Chumpsteady Posted October 3, 2008 Share Posted October 3, 2008 I was just wondering if this would be an OK concept for here. "What does not kill you makes you stronger." As of now I just have the idea of being a buffer type character who's powers only work/continue to work if the target has lethal damage. If so, would that be a flaw, drawback or complication Link to comment
Dr Archeville Posted October 3, 2008 Share Posted October 3, 2008 That really wouldn't work here very well, since lethal damage is exceedingly rare here. That, and the concept sounds... well... ick. Do keep in mind we're going for a mostly Silver Age-y vibe here. Link to comment
Warmonger Posted October 4, 2008 Share Posted October 4, 2008 Does bring to mind a guy in a leather mask with zippers. Link to comment
Heridfel Posted October 6, 2008 Share Posted October 6, 2008 I was just wondering if this would be an OK concept for here. "What does not kill you makes you stronger." As of now I just have the idea of being a buffer type character who's powers only work/continue to work if the target has lethal damage. If so, would that be a flaw, drawback or complication If you changed it so that it was bruises rather than lethal wounds, it would work better from a concept perspective. Whether it counted as a flaw, drawback, or complication would depend on what sort of buffs you could provide. Since it's not hard to get a character injured, I'd probably call it a drawback unless it was constrained further. Link to comment
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