Tarrakhash Posted September 6, 2019 Posted September 6, 2019 @RocketLord if I pop the locks will the little gangsters climb in? Or are they going to get spooked? I don't want to assume I capture them if they won't get in
RocketLord Posted September 6, 2019 Author Posted September 6, 2019 Guess you'll have to try and see what happens in the GM response to that
Tarrakhash Posted September 7, 2019 Posted September 7, 2019 Fair enough, was just trying to type something more than one sentence but I'll get on it!
RocketLord Posted September 24, 2019 Author Posted September 24, 2019 Give me a Search check, and, assuming that you try to stay unnoticed, despite being a car, give me a Stealth check.
Tarrakhash Posted September 24, 2019 Posted September 24, 2019 Search 11 Stealth 13 LOL, well it looks like stabbing i in order!
RocketLord Posted September 26, 2019 Author Posted September 26, 2019 1 in 4 chance of there being a grate within distance: 2 Nope, no grate within distance!
RocketLord Posted September 30, 2019 Author Posted September 30, 2019 (edited) The bad guys shoot into the water, trying to hit you! Let's treat the murky water as partial concealment, so even if a shot hits you, you can avoid getting hit on me rolling 17+ on a dice roll after 3 guns shooting at you with submachine guns with autofire: 14 15 22 Well, that's a lot of hits, so let's check how many miss based on the water, on 17+: 18, 17, 9 2 misses, and the last one hits! BUT your Impervious is high enough to take no damage, so you're in luck. It'll take you a round to get up and into the ship with your plan. And give me a Stealth check, so we can see if they notice you slithering aboard. Edited September 30, 2019 by RocketLord
Tarrakhash Posted October 1, 2019 Posted October 1, 2019 Stealth 20 Hehe, sounds good...bastards shooting at perfectly good water!
Tarrakhash Posted October 4, 2019 Posted October 4, 2019 Hehe, so what kind of rolls would I be looking at to either: 1) Drop from the roof in human form and try and take him out using improved Grab and chokehold? 2) Form on the floor and then grab and chokehold? I'm trying to see if I can avoid another stealth check So whichever is least likely to provoke one of those.
RocketLord Posted October 5, 2019 Author Posted October 5, 2019 You're already stealthed, but moving around on the floor would provoke another stealth check. So, you'll need to do an attack roll to and a grapple check, which he'll then oppose. Since he's unaware of your attack atm, he'll be using his flatfooted defense.
Tarrakhash Posted October 6, 2019 Posted October 6, 2019 Switching to normal form behind him and back to my base power for that array (The strength enhancer) and then hitting him with accurate attack at -5 to get him, then using Improved Grab to pull him into a grapple! Hit the man: 16, DC 15 damage....improved Grab starts a grapple Grapple Check 19
RocketLord Posted October 7, 2019 Author Posted October 7, 2019 That's a hit, and TOU roll vs. Damage: 7 And since he's a minion, that's a KO.
RocketLord Posted October 15, 2019 Author Posted October 15, 2019 DC15 Notice check to reveal the spoiler There's multiple cameras all over the freight room.
RocketLord Posted October 17, 2019 Author Posted October 17, 2019 If you try to be stealthy, even in puddle form, I'll need a stealth check, of course.
Tarrakhash Posted October 17, 2019 Posted October 17, 2019 Alright, time to spend a hero point on my Cybernetics array to get a chameleon field! Concealment 4 (Cloaking Field; All Visual; Feats: Close Range, Selective) [10PP] Sneaking time!
RocketLord Posted December 11, 2019 Author Posted December 11, 2019 As I said on discord, I'll need a Strength check from you for the Groundstrike, then I'll roll to oppose that.
RocketLord Posted December 13, 2019 Author Posted December 13, 2019 (edited) Opposed strength check for Irons: 29 Opposed Strength for the two soldiers near Screwtop: 9 12 Opposed Strength for four soldiers approaching Chromium: 11 13 14 21 Opposed Strength from Screwtop: 15 Irons and one soldier is still standing. Give me an Initiative roll. Edited December 13, 2019 by RocketLord
Tarrakhash Posted December 13, 2019 Posted December 13, 2019 Oh dear, Irons is still standing! Initative 14
RocketLord Posted December 17, 2019 Author Posted December 17, 2019 (edited) Commander Irons: 20 Soldiers: 16 Screwtop: 21 Well, guess Chromium goes last! 21 - Screwtop - Bruise (x1) 20 - Commander Irons - Unharmed 16 - Soldiers x6 - x5 Tripped 14 - Chromium - 0HP - Unharmed Screwtop goes for the still standing soldier: 22 Soldier has to make a TOU save vs. DC18: 8 As a minion taking damage, the soldier's down. Screwtop grabs his gun. Commander Irons runs for Chromium and goes for a punch: 18 That's a hit, and a DC26 TOU save for you. 5 of the soldiers get up the, using their other action to grab their weapons. 21 - Screwtop - Bruise (x1) 20 - Commander Irons - Unharmed 16 - Soldiers x6 - KO x1, Unharmed x5 14 - Chromium - 0HP - Unharmed Edited December 17, 2019 by RocketLord
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