RocketLord Posted September 14, 2019 Posted September 14, 2019 (edited) Reflex save: 1d20+6 = 16 Y'know, I'll just take him not being bound and helpless as a victory here! Edited September 14, 2019 by RocketLord
angrydurf Posted September 14, 2019 Posted September 14, 2019 reflex for Sagrado: 1d20+10=21 this time he makes it!
Amelia Posted September 14, 2019 Posted September 14, 2019 Quick combat mechanics refresher, assuming Croczilla doesn't have any traits I don't know about that would change any of this: While Croczilla is Helpless, attacking it is like attacking an immobile inanimate object. It loses its Defense bonus, except for its size modifier, and the base DC to hit drops from 10 to 5. Since it's Size Awesome, that's -12, so the base DC to hit it is 5 - 12 = -7. While Croczilla is Helpless, it suffers an additional -4 Defense from melee attacks on top of that. While Croczilla is Prone, it has +4 Defense against ranged attacks, but -4 Defense against melee attacks. While the Snare is active, Croczilla has Cover. That gives it +4 Defense against all attacks. (And if you miss by 4 or under, the GM might decide you hit the Snare instead...) So if you attack Croczilla in its current state, your DC to hit is -11 with a melee attack or 1 with a ranged attack. Either way, you succeed on anything but a natural "1". So Power Attack with impunity! Since Croczilla is Helpless, if you want to take a full action instead of a standard action, then instead of a normal attack, you can coup-de-grace. Instead of rolling to hit, you automatically hit and it's automatically a critical. You have to be adjacent to the target for a coup-de-grace, but you can do it with a melee or ranged attack.
angrydurf Posted September 14, 2019 Posted September 14, 2019 I believe AA said it had prone fighting due to being a croc. So no -4 for melee due to prone (+4 for range remains) But I think that still leaves it as an auto hit on anything but a nat 1 and of course still able to be coup de graced
Amelia Posted September 14, 2019 Posted September 14, 2019 RIGHT, he did say that he was giving it Prone Fighting! Edited accordingly: Quote While Croczilla is Helpless, attacking it is like attacking an immobile inanimate object. It loses its Defense bonus, except for its size modifier, and the base DC to hit drops from 10 to 5. Since it's Size Awesome, that's -12, so the base DC to hit it is 5 - 12 = -7. While Croczilla is Helpless, it suffers an additional -4 Defense from melee attacks on top of that. While Croczilla is Prone, it has +4 Defense against ranged attacks. While the Snare is active, Croczilla has Cover. That gives it +4 Defense against all attacks. (And if you miss by 4 or under, the GM might decide you hit the Snare instead...) So if you attack Croczilla in its current state, your DC to hit is -7 with a melee attack or 1 with a ranged attack. Either way, you succeed on anything but a natural "1". So Power Attack with impunity! Since Croczilla is Helpless, if you want to take a full action instead of a standard action, then instead of a normal attack, you can coup-de-grace. Instead of rolling to hit, you automatically hit and it's automatically a critical. You have to be adjacent to the target for a coup-de-grace, but you can do it with a melee or ranged attack.
Avenger Assembled Posted September 15, 2019 Author Posted September 15, 2019 In any event, it's you, @Thunder King!
Thunder King Posted September 15, 2019 Posted September 15, 2019 (edited) Move action to close distance 25 Critical threat First, I'm gonna hit it with a full power attacked corrosion effect at DC26 Fort and 31 TOU IF it is still functioning after that, I'll use extra effort to get a second standard action 25 Full power attack, that's DC35 TOU save with autofire Move-by action to get back out of it's reach after that. Edited September 15, 2019 by Thunder King
Avenger Assembled Posted September 15, 2019 Author Posted September 15, 2019 It's dead! We are out of initiative for this fight, anyway.
angrydurf Posted September 15, 2019 Posted September 15, 2019 Stack of the first 5 recovery checks I can make and the First one does it.
