RocketLord Posted August 26, 2019 Posted August 26, 2019 (edited) OOC for this. @Exaccus Edited August 29, 2019 by RocketLord
Exaccus Posted August 26, 2019 Posted August 26, 2019 (edited) Ok before we go I'd like that facsimile would've maybe gotten someone to look into those bomb threats whilst he's off throwing down. I'm happy to use the contacts feat for that if that's ok! Next I'd like facs to have grabbed a particularly fearsome mimicry before turning up. Though he will not risk being overly late to do so. PL10 Generator Form (as discussed In chat.) Impervious Toughness 10 ("Electromagnetic forcefield") 10pp Flight 5 ("EM levitation" 250 mph ) 10pp array 15("Living Dynamo!"; PFs: Alt power 5) 33 pp BE: Blast 10("Blitzing barrage" Extra: Autofire) AE: Stun 10 ("thunderstrike!" Extra Area (cone - 100ft) Targeted) AE: Damage 10 ("Lightning Lashout" Extras: Area (Burst - 50ft General), Selective AE: Stun 10 + Trip 10 on unarmed damage ("Mjolnir" ; Stun; trip; Flaw: Reduced range (touch) Extra: knockback) Super strength 3 ("mighty metal muscles" Heavy load: 6 tons) 6pp Feature 1 ("universal charger") DCs Blitz barrage DC25 (Autofire) Toughness Thunderstrike! DC20 Fort 100ft cone (targeted) Lightning lashout DC20 Ref for half DC25/20 toughness Mjolnir DC 20 Fort and DC25 Toughness + Trip attempt Edited August 26, 2019 by Exaccus
RocketLord Posted August 27, 2019 Author Posted August 27, 2019 You know that the Contenders is a team of thugs and strongmen that were primarily active in the 80'es and 90'es, though they seemed to disappear from the public eye in the late 90'es. They have all been in and out of prison multiple times, but they're believed to be at large, even if no one has heard from them in years. They're strong, but have always been more followers than leaders.
RocketLord Posted August 28, 2019 Author Posted August 28, 2019 (edited) Bear-Knuckle: 14 Fly-Boy: 26 Heavyweight: 6 TKO: 20 26 - Flyboy - Unharmed 20 - Facsimile - 3HP - Unharmed 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed 6 - Heavyweight - Unharmed So, Facs is up, since only Heavyweight is in the ring so far! Edited August 28, 2019 by RocketLord
Exaccus Posted August 28, 2019 Posted August 28, 2019 I'm gonna take the full Defense action! My defense is +4 I think so 24 to hit!
RocketLord Posted August 29, 2019 Author Posted August 29, 2019 Heavyweight charges! 15 A miss, but he's up close now! 26 - Flyboy - Unharmed 20 - Facsimile - 3HP - Unharmed 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed 6 - Heavyweight - Unharmed, -2Def (One round)
Exaccus Posted August 29, 2019 Posted August 29, 2019 (edited) I think I'd like to try and trip heavyweight. Attack roll! 1d20+10=30 Don't think there's any bonus for critting on this sadly. Opposed roll! (STR) 1d20+10=28 +4 for improved trip for 32 Thanks to improved throw he'll be using his Dex to resist. Thanks to fast task that was a move action! Haha. Hmm for the standard I'll take a chance on him being prone. And just full power attack him with the mjolnir power! 1d20+5=6 Rerolling for rule of cool. Have a HP! 1d20+5=11 +10 for a Reroll is 21 (+4 if he's tripped for 25) Please make a DC30 Toughness, DC25 Fortitude and another opposed trip roll.(using Dex if you please! Thanks improved throw!) 1d20+10=14 +4 (imp. Trip) less impressive. But still mighty. Gonna lay off mjolnir I think. It's a big dumb super move with too many steps but the chance to potentially throw around the big tough one is too much fun to ignore! Edited August 29, 2019 by Exaccus
RocketLord Posted August 29, 2019 Author Posted August 29, 2019 The moment you touch, you activate Heavyweight's Move Object Aura! Rolling vs. the Trip, but everything else is subject to whether you're crushed to the ground by gravity or not! First, Move Object grapple: 36 Then, trip roll: 28 He is tripped and prone, but let's see how you deal with the move object grapple
Exaccus Posted August 29, 2019 Posted August 29, 2019 Ok! Opposed roll! 1d20+23=27 Still at 3 HP though.
