Thevshi Posted July 23, 2019 Posted July 23, 2019 OOC for this thread. @Dariusprime @Tiffany Korta @angrydurf For your first posts, just make one with your characters somewhere, they could be doing something heroic like I did with Paradigm, or just going about their routines. Then they disappear at the end in a flash of light.
angrydurf Posted August 6, 2019 Posted August 6, 2019 Does wherever he took us interfere with Phalanx's Communication link with psyche? And is the grey mist normal mist that his penetrates concealment/counters obscure vision can get through? Or is it like an illusion or fiat effect? Super-Senses 11 (Normal Vision, Enhancements: Counters Obscure 2 [smoke/Dust/Solid Particulates], Extended 5 [200 mile Increments], Penetrates Concealment 4 ) [11pp]
Thevshi Posted August 6, 2019 Author Posted August 6, 2019 For now I will say that Gamesmaster is able to interfere with the psychic connection. That could change as the thread progresses. And the Mist is a PL X fiat, so it does block supersenses penetrating it, so have a HP for this!
Dariusprime Posted August 7, 2019 Posted August 7, 2019 For good measure I'll roll Sense Motive and Diplomacy on the Gamemaster. Sense Motive: 1d20+14 = 29 Diplomacy: 1d20+13 = 18 Thanks!
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