alderwitch Posted July 25, 2019 Posted July 25, 2019 Angrydurf will be running combat and while you're welcome to NPC reporters, I'm happy to post for some too!
angrydurf Posted August 19, 2019 Posted August 19, 2019 @Fox As the next round of questions begin to be offered GK wil notice there is some subterraining movement going over most of the promenade. It's not familiar not quite mole machines or another geokinetic. lots of small to medium sized objects pushing through the earth below. @KnightDisciple@Electra@Avenger Assembled Everyone Else DC 20 Notice check to pick up on the low rumbling from below. For Frost a DC 25 will detect faint necromantic magic as well. I'll let you all get off a zero round soliloquy before we're truly in rounds but initiatives will speed things up when we get there.
KnightDisciple Posted August 21, 2019 Posted August 21, 2019 DC 20 Notice check: 21. Sound is his game, man. Initiative: 17.
Electra Posted August 22, 2019 Posted August 22, 2019 Stesha gets a 25 notice with Skill Mastery Initiative: 19
Avenger Assembled Posted August 22, 2019 Posted August 22, 2019 http://orokos.com/roll/751044 = 26 Comrade Frost knows about dem zombies http://orokos.com/roll/751045 = 16 Initiative
Fox Posted August 22, 2019 Posted August 22, 2019 Initiative Rolls: 1d20+1 9 1d20+2 3 So that's a 9 for GK, and a 3 for Tiamat. I expected nothing else.
Thevshi Posted August 22, 2019 Posted August 22, 2019 You left me out Durf! Velocity gets a 29 on her Notice check. And only a 54 for initiative.
angrydurf Posted August 23, 2019 Posted August 23, 2019 She's too fast I didn't see her! Yea that's the ticket! Alright I'll give a day or so for any zero round talky posts before starting rounds. I'll be posting saturday barring unforeseen circumstance
Avenger Assembled Posted August 23, 2019 Posted August 23, 2019 How much action can we take? Can people start yelling warnings, evacuating civilians, etc?
angrydurf Posted August 23, 2019 Posted August 23, 2019 Yup. Nothing to attack yet but like a rounds worth of positioning/warning/prep
angrydurf Posted August 25, 2019 Posted August 25, 2019 Round 1 54 - Velocity 4HP Unharmed 22 - Writhing Mass ------ Unharmed 22 - Writhing Mass ------ Unharmed 19 - Fleur de Joie 3HP Unharmed 17 - Gabriel 6HP Unharmed 16 - Comrade Frost 1HP Unharmed 10 - Tom Cyprus ------ Unharmed 9 - Gaian Knight 3HP Unharmed 3 - Tiamat ------ Unharmed 0 - Zombus Minions Legion Scenario Specifics There are alot of swamp zombies crawling up out of the ground, they are effectively minions but also regenerate and replenish as long as Tom is still active. As a full round action any one of you or Tiamat can either blockade them from getting out into the city to pursue civilians OR clear the area around Tom and your teammates. Whatever descriptors you like on how you stop them or clear them. If they are not cleared from around the main fight each person not flying or otherwise out of range (Like if velocity just move bys every round she'd be clear) will get a mass attack from the zombies. Basically an environmental hazard that needs to make an attack roll. After a bit (or sooner if one of you comes up with a clever way to do it) other heroes and the police will cordon off the area so the swamp zombies can't hurt anyone. Before that if not stopped they'll be leaching out into the city raising terror and what not. Two of you can each do one of those things to cover both in one round if desired. The Writhing Masses are standard enemies made from plants. Stesha can use a full round action to hold them back for a round wrestling for control with Cyprus(No Check Needed). Or she can try to Counter them one at a time with a counter check using her plant control array ranks. It is not unreasonable to expect that Tom may be able to summon more plant friends (though using his actions for the round to do so, whether or not he does so probably has a lot to do with how badly he's getting beat on ) To keep things moving I'm looking to give people ~day to post from when I mark their init as up. If not they burn their round taking care of plants/zombies and can post out of order how they're handling that while we keep other actions moving. And with that @Thevshi is up.
Fox Posted August 25, 2019 Posted August 25, 2019 For planning's sake, Tiamat can run crowd control to keep them from getting out into the city. It'll take her a move action to transform, but she can surge (at GK's expense!) or just wrangle in human form.
angrydurf Posted August 25, 2019 Posted August 25, 2019 I'll allow her shift as part of the zero round so she can start combat as a dargon to keep things moving.
Thevshi Posted August 26, 2019 Posted August 26, 2019 So, Velocity will start by using her Area Rapid Attack (it is a burst targeted selective area with a 250 foot radius. It is normally 10 damage with +19 attack, but she will Power Attack for -4/+4, so +15 attack, +14 damage. She will hit all the bad guys in the radius, Tom, the Writhing Masses and the zombies. She gets a 22 on her attack roll.
