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Cuttlefish

bdd5d981c49249c697a2ccca68178b82.jpeg

 

Powerlevel: 9 (150/150 PP)

Unspent Power Points: 0

Trade-Offs: None. (Character is built wide)

Complications:

  • Addiction: Ketamine, A neural blocker used to manage pain from nerve damage. Both the pain from not having it and the withdraw can be very troubling. 
  • Identity: Secret, While most people wouldn't know who she was, her role as a gadget maker for heroes is a big issue for some.
  • Motivation: Doing Good: She would never admit it, but the whole hero thing really gets to her, truth and justice and all that.
  • Motivation: Responsibility: When your this smart if you don't help people with it, what are you really?
  • Relationship: Both her family and her former boyfriend can be quite a issue for her at times.

In Brief: Multi-Armed Aquatic Battle suit with Stealth Powers. 

Comic Examples: I mean basically doc-oc/Ironman.

 

Alternate Identity:
Birthplace: Burlington, Vermont.

Residence: Freedom City
Occupation: "Appliance Repair"
Affiliations: 
Family: Family back in Vermont.

Mother: Hellan Wilson-Callas. (Professor of Political Science; University of Vermont)

Father: Mark Callas. (Deceased; Detective Burlington Police Department)
Sister: Mary Callas-Taylor. (Professor of Political Science; University of Vermont)

 

Description:

Name: Oliva Callas.

Identity: Secret.
Age: 26.
Gender: Female.
Ethnicity: Caucasian. (Ethnically Greek)
Height: 5'2"
Weight: 108lbs.
Eyes: Blue
Hair: Platinum Blonde (Dye)

 

History: Oliva was born and largely raised in and around the University of Vermont, her mother being a professor of Political Science and her father being on of the Burlington Police Departments lead Detectives, the balance of small town life and academia being a rather pleasant upbringing for her. Both she and her sister proved to be very gifted student even from a young age getting along with most everyone around her with only a few snags grow and the two of them Graduating high school a few years ahead of time. Indeed her life was more or less ideal until a cold January day, her father take time to drop his two daughters off at the university for orientation in the morning before heading into work. The three where just pulling out of the drive way when one car cut them off almost hitting them. Another pulling up besides them gunfire erupting from inside the car and showering there fathers police cruiser with a hail of bullets before the two vehicles pulled away.

 

The next thing that Olivia knew she woke up in a hospital undergoing severed for a severed Vina Cava, perforated bowl and damage to the spinal column. She was soon put under as the doctors finished up a extensive seventeen our battery of medical procedures. Finally when she did come back around she was informed that her father had been pronounced dead on the scene. Most of the gunfire being directed at him through the drivers side window, the bullets hitting her lower on the body. And her older sister who had been sitting in the back seat was at the very least physically unhurt.

 

The community was shocked by the act of violence in the normally placid city. And Olivia got to watch the cities sorrow quickly turn into a media circus as first investigators and then the media started to uncover extensive evidence that members of the cities police department including her father where taking extensive brides and where themselves involved in a myriad of criminal activities. And indeed when one and then two of the men involved in the shooting where captures they testified that the shooting had been ordered by high ups in a criminal gang involved in the smuggling of narcotics from ports in New York and up across the boarder into Canada. Her father having taken a large set of brides the prior year to insure that a member of the gang got off on charges being filed against him, but he has either through inability or unwillingness to break rules and laws to the extent needed failed.

 

The combination of the physical trauma, exhaustion from physical rehabilitation and the constant media attention start to take its toll on Olivia and on being released from the Hospital, now mostly confined to a wheel chair only able to stand with assistance and a great deal of pain she chose to alter her plan of attending university in state. She after all could get a scholarship almost anywhere with her academic performance. Instead choosing to attend University in upstate New York at Cornell University. While her Grade where still exemplary her relationship with her mother and sister started to become strained the two of them standing by her deceased father even as the evidence against him became damning. Olivia coped by throwing herself into her studies while simultaneously starting to drink. A behavior that almost lead to her being expelled from the university and a charge of drinking while under-aged. Most likely costing her the position on the deans list.

