angrydurf Posted July 14, 2019 Posted July 14, 2019 OOC for this An HP to Jessica for her The Sin In My Veins complication And if either of you are going to start the fight now I'll need initiatives.
Nightshade Posted July 15, 2019 Posted July 15, 2019 Here it is if it's needed: Initiative: 1d20+3 5. Seeing if Arctos wants to do anything before I swing in with the... actions
angrydurf Posted July 24, 2019 Author Posted July 24, 2019 You will both go before the big guys if you initiate combat, they're not authorized to throw the first punch.
Jack Posted July 24, 2019 Posted July 24, 2019 That is good to know. I'm considering how Jack would handle this
Nightshade Posted July 24, 2019 Posted July 24, 2019 Jack is 6'6", which is verging on 2 meters. Jessica is 1.78 which is around 5'10". How big are these guys in comparison? Also, Jack has not updated his signature to the rebuild of his character. Which would be helpful
angrydurf Posted July 25, 2019 Author Posted July 25, 2019 Hard to say with the slight slouch to their posture and oversized hoodies/jeans but they seem to have a couple inches on Jack and probably as broad in the shoulder.
angrydurf Posted July 25, 2019 Author Posted July 25, 2019 Also @Jack Which sheet is current and should be active as they both seem to be archived.
Jack Posted July 25, 2019 Posted July 25, 2019 Not the one you linked in char creation apparently as that was the original.
Jack Posted July 25, 2019 Posted July 25, 2019 https://www.freedomplaybypost.com/topic/10425-arctos-pl-10-redux/
angrydurf Posted July 27, 2019 Author Posted July 27, 2019 DC 20 Will Save VS. Paralyze for Jessica as the trap is sprung.
Nightshade Posted July 27, 2019 Posted July 27, 2019 (edited) Avoiding The Trap: 1d20+8 11 Helpless and unable to move or take actions! Oh noes! Well, at least there's a Plan B! Edited July 27, 2019 by Nightshade
angrydurf Posted July 27, 2019 Author Posted July 27, 2019 And with that we're in rounds. Go ahead and give me initiative checks for post/action order. Cultists(big guys): 6 Cultists(magic Guys): 14
Nightshade Posted July 29, 2019 Posted July 29, 2019 On 7/15/2019 at 3:04 AM, Nightshade said: Here it is if it's needed: Initiative: 1d20+3 5. I think you called for me to do initiative in Discord, @angrydurf. Which I already had. Unless I can redo that horribleness
angrydurf Posted July 29, 2019 Author Posted July 29, 2019 Round 1 Cultists 14 3 remain Jack 7 Uninjured Hulks 6 2 Remain Jess 5 Cultists step out of the shadows and begin a full round action.
angrydurf Posted July 29, 2019 Author Posted July 29, 2019 They have not cut Jess yet not till their next round if she can't break free. Jack is up.
Jack Posted July 29, 2019 Posted July 29, 2019 What's this about discord? Did we change to a discord roller?
angrydurf Posted July 29, 2019 Author Posted July 29, 2019 We did not we still use orokos. I had missed her first init roll upthread and said I was waiting on it in Discord yesterday. All resolved now though.
Jack Posted July 31, 2019 Posted July 31, 2019 Claw attack: 1d20+10 12 Not the greatest roll but if successful he'll use improved grab.
angrydurf Posted August 1, 2019 Author Posted August 1, 2019 That's a miss. Both will attack Arctos 1d20+6= 24 and 18 That's two DC 25 toughness saves
angrydurf Posted August 1, 2019 Author Posted August 1, 2019 That's one bruise for Jack Jess is up and gets to make her next will save DC 19 now.
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