Electra Posted August 22, 2019 Posted August 22, 2019 Can Paige detect anything of interest inside the house with her clairvoyance? She'd like to know if Rachel is home and what she might be doing, if possible. She will also be using her concealment to try and make her psychic visit invisible to other psychics. Also, anything pinging on the old Danger Sense?
Shofet Posted August 22, 2019 Author Posted August 22, 2019 She can! Inside the house, Rachel is hanging around in her kitchen, in her PJs making coffee. And so far, nothing on the danger sense.
Heritage Posted August 31, 2019 Posted August 31, 2019 Wait, where did Adrian come from? Did Richard bring him? It's not clear from the posts.
Avenger Assembled Posted September 5, 2019 Posted September 5, 2019 Okay, posting for two since @Electrais doing hurricane stuff. Hologram is going to use her Mental Awareness to quick check for any active psionic influences on people in the house (she has Mind Reading as necessary if you want descriptors, Shofet). She'll also use her ESP to scout out around the house to see if anybody's coming. Paige has Notice 30 with Skill Mastery and Search 20 with Skill Mastery. Meanwhile, Fast-Forward will do a quick search of the house at super-speed - he'll take 20 and get 28.
Shofet Posted September 5, 2019 Author Posted September 5, 2019 For Hologram First, Hologram does notice a psychic influence, but it isn't on the people. Instead, she detects an active psychic effect on Garvey, the house's AI. It's a very potent effect, taking the form of strange wisps of psionic energy drifting throughout the house and into every single electronic device. With her ESP, she is able to detect a few individuals. The first is a young woman, hovering above the house in black tights, arms folded. She has a severe undercut, and resembles a younger, paler Serena some. On the ground, she sees a young man who kind of looks like Rachel, toying with what appears to be a holographic sword, right up until he cuts the mailbox in half with it. He's wearing a trench-coat and cargo pants. Both the girl and the boy are accompanied by bald, blank-eyed looking men with features that look like they've been crudely sculpted from clay, carrying what seem to be some sort of ray-rifles. The ones with the hovering woman also seem to have jet packs that let them hover with her. For Fast-Forward Fast-Forward finds a lot of stuff. First and foremost, he finds the injectors that Rachel uses to inject herself with power cells every week down in the workshop. Tomorrow's batch is neatly labelled, as are the ones for the next few weeks. He also finds welding tools, several chipsets, wrenches, a plasma cutter (with attached gas tank!) and several gizmos that probably do something cool but he doesn't know what. In keeping with Rachel's stated pacifism, there is nothing that seems like it could obviously be used as a weapon. He finds a sealed door that says "generator", with a sign that says "warning! Thorium Reactor. Use safety gear before entering", and he sees a radiation suit hanging on a hook nearby. He finds a back room next to the workshop that is essentially a bunker, full of rations that have expiry dates somewhere in the next millenium. Outside of the workshop, he finds a catalogue of Popular Mechanics and Popular Science going back decades, many of which are reprints. Because he scored so well, he also discovers the top issue is in fact a disguised control tablet for the house, with a holographic interface. More concerningly, he also finds a looooot of stimulants. Like a lot a lot. They're all legal, but it's pretty clear they see a lot of use. Less legally, he finds a signal jammer that looks heavy duty enough that it could get a visit from a lot of angry neighbours all at once if used. Finally, following a hidden tunnel, he finds what seems to be a one person space craft, with more rations!
Exaccus Posted September 9, 2019 Posted September 9, 2019 (edited) PL10 steel form here we go! Immunity 40("Conductor"; Flaw: Half effect, Common effect: Heat/Fire, Common Effect: Electricity)[20pp] Impervious Toughness 10 ("Extreme Durability")[10 pp] Leaping 5 (x250 Jump distance)[5pp] Speed 5 ("Springy Step" Speed 250mph 2500ft a round)[5pp] Super Strength 8("Dense Metal Muscles"; +40 Effective Strength 70 total Heavy Load: 200 tons; PFs: Ground strike, Shockwave,Thunder clap, bracing) [20pp] [60/60] Edited September 9, 2019 by Exaccus
Avenger Assembled Posted September 9, 2019 Posted September 9, 2019 I think we may be ready for violence violence violence!
Exaccus Posted September 10, 2019 Posted September 10, 2019 (edited) Initiative 1d20+2 = 17 Edited September 10, 2019 by Exaccus
Heritage Posted September 11, 2019 Posted September 11, 2019 Grim's Initiative: 1d20+12=13 For once I'm actually kind of happy I tanked this roll!
Shofet Posted September 12, 2019 Author Posted September 12, 2019 Good Guys Corona's Initiative: 11 Rachel's: 12 Adrian's: 24 Bad Guys Wu Troopers: 17 Wu Rocket Troopers: 19 Godlike (White Rook): 10 Liteshow: 17 Here is the turn order: Fast-Forward Merge Trois Hologram Adrian Rocket Troopers Archer Liteshow Fascimile Wu Troopers Grimalkin Rachel Corona Godlike This is gonna be chaos.
Avenger Assembled Posted September 14, 2019 Posted September 14, 2019 Fast-Forward: Fast-Forward runs outside and deploys the following effect against the ones hovering over the roof: AP: Damage 16 (stormy light of Arcturus; Extra: Area [Targeted, Shapeable], PFs: Indirect 2, Stunning Attack, Variable Descriptor 1 [any weather]) {36/48} He'll strike them from above to gain surprise and maybe just maybe catch them flat-footed! http://orokos.com/roll/756255 = 25! In any event, that's a DC 31 Tou save for everyone he just hit. The descriptor is a bolt of magic lightning.
Shofet Posted September 14, 2019 Author Posted September 14, 2019 (edited) Godlike does pretty well, getting a 26 to her toughness save. She's bruised and dazed. Meanwhile, the Rocket Troopers do the best they can, with a very crummy 11. I am going to give you a hero point to allow 2 of the 4 to continue being conscious. Edited September 14, 2019 by Shofet
Shofet Posted September 14, 2019 Author Posted September 14, 2019 Okay, so I want to note something about this fight - you might have unconventional ways to do damage or achieve effects throughout the thread. I'm very much into creativity in players.
Avenger Assembled Posted September 16, 2019 Posted September 16, 2019 @Tiffany Korta, looks like Merge is up.
Tiffany Korta Posted September 19, 2019 Posted September 19, 2019 Outside Merge's will bundle one of the baddies and snare them for now Snare: 1d20+12 19
Shofet Posted September 19, 2019 Author Posted September 19, 2019 Any specific baddie? A Wu Trooper or a Rocket Trooper or attempting on one of the NuDelinquents?
Tiffany Korta Posted September 19, 2019 Posted September 19, 2019 Well I'm not sure who's where outside, so I was being a little vague. Can you give us an idea?
Shofet Posted September 19, 2019 Author Posted September 19, 2019 (edited) So outside out front, where one of the Merges is, there is Liteshow and the Wu Troopers in front of her. Just above her is Godlike and the Rocket Troopers, 2 of whom just got busted by Fast-Forward while Godlike has just been dazed. Edited September 19, 2019 by Shofet
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