Thevshi Posted July 25, 2019 Author Posted July 25, 2019 @Grumblefloof Grumble, lets get an initiative roll.
Thevshi Posted August 6, 2019 Author Posted August 6, 2019 Okay, here is the initiative order, though, with Dirge having the initiative you can decided how you want to start the encounter. Round One 14 Dirge (unharmed, 1 HP) 11 Pirates (several)
Amelia Posted August 6, 2019 Posted August 6, 2019 Dirge: Free Actions: Activate Force Field power. Maintain Flight power. Full Action: Use Perception-range Move Object to "grapple" one of the hoverbikes and "throw" it at the rider of another hoverbike (he won't actually release his "grip" on the bike). The grapple attempt hits automatically, since the Move Object is Perception-range. Grapple check: 33. If he wins that: Attack roll to throw the bike at another rider: 19. If he hits, that's a DC25 Toughness save for both the bike itself and for the rider he's aiming it at.
Thevshi Posted August 9, 2019 Author Posted August 9, 2019 Yeah, the bike cannot beat that grapple check and the attack roll hits. So, toughness saves: Pirate hit by hoverbike: 7, is out. Hoverbike: 13, so it is pretty much destroyed as well. I will also make a toughness save for the pirate that was riding the hoverbike and has now been flung to the ground after his bike was thrown (I will call this a DC 20 save), 24, he is actually okay. Several of the pirates open fire on Dirge, with two managing to hit with a 20 and 25 (the second not a critical hit because they are just minions). Two DC 20 toughness saves for Dirge.
Amelia Posted August 9, 2019 Posted August 9, 2019 Dirge's Toughness saves (DC20): 15, 23. Makes one, fails one by 5.
Amelia Posted December 13, 2019 Posted December 13, 2019 @Thevshi Were you wanting to pick this one back up, or...?
Thevshi Posted December 13, 2019 Author Posted December 13, 2019 Hey Grumble, yeah, I am up for getting going again if you are.
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