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Posted

Well, the criminals seem not to be terribly observant. They rolled a 7 on Notice.

 

On the other hand, they did get a 16 on Stealth. Not good enough to not be noticed, but still, they tried!

Posted (edited)

Talon cannot fail to notice/keep track of Corona, but takes 10 on both the Notice and the Stealth thanks to his Skill Mastery, giving him a 23 and 25 respectively.

 

He's also preparing to attack the one she doesn't hit if Corona starts something up.

Edited by secondling
Posted

Alright! Corona's using disintegrate on the shipping container. It is Disintegrate 6, and the container automatically fails its fortitude save because it's an object. Meanwhile, her intimidate is a healthy 1d20+12=22!

Posted

Well, the good news is that that worked! The bad news is that the other groups close by heard that!

 

Also, now would be a good time to roll initiative, most likely.

 

Talon: 11

Criminals: 14

 

Dammit, Talon.

Posted

Gonna take another 10 to hit, giving me 18. Her punch is a DC 27 damage Strike with Penetrating 6 and Knockback 4 - this will probably send him a good distance if he fails badly enough.

Posted

Talon attack: 25

Grunt's Toughness: 26 Holy crap, he just avoided being knocked out!

 

Grunt's return punch: 24, DC 16 Toughness to resist.

Talon's Toughness: 29 - Easy.

 

Other Grunt's Shot: 11. Not quite!

 

Corona also heard the gunshots from the other end of the ship.

Posted

Grunt's Toughness: 24 - I only really am rolling these in case one gets a 20, but I should probably stop, 'cause they're really not a threat to Corona.

 

Talon's taking ten on his attack, giving him an 18. 

Grunt 2's Toughness: 14

 

Grunt 3 tried a knock back on Corona, but with a measly unarmed damage of +1, he is laughably ineffective.

Posted

Corona is gonna blast that dude's gun with disintegrate, taking 10 to get 18 since it's a medium weapon. Disintegrate 6, and it automatically fails its fort save, meaning that the weapon is probably slag.

Posted

So, to give a sense of how many goons there are: six ski-masked goons are knocking about, five of whom have SMGs. There are also a bunch of unarmed goons who don't know what's going on, and are liable to surrender when their armed counterparts are taken down.

 

Ski-Mask 1's Reflex vs. Dazzle: 20 - Dammit. At least he's the unarmed one.

Ski-Mask 2's Reflex vs. Dazzle: 9 - Mwahaha!

Ski-Mask 3's Reflex vs. Dazzle: 7

Ski-Mask 4's Reflex vs. Dazzle: 19 - Well, that's not especially good.

Ski-Mask 5's Reflex vs. Dazzle: 12

Ski-Mask 6's Reflex vs. Dazzle: 17

 

Ski-Mask 1's Attack vs. Ski-Mask 3: 7 - With a spectacular 1 for that particular bout of incompetence, I'm going to rule that he accidentally throws himself overboard.

Ski-Mask 4's Attack vs. Corona: 17 - By God, they're trying.

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