Avenger Assembled Posted August 15, 2019 Posted August 15, 2019 Abilities: 8 + 10 + 8 + 10 + 0 + 4 = 40PP Strength: 18 (+4) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 20 (+5) Wisdom: 10 (+0) Charisma: 14 (+2) Combat: 16 + 16 = 32PP Initiative: +5 Attack: +8 Base, +12 Ranged, +14 Unarmed Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed Grapple: +12 Knockback: -4/-3/-2 Saving Throws: 3 + 5 + 10 = 18PP Toughness: +8/+6/+4 (+4 Con, +2 Defensive Roll, +2 Costume) Fortitude: +7 (+4 Con, +3) Reflex: +10 (+5 Dex, +5) Will: +10 (+0 Wis, +10) Skills: 120R = 30PP Acrobatics 5 (+10) Bluff 8 (+10) Climb 6 (+10) Craft (Chemical) 5 (+10) Craft (Mechanical) 5 (+10) Drive 5 (+10) Escape Artist 5 (+10) Intimidate 13 (+15) SM Investigate 5 (+10) Knowledge (Tactics) 5 (+10) Knowledge (Technology) 5 (+10) Medicine 3 (+3) Notice 15 (+15) SM Sense Motive 10 (+10) SM Stealth 15 (+20) SM Survival 10 (+10) Feats: 35PP Accurate Attack Attack Focus (Ranged) 4 Attack Specialization (Unarmed) 3 Beginner’s Luck Challenge (Fast Startle) Defensive Roll 1 Dodge Focus 4 Eidetic Memory Equipment 3 Environmental Adaptation (Swamp) Evasion Hide in Plain Sight Improvised Tools Jack of all Trades Luck Master Plan 2 Power Attack Precise Shot Quick Draw (Draw) Sneak Attack Skill Mastery (Intimidate, Notice, Sense Motive, Stealth) Startle Takedown Attack Track [Visual] Uncanny Dodge (Auditory) Equipment: 3PP = 15EP Motorcycle (Feature: Subtle) [10EP] Costume: Protection 2 (Feats: Subtle) [3EP] Grappling Gun: Super-Movement 1 (Swinging) [2EP] Powers: 1 + 28 = 29PP Feature 1 (From Another Dimension) [1PP] Gadgets 4 (Woodsman’s Arsenal; 20PP Variable Power, Any Power, Multiple Powers At Once, Standard Action to Change; Extras: Duration [Continuous]; Flaws: Hard-To-Lose) [28PP] 12 + 4 + 4 = 20 Sample Effects: Blast 10 (firestarters; Extra: Area [General, Burst, 5-50-ft.-radius]; Flaws: Action [Full], Distracting]; PFs: Progression [Reverse Area] 9, Triggered 2; Drawback: Reduced Range [5 100-ft. increments]) {20/20} Blast 6 (improved crossbow; PFs: Improved Crit, Improved Range 3, Subtle, Variable Descriptor [bludgeoning/piercing/slashing, any material]) {18/20} Damage 4 (survival gear; PFs: Extended Reach 2, Improved Critical 2, Improved Disarm, Improved Trip, Mighty, Split Attack, Variable Descriptor [bludgeoning, piercing, or slashing, any material]) {13/20} Obscure 4 (malodorous smoke pellets w/ chaff; olfactory, radio and visual, 50-ft. radius; Extras: Independent, Total Fade; Drawbacks: Reduced Range [5 40-ft. Increments, 200-ft. Max Range]) {20/20} Paralyze 6 (plant toxins; Extras: Alternate Save [Fort], Range [Ranged], PFs: Improved Crit, Subtle) {20/20} Drawbacks: (-0) + (-0) = -0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19 Toughness Damage Unarmed (Sneak Attack) Touch DC 21 Toughness Damage Crossbow Ranged DC 21 Toughness Damage Crossbow (Sneak Attack) Ranged DC 23 Toughness Damage Damage Touch DC 23 Toughness Damage Damage (Sneak Attack) Touch DC 25 Toughness Damage Paralyze Ranged DC 16 Fort Save Slowed/Paralyzed Paralyze (Sneak Attack) Ranged DC 18 Fort Save Slowed/Paralyzed Abilities (40) + Combat (32) + Saving Throws (18) + Skills (30) + Feats (34) + Powers (29) - Drawbacks (0) = 184 Power Points
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