 

She graduated three years later withe a degree in Mechanical Engineering before heading strait into a graduate program. By this point the trail and media attention had died off and her mother and sisters relationship with her had largely recovered. This was also the time in her life where she had her first romantic involvement starting to date one of her fellow graduate students. One William Howard Sherman, heir to Sherman-Day industries. While some of the relationship could be written down to her being eighteen and Sherman being attractive, rich and charismatic, the fact of the matter was that Sherman was a caring, affectionate and almost doting partner, and the relationship also lead into her first job.

 

So at the age of twenty fresh out of university with a degree in Mechanical Engineering she started to work at the Freedom city research and development branch of Sherman-Day Industries. Quickly becoming a important lead in the companies robotics department and becoming the lead contributor to a program who's stated aim was for a search and rescue. The program nicknamed "Cuttlefish" was for a underwater diving suite capable of both enhanced mobility and extracting oxygen from the water itself. Olivia being brought into the program to 'fix' a number of issues already built into the suit. That coupled with the well known information that she was dating the CEO's son didn't make her many friends, getting her the reputation as "teachers pet" in the often cut throat field of research and development.

 

But her progress on the project was undeniable. Both her and Sherman's professional careers taking off quickly as he started to take on more and more of his fathers duties becoming CEO in all but name in a matter of months. However there relationship also stared to strain as  time went on, he was never abusive, either physical or emotionally. But now that they where both in Freedom city be did become more and more domineering, and demanding both professional and personally. Her position as the girlfriend of a billionaire philanthropist clearly came with obligations that she wasn't always comfortable or physically able to easily keep. And the companies direction under William's leadership started to cause friction as first parts and then entire projects started to be redirected to military and weapons applications.

 

The Cuddlefish suit clearly being reworked for at the very last military use was bad enough. And when she was instructed to out and out weaponize the suit she had finally drawn the line. Refusing to work on the suit and finally quieting her job and breaking off her relationship with William. And she left with a good amount of the programs data and work as well as some rather expensive mechanical and robotic pieces of the prototype, intent on not giving over her work with full knowledge that she was legal liable for taking it. She wasn't totally surprised however when no legal action was taken. After all "Billionaire has wheel chaired bound ex-girlfriend thrown in jail" Would be a hard RP sell to say the least. She was however surprised when she found that William was still paying for her living expenses. She at one point thought about filing for a restraining order, but she both knew that Sheman had a lot of political pull and that it would likely only escalate a otherwise awkward but not currently hostile situation.

 

But a few months later she moved to a cheaper part of town, setting up shop making a modest living repairing appliances and mechanical equipment. And starting to prolonged program of tinkering with and altering the few pieces of the prototype that she had 'taken with her' The intent being to try and develop some sort of mobility assistant system for herself. Which she as rather successful with, The only issue being the size of the system. Simply not having the monetary of scientific support that she had at Sherman-Day. While in her new location in the city she did start to make new business connections and even friends. Her next door neighbor being rather helpful from time to time and even starting to associate as friends. The women having first met Olivia when she came into have repairs made to a piece of equipment. Her neighbor Christine was about her age and at first told her that she worked in Private Investigation after having been a deputy police officer in her home down in Pennsylvania for two years. But the extensive collection of devices that Olivia found herself fixing and then altering for Christine made it clear that the women was involved something else.

 

When finally pressed on the matter almost three yeas later. Christine having asked Olivia to combine a number of optical devices into a helmet for her, Christine admitted that her work was far more extensive then 'detective work' Olivia had been both directly and indirectly fixing and making equipment for a small group of costumed crime fighters. Indeed to equipment was being used both directly and indirectly by a number of heroes. This knowledge however seamed to rekindle a spark of creativity for her. Her work on both her own project and her friends improving greatly. And a few months later she unveiled to Christine fully working if not rather rough looking mechanical suit that amount more or less to five hundred pounds of metal and Kevlar along with the power system to run it for about three hours, the system was put to good use by her friend in short order. And this too led into improvement on her own project the three or four pieces of the cuddlefish suit she had taken with her starting to look more and more like the prototype back at Sherman-day's labs. With improvements and alternations.

