabloid journalists, which can be both exhausting and disruptive to any efforts to have a private life. No Secret Identity: Not only is Sophia's name and face widely known, she maintains a dedicated website with a calendar of scheduled appearances. Responsibilities: Charity Work, Talk Show Appearances, Movie Cameos, Sponsorship Deals, Commercial Filming. Sophia isn't just a hero, she is a brand, and that means she has a lot of obligations to uphold, keeping her busy. Unwitting Pawn: Sophia's prominence in Emerald is at least in part due to the Chamber using her as a means to maintain their operations. She is fairly easy to trick so long as their manipulations are kept through publicly trusted figures, and acting in a manner which can be cast as heroic. When a more direct intervention is needed, they use their psychic manipulations to compel her obedience and then erase or alter her memory of events. More than once, Sophia has been an enforcer of their dark schemes, but remains none the wiser. Hatred: Stemming from her rotten childhood as a prisoner/lab rat while the T.E.M.S was being investigated, Sophia hates everything associated with the Terminus, including other T-Babies. Secret (T-Baby): Sophia is a byproduct of the second Terminus Invasion, which remains a matter of contention. Due to her own complex feelings about the Terminus, she's covered up and tried to deny that she's a T-Baby, keeping it as secret as possible. Abilities: 10 + 2 + 10 + 0 + 0 + 10 = 32PP Strength: 40 [20] (+15/+5)[Ultimate Ability] Dexterity: 12 (+1) Constitution: 40 [20] (+15/+5) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 20 (+5) Combat: 10 + 10 = 20PP Initiative: +1 Attack: +5 Base Defense: +5 Base, +2 Flat-Footed Grapple: +28 to +21 (Super-Strength, Improved Grab) Knockback: -12/-2 (-27 with Bracing) Saves: 0 + 4 + 5 = 9PP Toughness: +15/+5 (+5 Con, +10 Enhanced Con) [10 Impervious, Ultimate Save] Fortitude: +15/+5 (+5 Con, +10 Enhanced Con) Reflex: +5 (+1 Dex, +4) Will: +5 (+0 Wis, +5) Skills: 36R = 9PP Diplomacy 4 (+9)Attractive 2, Connected Bluff 2 (+7) Attractive 2 Intimidate 2 (+7) Knowledge (Current Events) 2 (+2) Knowledge (Pop Culture) 2 (+2) Notice 8 (+8) Perform (Oratory) 10 (+15) Fascinate Sense Motive 6 (+6) Feats: 14PP Attractive 2 Benefit 4 (Wealth 2, Fame 2) Connected Fascinate (Oratory) Improved Grab Interpose Luck 2 Ultimate Strength Ultimate Toughness Powers: 20 + 21+ 6 + 19 = 66PP Descriptors: Astral Energy, T.E.M.S. Enhanced Constitution 20 (to Constitution 40 [+15]) [20PP] Astral Power Array 10 (20PP Array, Feats: Alternate Power 1) [21PP] BASE: Enhanced Strength 20 (to Strength 40 [+15]) {20/20} AP: Blast 13 (Flaws: Distracting [-1]; Feats: Accurate 3, Precise, Improved Range (325'), Affects Insubstantial 2) {20/20} Super-Strength 1 (Effective Strength 45, Heavy Load: 6 Tons, +1 Strength to some strength checks; Feats: Bracing, Countering Punch, Super-Breath, Shock wave) [6] Champion Array 7 (14PP Array, Feats: Alternate Power 2, Dynamic 2) [19PP] DBE: Impervious Toughness 10 {1-10} DAP: Super-Strength 0-7 (Effective Strength 45-80, Heavy Load: 6 - 800 Tons, +1-7 to some strength checks) {2-12} DAP: Flight 0-7 (0-1000 MPH/0'-10,000' per move action) {2-12} Drawbacks: -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed w/no Powers Touch (+5) DC 20 Toughness Damage [Physical] Unarmed Touch (+5) DC 30 Toughness Damage [Physical] Blast Ranged (+7) DC 27 Toughness Damage [Energy] Super-Breath Cone DC 25 Reflex Tripped Shock Wave Cone DC 25 Reflex/30 Damage [Physical] Totals: Abilities (32) + Combat (20) + Saving Throws (9) + Skills (9) + Feats (14) + Powers (66) - Drawbacks (0) = 150/150 Power Points Edited May 20, 2019 by NineOfSpades
blackstarraven Posted May 20, 2019 Posted May 20, 2019 Man I would kill for a HeTap... ~Sounds of a gunshot~ Announcer: "Come one... you've killed for less."
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