RocketLord Posted September 2, 2019 Author Posted September 2, 2019 Heavyweight uses a move action to get up, then makes a melee attack. Since you're pinned to that ground with the Move Object grapple, that's flat-footed -4 defense: 20 That's a hit, so DC27 TOU for Facs. Then Heavyweight uses Improved Grab to start a physical grapple, moving to pin you with his heavy weight! Grapple: 32 26 - Flyboy - Unharmed 20 - Facsimile - 3HP - Unharmed 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed 6 - Heavyweight - Unharmed
Exaccus Posted September 2, 2019 Posted September 2, 2019 Toughness save! 1d20+10=26 so a bruise! Grapple check! 1d20+23=31!
Exaccus Posted September 2, 2019 Posted September 2, 2019 My turn! Gonna zap heavy weight! Blitz barrage to be precise. 1d20+10=17 DC25 + Autofire!
RocketLord Posted September 2, 2019 Author Posted September 2, 2019 (edited) That's a hit, and +2DC, so DC27 TOU: 18, dazed and bruised! Fly-Boy flies in overhead, but so far, he's not taking any actions. Facs is up again. 26 - Fly-Boy - Unharmed 20 - Facsimile - 3HP - Bruise (x1) 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed 6 - Heavyweight - Dazed, Bruise (x1) Edited September 2, 2019 by RocketLord
Exaccus Posted September 2, 2019 Posted September 2, 2019 Use that flight speed to get out of Dodge with heavyweight. Then I guess another lightning round! 1d20+10=23 DC25+ Autofire!
RocketLord Posted September 2, 2019 Author Posted September 2, 2019 That's a hit, and Total DC28: 17 Heavyweight is *not* doing so well here. Staggered and Dazed! And now Fly-Boy makes his move! Attack: 18 That's a miss! Fly-Boy's still going on overhead, though! 26 - Fly-Boy - Unharmed 20 - Facsimile - 3HP - Bruise (x1) 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed 6 - Heavyweight - Dazed, Bruise (x1), Staggered
Exaccus Posted September 2, 2019 Posted September 2, 2019 Move action to Feint with Bluff! 1d20+14=27 Opposed by Insight, Bluff or will I think? My next action depends on if it works or not.
RocketLord Posted September 2, 2019 Author Posted September 2, 2019 That'd be Sense Motive instead of insight, but yeah. Opposed roll, which will be hard to match: 10 Haha, wow, rolled a 1. Yes. Go. He's feinted.
Exaccus Posted September 2, 2019 Posted September 2, 2019 Standard action! Charge straight up there and mjolnir him right in his bug facE! All out power attack for full! 1d20+12=19 DC30 Toughness DC25 Fortitude And trip! 1d20+10=12 +4 for improved trip for 16! Oppose with strength please!
RocketLord Posted September 2, 2019 Author Posted September 2, 2019 Fly-Boy's TOU: 27 A bruise! Fort: 19 Stunned! Opposed trip: 29 Not tripped! In order of action... Can I get a notice roll Heavyweight moves out of the arena. Fly-Boy trying to get rid of stun effect vs DC25: 19, still stunned 26 - Fly-Boy - Bruise (x1), Stunned (1 round) 20 - Facsimile - 3HP - Bruise (x1) 20 - TKO - Unharmed 14 - Bear-Knuckle - Unharmed 6 - Heavyweight - Bruise (x1), Staggered
RocketLord Posted September 2, 2019 Author Posted September 2, 2019 You notice that TKO has disappeared.
Exaccus Posted September 9, 2019 Posted September 9, 2019 I'm going to lash out with lightning at flyboy, using Selective to leave the other contenders out of it of course...though only the ones I can see of course. DC20 reflex for half then DC25/20 toughness please! Assuming no evasion.
RocketLord Posted September 10, 2019 Author Posted September 10, 2019 Reflex save: 25 TOU: 27 The Bug's still buzzing. Give me an IC, and I'll follow up.
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