 

Olivia had made up her mind, this was going to be her suit and she was going to follow her friends example. She was going to be a hero.

 

With equipment as well as money "Gathered from Criminals" The suit quickly started to take shape. The heavy armored frame of Sherman-Days suit being rebuilt as a lighter armored suit. With the life support system beefed up and the propulsion system a kind of helical propeller slowly developing into a collection of mechanical tentacles protruding from a back unit. She also started to incorporate some of the technology she was being asked to fix and make for other heroes. Adding a optical cloaking system to the suit late in its development. Ironically she had to shave out the exoskeleton supports for the legs in the suit. meaning that the only way for her to actually move herself while in the suit was with the Tentacles. All the while still helping with other heroes devices as well as improving the suit of her friend.

 

Personality & Motivation:

Olivia is argumentative and can be quite confrontational, but is also rather playful and friendly, it would be easier and more polite to say that she simply doesn't suffer fools well.

Her motivations are a complicated matter, she has a strong sense of right and wrong, but also a rather cynical outlook on justice. She respects the law but doesn't really trust the system.

And it would not be totally incorrect to say that she wants to be a hero because of her fathers likely involvement in criminal activities and corruption.

 

Powers & Tactics:

A powerful intellect is Olivia's real power. But the suit helps.
Powerful Mechanical tentacles. Armored frame. Sensors. Life Support and Optical Camo making the suit a very versatile system.

 

Power Descriptions:

The Cufflefish: Originally intended as a underwater search and rescue suit the armor consists of a exoskeleton suit that provides both physical protection in the way or a armored suit made of a mixture of Kevlar, neoprene, Twaron and UHMWPE materials, holding armored plates made from tungsten, depleted uranium and titanium. The suit also provides life support in the form of stored air, a filtration system and a nanite tank that extracts air from water.

 

The suits power system is located on the back. And is also the mounting location for the Cuttlefish's "propulsion" system. A Round housing with five arms protruding from it in a star shaped pattern, with one arm at roughly the location of the users arms and legs as well as one located around the location of the head of the user. The mechanical arms being made of armored segmented sections able to telescope in on themselves to give changing lengths. And ending in a rounded almost suction cup like end, with a collection of five 'fingers' at the end. And allowing the user to move around there environment. The entire housing of the arms is also able to turn, allowing the arms to be used as a kind of helical screw propeller underwater.

 

Then entire system has a built in advanced sensor sweet including cameras and sensors on the arms and helmet. As well as vibration and pressure sensors allowing the user to detect the movement of objects and creatures around them both the ground and in water. And the entire harness and armed system is covered in a reactive cell structure that can be used to change the color of the suit to better blend into it's environment.

 

Complications:

Disability: Olivia is more or less incapable of walking without assistance.

 

Normal Identity.

 

Complicated Relationship: Olivia's relationship with her former boyfriend is complicated to say the very least. Not quite antagonistic but clearly not a friendly one. He has legal dirt on her and very clearly still feels like she is his to some extent. Not even considering the information that he himself has access to much of her work.

 

Abilities: 0 + 0 + 2 + 16 + 4 + 2 = 24.

Strength: 10/22 (+0/+6)

Dexterity: 10. (+0)

Constitution: 12. (+1)

Intelligence: 26. (+8)

Wisdom: 14. (+2)

Charisma: 12. (+1)

 

Combat: 10 + 10 = 20.

Initiative: +0

Attack: +5, +8 Melee, +10 Unarmed, +12 melee while in suit.

Grapple: +8 Grapple, +20 Grapple with Mechanical Arms.

Defense: +9 (+5 Base, +2 Dodge Focus, +2 Shield), +3 Flat-Footed

Knockback: -1, -4 while in suit.

 

Saving throws: 7 + 9 + 8 = 24.