Thunder King Posted September 16, 2019 Posted September 16, 2019 Speed-Demon is going to burn his HP to recover from fatigue before we head off and do anything else.
Amelia Posted September 16, 2019 Posted September 16, 2019 Persephone will sit on her 4 Hero Points and suck up the Fatigue for now.
Amelia Posted September 17, 2019 Posted September 17, 2019 Down in the cave, Persephone is going to use her Comprehend Plants power to talk to any plants that might be nearby, and then, if she gets any replies, she's going to switch to her plant-based Postcognition AP and try to see what happened in their presence, if anything, related to Croczilla or the zombie horde.
RocketLord Posted September 20, 2019 Posted September 20, 2019 Can Cheval spot any spirits down in the cave?
Amelia Posted September 21, 2019 Posted September 21, 2019 Persephone's gonna be a busy little bee for a few rounds. She has 3HPs, and she's Fatigued. First, Persephone spends a Hero Point to get rid of her current Fatigued condition. Then she acquires another Fatigued condition by using Extra Effort for a power stunt, gaining the following temporary AP on her Plant Control array: Immunity 12 (Disease; Nauseate effects of any descriptor; Effects with the "Nausea" descriptor; Poison; Extras: Affects Others, Independent, Total Fade; Flaws: Limited [Others]; Feats: Feature [Tastes good], Slow Fade 3 [20 minutes per PP = 8 hours]) [28PP] Then she uses that power on Sagrado Corazon. Then she spends another HP to get rid of that new Fatigued condition, so she can use Extra Effort again and gain an even newer Fatigued condition. She uses that Extra Effort for another power stunted AP on the Plant Control array, a Precise Permanent version of her Create Object power. Going from Sustained to Permanent is a net zero cost change, and she can lose a Progression feat to cover Precise. She will use this power to create an object to support and protect what's left of the corpse. With Toughness 10, Lifting Strength 50, Precise, and Stationary, it should be able to withstand the elements. This is her best attempt to preserve any evidence that miraculously hasn't already been washed away by the storm. Since it's Permanent Create Object, the object should stick around even after she switches the array over to a different AP. Then she'll use her Leadership feat and spend 1HP to get rid of Torque's Fatigued condition. That should leave her Fatigued with 0HP left. Then she offers to heal Woodsman, and if he accepts, she does, and with +9 from her power rank, he should automatically make the recovery check to get rid of that Bruised condition of his. Then she's going to use her Postcognition again to see if there are any nearby plants who saw what happened to the dead guy. Finally, she starts making the rounds with the bystanders, using Healing on any wounded people, and Move Object and Create Object as necessary to move any obstructions, anything limiting the movement of any people or vehicles.
Avenger Assembled Posted September 22, 2019 Author Posted September 22, 2019 Okay, I'll let people decide what they're gonna do at this point!
Heritage Posted September 22, 2019 Posted September 22, 2019 So are we jumping to the next morning, and are we going to do the meeting with the mayor?
Avenger Assembled Posted September 23, 2019 Author Posted September 23, 2019 You may if you like! We can also just figure out what happened.
Amelia Posted September 23, 2019 Posted September 23, 2019 Does Persephone get anything from her plant-medium Postcognition regarding the corpse?
RocketLord Posted September 23, 2019 Posted September 23, 2019 @Avenger Assembled If the man recently died, his spirit might still be there. Anything Cheval can see?
Avenger Assembled Posted September 23, 2019 Author Posted September 23, 2019 Thanks, @Grumblefloof and @RocketLord - didn't mean to skip you there! Cheval: His spirit is present and it is _dead_, possibly one of the more ominous things you have ever seen. It appeared someone killed this man and then killed his spirit, which would certainly require some powerful magic. Persephone: The plants are still shaken by the arrival of the anti-living thing - but they did indeed witness the taking of another life nearby and recently. "But we do not want it! It has the same bad taste as the anti-living thing!"
Amelia Posted September 24, 2019 Posted September 24, 2019 I split the difference with my most recent IC post, so that the thread can either move forward or not, as everyone else prefers.
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