Nightshade Posted August 1, 2019 Posted August 1, 2019 Get Out of This Funk: 1d20+8+1 12 See, i was going to save the extra HP for something cool, but here I am, rerolling a save No, Really!: 1d20+8+1 14 Glad rerolls add 10 for rolls under 11 Question: does this happen at the beginning or end of her turn? As in, does she get actions now?
angrydurf Posted August 1, 2019 Author Posted August 1, 2019 Happens at the beginning so she can act yes.
Nightshade Posted August 1, 2019 Posted August 1, 2019 Fill With Sin: 1d20+10 12 So, lots of low rolls. If that hits, DC25 Will vs Damage.
angrydurf Posted August 2, 2019 Author Posted August 2, 2019 Round 2 Cultists 14 3 remain Jack 7 1 Bruise 1HP Hulks 6 2 Remain Jess 5 Uninjured 1HP Cultists knife attacks = 21 and 7 1 DC 19 toughness save Main cultist Uses a snare attack 24 DC 18 Reflex save
Nightshade Posted August 3, 2019 Posted August 3, 2019 Resist Knife: 1d20+10 28 Resist Snare: 1d20+8 22 Finally, rolls above 5!
Jack Posted August 3, 2019 Posted August 3, 2019 Claw attack: 1d20+10 21 If that hits He'll use improved grab
angrydurf Posted August 4, 2019 Author Posted August 4, 2019 That will hit Toughness save DC 25: 16 Fail by 9 injured and dazed You initiate a grapple his grapple check is 36
angrydurf Posted August 4, 2019 Author Posted August 4, 2019 44 beats him by nine he's bound and helpless. From chat you're maintaining the grapple but taking no other actions. The grappled Hulk is dazed and can't try to break free on his action. The free hulk will attack a full power attack: 1d20+1=14 As Jack is in a grapple and does not have grapple finesse he loses his dodge bonus to defense and that will hit. DC 30 toughness save Jack is at one bruise so -1 to his save.
Jack Posted August 4, 2019 Posted August 4, 2019 Toughness saves: 1d20+14 15 Ouch. +14 right since bruised?
angrydurf Posted August 4, 2019 Author Posted August 4, 2019 Yea bruised makes his toughness + 14 Fail by fifteen is Unconscious did you want to use your HP for a reroll?
Jack Posted August 4, 2019 Posted August 4, 2019 Yes I think that would be best Toughness saves: 1d20+14 32 Reroll
Nightshade Posted August 7, 2019 Posted August 7, 2019 Fire and Flames has a Hellfire descriptor by the way DC 20 reflex, then DC 25 toughness if they fail! DC 20 toughness if they get lucky.
angrydurf Posted August 7, 2019 Author Posted August 7, 2019 Reflex saves: 11, 17, 21 Toughness saves: 18, 24, 19 None of them pass the saves, Cultists are minions and will all drop from the damage.
angrydurf Posted August 7, 2019 Author Posted August 7, 2019 Round 3 Cultists 14 0 remain Jack 7 1 Bruise 0HP Hulks 6 2 Remain Jess 5 Uninjured 1HP Cultists are all down so Jack is up.
Jack Posted August 8, 2019 Posted August 8, 2019 Claw attack: 1d20+10 30 If that hits Grapple check: 1d20+28 41
angrydurf Posted August 8, 2019 Author Posted August 8, 2019 Toughness save is: 14 vs dc 25 that’s fail by ten so is staggered and dazed Grapple check is: 21 so bound and helpless as well. You have both the hulks bound the less injured one you were holding last round shakes off the daze and tries to break free: 26 So he will not be able to break free even on a one from you.
angrydurf Posted August 8, 2019 Author Posted August 8, 2019 Hulks get no further actions so Jessica is up.
Nightshade Posted August 8, 2019 Posted August 8, 2019 Popping HP, giving Jack Damage 8 (Extras: Aura, Duration [Sustained]) {32/32} (hellfire aura; hellfire, sin, magic)
Jack Posted August 9, 2019 Posted August 9, 2019 My turn? Just dont wanna hold up the show haha. If not that's cool too
angrydurf Posted August 11, 2019 Author Posted August 11, 2019 Alright to make sure I have this right Nightshade. You're using extra effort for a power stunt off your magic array. This will fatigue you starting on your turn next round unless you burn an HP to cancel the fatigue at that point. That power stunt you wish to use to construct a Boost effect. This boost is for a single trait, a damage aura with no modifications so will be 1PP/1PP spent on the power. The power you wish to construct is a damage aura, Damage (1pp/rank), extra: Duration(concentration)(+1pp/rank), extra: Duration(sustained)(+1pp/rank), extra: Aura (+1pp/rank). 4PP/rank at 8 ranks = 32PP so a rank 32 single trait boost effect. Correct?
Jack Posted August 14, 2019 Posted August 14, 2019 Just a heads up Durf I know Shadey had some unexpected family business to take care of, so it may be a little bit before she is back.
Nightshade Posted August 16, 2019 Posted August 16, 2019 On 8/11/2019 at 2:46 PM, angrydurf said: Correct? Well, I was thinking Enhanced Trait (Extras: Affects Others, Flaws: Limited [only others]), but Boost (Extras: Total Fade, Flaws: Limited [only others]) works too.
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