angrydurf Posted August 26, 2019 Posted August 26, 2019 That will miss the Writhing masses But Hit Tom for a DC 29 Toughness save he gets a 25 So one Injury for Tom. And I'll let the big aoe count as handling the close zombies for this round, Tiamat will still need to deal with the fringes but everyone else can focus on the main event. Round 1 54 - Velocity 4HP Unharmed 22 - Writhing Mass ------ Unharmed 22 - Writhing Mass ------ Unharmed 19 - Fleur de Joie 3HP Unharmed 17 - Gabriel 6HP Unharmed 16 - Comrade Frost 1HP Unharmed 10 - Tom Cyprus ------ Injured x 1 9 - Gaian Knight 3HP Unharmed 3 - Tiamat ------ Unharmed 0 - Zombus Minions Legion
angrydurf Posted August 27, 2019 Posted August 27, 2019 Writhing Masses Actions. First one will try to grab Velocity 1d20+12=29 Initiating a grapple, Grapple Check is 1d20+30=44 Which looks like with her 7? Grapple (It's down as six but that looks like an edit got missed) will still be Bound and Helpless on a check of 20. Second One will will attack at random targeting, Comrade Frost, And will lash out with thorney tendrils, 1d20+12=19, DC 27 Toughness save. Round 1 54 - Velocity 4HP Unharmed; Bound and Helpless Due to Grapple 22 - Writhing Mass ------ Unharmed 22 - Writhing Mass ------ Unharmed 19 - Fleur de Joie 3HP Unharmed 17 - Gabriel 6HP Unharmed 16 - Comrade Frost 1HP Unharmed; Need DC 27 Toughness save I believe 10 - Tom Cyprus ------ Injured x 1 9 - Gaian Knight 3HP Unharmed 3 - Tiamat ------ Unharmed 0 - Zombus Minions Legion Fleur de Joie is up! @Electra
Electra Posted August 27, 2019 Posted August 27, 2019 Fleur is going to use her Plant Disintegration power to take out as much of the field as she can within her field of vision. DM's choice on what all counts as plants, but she has been ruled to affect plant monsters with her "limited:plants" effects in the past. Basically, tell me what I can do with this. Damage 13 (Extras: Linked +0, [Drain], Range 2 [Perception], Flaw: Limited 2 [plants]) {13/13} + Drain Toughness 13 (Extras: Affects Objects +1 Linked +0, [Damage], Range 2 [Perception], Flaw: Limited 2 [plants]) {26/26} (PFs: Incurable, Precise, Reversible, Split Attack, Subtle)
Avenger Assembled Posted August 27, 2019 Posted August 27, 2019 Tou vs 27: http://orokos.com/roll/752144 = 29! I am unbothered.
angrydurf Posted August 27, 2019 Posted August 27, 2019 It looks like that's single target, though with split attack so you can split the 13 ranks between two targets if you wish. the Writhing masses are certainly targets, Tom is enough corpse and malevolence not to be valid. The Zombies probably could be effected enough but aoes would do you more good and they're under control for the round. So you can decide if you want to target one or split the power between both writhing masses.
Electra Posted August 27, 2019 Posted August 27, 2019 Okay, that is not quite what I wanted to do with this round, so if possible I would like to spend a hero point and stunt this alternate power. Damage 13 (Extras: Linked +0, [Drain], Extras: Area [Burst], Selective, Flaw: Limited 2 [plants]) {13/13} + Drain Toughness 13 (Extras: Affects Objects +1 Linked +0, [Damage], Extra: Area [Burst], Selective, Flaw: Limited 2 [plants]) {26/26} (PFs: Incurable, Precise, Reversible, Split Attack, Subtle) {26/26}
angrydurf Posted August 27, 2019 Posted August 27, 2019 Saves Vs Drain: 1d20+12=16, 24 So Fail by 7 and success. Toughness Saves: 1d20+5=17, 1d20+12=16 Vs DC 28 is a fail by 11 and fail by 12 so both Staggered, Disabled and Dazed Round 1 54 - Velocity 4HP Unharmed; Bound and Helpless Due to Grapple 22 - Writhing Mass ------ Staggered, Disabled and Dazed; Drain Toughness -7 22 - Writhing Mass ------ Staggered, Disabled and Dazed 19 - Fleur de Joie 3HP Unharmed 17 - Gabriel 6HP Unharmed 16 - Comrade Frost 1HP Unharmed; Need DC 27 Toughness save I believe 10 - Tom Cyprus ------ Injured x 1 9 - Gaian Knight 3HP Unharmed 3 - Tiamat ------ Unharmed 0 - Zombus Minions Legion Gabriel Will be up once Electras IC is up
angrydurf Posted August 27, 2019 Posted August 27, 2019 @KnightDisciple Gabriel is up. Round 1 54 - Velocity 4HP Unharmed; Bound and Helpless Due to Grapple 22 - Writhing Mass ------ Staggered, Disabled and Dazed; Drain Toughness -7 22 - Writhing Mass ------ Staggered, Disabled and Dazed 19 - Fleur de Joie 3HP Unharmed 17 - Gabriel 6HP Unharmed 16 - Comrade Frost 1HP Unharmed; 10 - Tom Cyprus ------ Injured x 1 9 - Gaian Knight 3HP Unharmed 3 - Tiamat ------ Unharmed 0 - Zombus Minions Legion
KnightDisciple Posted August 28, 2019 Posted August 28, 2019 Gabriel is going to try a Drain Toughness on Tom Cyprus. Ranged Attack: 23. If that hits, DC 22 Fortitude Save vs Drain Toughness.
angrydurf Posted August 28, 2019 Posted August 28, 2019 Tom as a construct has to save with Reflex: 1d20+11=22 So he baaaaarely makes it. Round 1 54 - Velocity 4HP Unharmed; Bound and Helpless Due to Grapple 22 - Writhing Mass ------ Staggered, Disabled and Dazed; Drain Toughness -7 22 - Writhing Mass ------ Staggered, Disabled and Dazed 19 - Fleur de Joie 3HP Unharmed 17 - Gabriel 6HP Unharmed 16 - Comrade Frost 1HP Unharmed; 10 - Tom Cyprus ------ Injured x 1 9 - Gaian Knight 3HP Unharmed 3 - Tiamat ------ Unharmed 0 - Zombus Minions Legion Comrade Frost is up. @Avenger Assembled
Recommended Posts