Toughness: +9/+1. (+1 Con, +6 Protection, +2 Defensive Roll)

Fortitude: +8. (+1 Con, +7)

Reflex: +9. (+0 Dex, +9)

Will: +10. (+2 Wis, +8)

 

Skills: 28R = 7PP.

Acrobatics 0. (+0 / +8 in Suit)

Climb: 0. (+0 / +10 in Suit)

Computer: 2 (+10)

Preform: Saxophone: 3 (+4)

Disable Device: 1 (+9)

Drive: 1 (+1)

Investigate: 1 (+9)

Knowledge: technology: 8 (+16)

Language: 2 (English, Greek, Hebrew)

Notice: 4 (+6/ +10 in Suit)

Stealth: 6 (+6)

 

Feats: 21pp.

Attack Focus (Melee) 3.

Attack Specialization. (Unarmed Attack)

Attractive.

Benefit 1 (Wealth 1)

Defensive Roll 2.

Dodge Focus 2.
Eidetic Memory.

Evasion 1.

Inventor.

Jack of all trades.

Uncanny Dodge. (Sight)

Equipment 6.

 

Equipment 6PP = 30/30EP.

  • Junkyard Headquarters - Size: Medium; Toughness: 10, Features: Communications, Computer, Concealed, Fire Prevention System, Garage, Laboratory, Library, Living Space, Power System, Secuirty System, Workshop. [13EP]
  • Mobility Fiat 500 - Strength:30, Speed:4, Defense:-1, Toughness:7, Size:Large. (Alarm, Navigation System, Remote Control) [10EP]

 

  • Equipment: Cell Phone, Commlink, GPS Receiver, Laptop Computer, Medkit, Multi-Tool, Toolkit [7EP]

 

Powers: 58pp = 58pp.

 

Device 14 (Battlesuit, 70PP Container, Flaw: Hard to lose, PF:Restricted: Only you can use) [58PP] (Technology)

Super-Senses 7 (Dark Vision, Infravision, [Tremorsense] Radius (Sight: Cameras on ends of arms) [7dp]

Immunity 9 (Life Support) [9dp]
Protection 6 [6dp]

Concealment 2 (Concealment Normal Sight, Feats: Hide in plain sight [Flaw: Blending]) [3dp]

Container 8.2 (Squid Arms, All powers linked to Extra Limbs) [45DP]

-Additional Limbs 3. (5 Extra Limbs, Feats: Improved Grapple) [3dp]

-Elongation 3. (25ft, Range incr 30ft. +3 Escape & Grapple)  [3dp]

-Enhanced Feats 7 (Improved Disarm, Improved Grab, Improved Pin, Improved Throw, Improved Trip, Move by action, Attack Spec: Unarmed) [7DP]

-Enhanced STR 12 (to STR 22/+6) [12DP]

-Swimming 3. (10 pmh, 88ft/rd: linked: Additional Limbs, Alternate Power: Speed) [4dp]

-AP: Speed 3. (50mph, 440ft/rnd: Alternate Power:Swimming)

-Super-Movement 4. (Sure-Footed 1 [25% Penalty Reduction] Swinging, Wall-Crawling 1, Slow Fall [Half Speed]) Linked [8dp]

-Shield 2: Arms always in the way. (+2 Dodge bonus)  [2dp]

-Leaping 2. (Jumping Distance x5) [2dp]

-Enhanced Skills 16. (Notice +4, Climb +4, Acrobatics +8) [4dp]
 

 

8+9+6+3+3+3+7+12+4+8+2+2+4 = 70/70DP

 

 

Drawbacks: (-4) = -4PP

 

paraplegic (common, major, 4 points),

 

DC Blocks:

 

ATTACK                  RANGE	Save               Effect
Unarmed out of suit:    Touch	DC 15 Toughness    Damage (Physical)
Unarmed in Suit:        Touch	DC 22 Toughness    Damage (Physical)

 

Totals: Abilities (24) + Combat (20) + Saving Throws (24) + Skills (7) + Feats (21) + Powers (58) - Drawbacks (-4) = 150/150 Power Points

  • 3 weeks later...
Posted
On 7/11/2019 at 10:04 AM, Avenger Assembled said:

I did my best to edit the sheet - please go through and fix the math errors/omissions (what is her Enhanced STR rank supposed to be? Where are her additional limbs? etc)

Thanks. Ya sorry about both those points. No idea how I messed those ups.


