Avenger Assembled Posted September 8, 2019 Author Posted September 8, 2019 This looks like it was once, a long time ago, a place of magic and worship - you can see marks burnt into the walls that represent African orishas, along with Christian symbolism and other things. But all the magic markings on the walls look burnt away and very recently, as if they've just happened - if there was power here before, now there's nothing but ashes.
RocketLord Posted September 8, 2019 Posted September 8, 2019 (edited) Cheval jumps out of the hole and tries his hand at another Break Strike aimed at the beast! 1d20+12 = 15, with Autofire, Penetrating 3 and Knockback+7. DC27 TOU + eventual autofire if that hits. Trying to go for a knee, maybe slow the thing down a bit by disabling it. And using a free action to quickly shout to the others about the strange stuff down in the hole, someone better at magic might be able to use that Edited September 8, 2019 by RocketLord
Avenger Assembled Posted September 8, 2019 Author Posted September 8, 2019 That hits, and will again do DC 32 damage as the DC to hit is currently 19. Tou vs 32 39! Okay, @Heritage, Torque is now up. Do you want to go ahead and do your zombie-sweeping thing you posted earlier?
Avenger Assembled Posted September 8, 2019 Author Posted September 8, 2019 @angrydurf, Sagrado is up as soon as Heritage rolls.
Heritage Posted September 8, 2019 Posted September 8, 2019 Switching to direct attack. Attack roll: 1d20+10=16 DC 27 Toughness save if that connects.
Avenger Assembled Posted September 8, 2019 Author Posted September 8, 2019 That hits, Tou vs 27 43 Okay, @angrydurf, now you're up!
angrydurf Posted September 8, 2019 Posted September 8, 2019 Sagrado Corazon: Free Action: Extra effort for a power stunt on his Voice Array. He'll be fatigued next round if he doesn't buy it off with an HP Power is Nullify 10 (Rest in Peace; Nullify Animate dead (1pp/rank base); Extras: Area(General, Perception{auditory}), Duration(sustained) 2; Flaws: Range(touch); Power Feats: Progression 2?) [32PP] Not sure how progression interacts with perception areas but nothing better for those two PP so hopefully it amplifies his voice to be heard over hurricane and monster. Move Action: Get in an optimal position to intercept the zombies Woodsman so carefully delivered. Standard Action: Activate the above power to try and knock out the force animating the zombies. Nullify check is 1d20+10=28.
Amelia Posted September 8, 2019 Posted September 8, 2019 Wait, is Torque attacking the zombie horde, or the giant zombie croc? The power stunt I'd designed was assuming he was mowing through the horde, which is why it was a General Area attack that wouldn't need an attack roll. Is Heritage not still using that?
angrydurf Posted September 8, 2019 Posted September 8, 2019 As I recall Heritage decided to make a single target attack on the croc instead. Less risk of hitting others and the bigger threat.
Amelia Posted September 8, 2019 Posted September 8, 2019 Yeah, I see that now that I read the IC thread like I shoulda before saying anything.
Avenger Assembled Posted September 8, 2019 Author Posted September 8, 2019 I like it! http://orokos.com/roll/754899 = 21 And they fail. OK, go ahead and start talking them back to sleep.
Avenger Assembled Posted September 8, 2019 Author Posted September 8, 2019 Okay, both Sagrado and the zombie horde are tied up - as it were. @Tiffany Korta, Betsy is up.
Tiffany Korta Posted September 9, 2019 Posted September 9, 2019 Betsy will go Zombie punchin' Attack Roll: 1d20+10 23
Avenger Assembled Posted September 9, 2019 Author Posted September 9, 2019 Tou vs 25: http://orokos.com/roll/755136 = 32 Unhurt. @Grumblefloof, Persephone is now up.
Amelia Posted September 10, 2019 Posted September 10, 2019 Persephone Free Actions: Maintain her Flight and Environment Control effects. Move Action: Move to within touch-range of Cheval. (If he's more than 100ft away, let me know and I'll have her Surge for more movement.) Free Action: Switch her Plant Control array to the Healing AP. This ends her Move Object effect, so the rubble falls back down. Standard Action: Heal Cheval. His Con bonus is +13 and her Healing rank is 9, so his minimum roll is 23. That's over the DC15 it would take on his recovery check to remove both of his Bruised conditions, so he's fully healed. Free Action: Activate her Impervious Toughness effect. Since her Healing effect is Distracting, her Defense drops to +5 (DC15) until her next action.