Altered the enhanced Strength scores.

Added the Additional limbs power back in. (I made that mistake because of the way I build the Limbs as part of a linked power Container)

I also did move a few things around to fix/tidy up my math a bit.

Posted

Huzzah, science!

 

Nothing critically wrong here, mostly just some clarification & templating & minor math stuff:

 

Fluff

'Power Descriptions' is intended to be where you describe the character's powers - what they look like, how they work. A couple quick paragraphs to give someone an idea of how your character functions in super-hero mode, to help with writing. 'Technological' would be power descriptors, which are already noted down in the Powers section.

 

Crunch

General

What is the intended power level for this character? She's listed at PL10, but as near as I can tell her best offense is at PL8/PL9 (+10 or 12 attack, see below, and +6 damage), and her defense is at PL9 (+9 defense and +9 toughness).

 

We generally ask that a character meet their combat caps for their chosen power level. This is mostly to keep new players from running into problems in early threads, and to get them a goal to work toward in character design.

 

Combat

I can't quite get the attack line to add up: +5 base attack, +3 melee bonus, +2 attack specialization would be +5 base / +8 melee / +10 unarmed. Entirely possible that I'm missing a bonus somewhere, though, they do like to hide. 'Attack Focus (Melee)' would also apply whether or not she's in the suit - if you want it suit-only you'll need to have it as an enhanced feat in the suit itself.

 

Your melee attack bonus counts for your grapple bonus - assuming the +8 melee bonus above, we'd have something like '+8 / +20 in suit' (+8 melee bonus, +6 strength bonus, +3 elongation, +3 additional limbs), if I've done my math right. Do double-check, though, it's one of those bonuses where it's really easy to drop a number somewhere.

 

Skills

What languages did you get with Languages 2?

 

If this character is building/modifying technology, you'll probably want to invest in Craft (Electronic) and/or Craft (Mechanical); that Knowledge skill is a great investment (and the Disable Device may come in handy!) but it won't cover the practical work.

 

Equipment

You've bought Equipment 6, not 5, though the EP tally comes out correct.

 

Powers

Representing the ever classic mechanical-arm-deflection as a Shield bonus is really clever, and I like it a lot.

 

Restricted is a power feat, not a flaw, but I believe the PP cost math here is correct.

 

Good news - you're overpaying on your super-senses. Dark Vision is 2pp, Infravision is 1pp, Tremmorsense is 2pp (per our house rules on how super-senses work), and radius on all visual senses would be 2pp, for a grand total of 7pp, not 8.

 

You've bought 44 points worth of stuff in the Squid Arms container, not 42 - the full tally for the battlesuit works out fine, though.

 

The enhanced skills should note that it's Enhanced Skills 16, rather than Enhanced Trait 16 (which would be very expensive!). You may want to note the max bonus for those three skills up in the Skills section (e.g., 'Climb 0 (+0 / +10 in suit)').

Posted (edited)
6 hours ago, Fox said:

Huzzah, science!

 

Nothing critically wrong here, mostly just some clarification & templating & minor math stuff:

 

Fluff

'Power Descriptions' is intended to be where you describe the character's powers - what they look like, how they work. A couple quick paragraphs to give someone an idea of how your character functions in super-hero mode, to help with writing. 'Technological' would be power descriptors, which are already noted down in the Powers section.

 

Crunch

General

What is the intended power level for this character? She's listed at PL10, but as near as I can tell her best offense is at PL8/PL9 (+10 or 12 attack, see below, and +6 damage), and her defense is at PL9 (+9 defense and +9 toughness).

 

We generally ask that a character meet their combat caps for their chosen power level. This is mostly to keep new players from running into problems in early threads, and to get them a goal to work toward in character design.