Avenger Assembled Posted September 10, 2019 Author Posted September 10, 2019 Croczilla: will attempt to step on the most recent creature to attack it - Betsy! It's just crafty enough to use combat feats, so it'll All-Out Attack http://orokos.com/roll/755330 = 22 That hits! DC 40 Tou save, Betsy. If that inflicts knockback, it'll inflict as much of it as possible away towards the ocean. Croczilla spends its move action moving 125 ft away - on its next turn, it will leave the church property and begin rampaging through the city. Sagrado Corazon and Cheval, give me Knowledge (Arcane Lore)/Theo/Civics checks. Everyone else, we'll be in a new round as soon as Tiff rolls and I post IC.
Tiffany Korta Posted September 10, 2019 Posted September 10, 2019 Toughness Save: 1d20+10 22, let's take a reroll Toughness Save: 1d20+10 29
Avenger Assembled Posted September 10, 2019 Author Posted September 10, 2019 Okay, knockback check! Her knockback is -10 +15 from the attacks damage. That's technically 10 miles but that's crazy. I won't make you roll for the hit you'll take when you land nearby. Round 2: Speed Demon: 29, 1HP Woodsman: 26, 1HP Cheval: 21, 3HP Torque: 19, 1HP Sagrado: 15, 3HP Zombie Horde: 10 Betsy: 8, Staggered, 1000 ft away, 0HP Persephone: 6, 4 HP Croczilla: 6 Speed Demon is up, @Thunder King, as soon as I post IC for Croczilla.
angrydurf Posted September 11, 2019 Posted September 11, 2019 Knowledge:Theology and Philosophy check: 1d20+5=17
Thunder King Posted September 11, 2019 Posted September 11, 2019 (edited) Speed-Demon is going to use his corrosive heat touch; 17 Assuming that hits, that's a DC21 Fort save and then a DC21 toughness save (which I assume it'll pass no problem) He's going to use move-by action to keep well out of the monster's reach. Edited September 11, 2019 by Thunder King
Avenger Assembled Posted September 11, 2019 Author Posted September 11, 2019 Higher than 15 on any of those checks will tell Cheval and Sagrado Corazon that the largest thing the creature is heading for is a mostly-vacant strip mall nearby. It distinctly turned that way, too, shifting its direction as it started moving. There's not much in the mall these days, just two storefront churches (a Hispanic Pentecostal Church that a friend of Sagrado's attends when he needs to convince his mom everything is okay; and a High Apostolic Church splinter that Cheval is familiar with. Before it gets there, it's going to run right through an block of rowhouses, though.
Avenger Assembled Posted September 11, 2019 Author Posted September 11, 2019 That hits, as the DC to hit it is currently 9. (not 19, 9) Ref save vs. 16: 18 Sorry! Woodsman: Move: Woodsman finishes climbing and reaches the monster's head. He maintains his grip for the moment with his Climb Skill mastery. Standard: He switches to this attack and shoots at the monster: AP: Snare 6 (bola arrow; Extras: Linked [Trip], Transparent; Flaw: Unreliable [5 Uses], PFs: Improved Crit 2) {14} + Trip 6 (Extra: Linked [Snare]; Flaw: Unreliable [5 Uses]; PF: Improved Throw) {7} {14+4=18/21} I'll say he needs to roll despite being physically on the monster, because why not! Power Attacking for +5 http://orokos.com/roll/755379 = 19 That definitely hits. OK, so now the creature starts making Reflex saves. vs. Snare http://orokos.com/roll/755380 it failed by 5, so it is bound and helpless for the moment! vs. Trip This is a pain because it gets a substantial bonus. Riley is gonna use Dex, given the creature is bad at this. But it is so big! The monster rolls a 29 Woodsman is rolling with +11 given that he power attacked for +5 and is using Dex. 31. Okay! I'll say Riley makes it fall backwards - everybody other than Torque and Betsy, give me a DC 15 Reflex save to avoid being hit by splatter effects. Cheval is up as soon as I post IC.
Avenger Assembled Posted September 11, 2019 Author Posted September 11, 2019 http://orokos.com/roll/755387 = let's take that hit, and say Woodsman takes a bruise on the way down.
Amelia Posted September 11, 2019 Posted September 11, 2019 Quote everybody other than Torque and Betsy, give me a DC 15 Reflex save to avoid being hit by splatter effects Persephone's Reflex save (DC15): 25.
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