 

Combat

I can't quite get the attack line to add up: +5 base attack, +3 melee bonus, +2 attack specialization would be +5 base / +8 melee / +10 unarmed. Entirely possible that I'm missing a bonus somewhere, though, they do like to hide. 'Attack Focus (Melee)' would also apply whether or not she's in the suit - if you want it suit-only you'll need to have it as an enhanced feat in the suit itself.

 

Your melee attack bonus counts for your grapple bonus - assuming the +8 melee bonus above, we'd have something like '+8 / +20 in suit' (+8 melee bonus, +6 strength bonus, +3 elongation, +3 additional limbs), if I've done my math right. Do double-check, though, it's one of those bonuses where it's really easy to drop a number somewhere.

 

Skills

What languages did you get with Languages 2?

 

If this character is building/modifying technology, you'll probably want to invest in Craft (Electronic) and/or Craft (Mechanical); that Knowledge skill is a great investment (and the Disable Device may come in handy!) but it won't cover the practical work.

 

Equipment

You've bought Equipment 6, not 5, though the EP tally comes out correct.

 

Powers

Representing the ever classic mechanical-arm-deflection as a Shield bonus is really clever, and I like it a lot.

 

Restricted is a power feat, not a flaw, but I believe the PP cost math here is correct.

 

Good news - you're overpaying on your super-senses. Dark Vision is 2pp, Infravision is 1pp, Tremmorsense is 2pp (per our house rules on how super-senses work), and radius on all visual senses would be 2pp, for a grand total of 7pp, not 8.

 

You've bought 44 points worth of stuff in the Squid Arms container, not 42 - the full tally for the battlesuit works out fine, though.

 

The enhanced skills should note that it's Enhanced Skills 16, rather than Enhanced Trait 16 (which would be very expensive!). You may want to note the max bonus for those three skills up in the Skills section (e.g., 'Climb 0 (+0 / +10 in suit)').

 

Fluff: I had actually totally forgot to fill that part out, thanks a bunch for pointing it out for me.

 

Crunch: Fixed the PL to 9, didn't know if I was suppose to put down the PL it was intended for or the slot I was filling.

 

 

Combat: You where totally correct on the attack only coming out to +10 on the unarmed part.
I however fixed that anyways. Used the 1 point I was overspending on for super sense to pick up 1 rank of Attack Specialization under the Enhanced feats.

Meaning that its Base attack +5. Melee +8. Unarmed +10 out of the suit. Unarmed +12 in the suit.
Which is much more complicated, but still works for me.

That also puts both the attack/Defenses of the character at PL:9.

Also fixed the Grapple thing, you where again correct on that.

 

Skills: Fixed the issue with not having the two Languages down. However I put down three language after the skill. You start with a language after all. Let me know if that needs to be done some other way.

 

As for the craft skill.

ok so here is my train of thought with that. The example of a super suit character both in the book and on this page has +7/+8 at about the level of skill that power suit creators have. And my character has INT:26. (+8 int mod) And Jack-of-all-tades.. Meaning, she actually has a +8 in every craft/knowledge...

I very much intended this to represent the effect of...
Image result for when did you learn astrophysics meme

Equipment: fixed the typo with Equipment rank.

 

 

Powers:

"Representing the ever classic mechanical-arm-deflection as a Shield bonus is really clever, and I like it a lot."

Thank you, I can't take credit for it however, I got the idea by looking over a few doc-oc builds on the Atomic Playground build sections.

 

Think I fixed the restricted being a PF issue in the way you wanted. (Let me know if I did not)

 

Fixed the issue with the stated points spent in the squid arms. (However now it's technically 45pp, because I spent the 1 point from super sense into another feat)

 

And also fixed the stated skill with the suit the way you wanted.

 

____________________

Please let me know if I missed anything.

Edited by blackstarraven
Posted

You did the languages absolutely correctly - listing the character's native language there is very common and accepted practice.

 

Fair enough on Jack of All Trades! I hadn't put that together, and you are correct: that'll do you just fine.

 

APPROVED!

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