Sylinator Posted September 19, 2019 Posted September 19, 2019 (edited) As some of you know, I am hosting an M&M 3e campaign on Discord, so in the interest of fairness towards the players and wanting to improve my DMing skills, I have decided to release builds of enemy NPCs I am planning on having the characters face over the course of the campaign, so people can look over them and check to see if a party of 5 to 6 PL 10 can reasonably be expected to beat them, and, if not, what should be changed. Please note that I am not very experienced in making 3e builds and have made the majority of these in Hero Lab. Edited September 20, 2019 by Sylinator Grammar issue fix
Sylinator Posted September 20, 2019 Author Posted September 20, 2019 (edited) Master Villain Build #1: Draconic Metahuman Strength 13, Stamina 12, Agility 0, Dexterity 0, Fighting 6, Intellect 10, Awareness 7, Presence 6 Advantages All-out Attack, Assessment, Benefit 4: Metahuman Leader, Chokehold, Connected, Daze (Intimidation), Diehard, Eidetic Memory, Equipment 5, Fascinate (Expertise: Metahuman Leader), Fascinate (Persuasion), Fearless, Great Endurance, Improved Grab, Improved Hold, Inspire, Interpose, Inventor, Jack-of-all-trades, Languages 4, Leadership, Move-by Action, Power Attack, Startle, Takedown, Ultimate Effort: Will Save Skills Close Combat: Unarmed 4 (+10), Deception 6 (+12), Expertise: Metahuman Leader 8 (+18), Expertise: Science 10 (+20), Expertise: Survival 4 (+14), Insight 6 (+13), Intimidation 8 (+24/+16), Investigation 4 (+14), Persuasion 6 (+12), Technology 8 (+18) Powers Claws: Strength-based Damage 2 (DC 30; Multiattack, Penetrating 2) Dragon Wings: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings) Enlarged Frame: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent) Fangs: Strength-based Damage 5 (DC 33; Penetrating 5; Grab-based) Fire Breath: Cone Area Damage 10 (fire, DC 25; Cone Area: 60 feet cone, DC 20; Reduced Range: close) Healing Factor: Regeneration 3 (Every 3.33 rounds; Feature: Regrowth) Reptilian Senses: Senses 4 (Acute (Type): Scent, Low-light Vision, Tracking: Scent 1: -1 speed rank) Scales: Protection 4 (+4 Toughness; Impervious; Noticeable: Dark red hide with black ventral plating) Summon Reptiles: Summon 5 (Active, Controlled, Horde, Mental Link, Multiple Minions 2: 4 minions, Responsive; Limited: to Reptiles, Dinosaurs, and Lizard Soldiers) Tail: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab) Terrifying Roar: Enhanced Trait 4 (Traits: Intimidation +8 (+24)) Thick Hide: Impervious Toughness 6 (Permanent) Equipment Dinosaur Island (Home Base, 24 EP) Offense Initiative +0 Claws: Strength-based Damage 2, +6 (DC 30) Fangs: Strength-based Damage 5, +6 (DC 33) Fire Breath: Cone Area Damage 10 (DC 25) Grab, +6 (DC Spec 23) Throw, +0 (DC 28) Unarmed, +10 (DC 28) Complications Motivation/Obsession: Meta-Supremacy Prejudice Relationship Reputation Temper Weakness (Cold Temperatures) Languages Arabic, Chinese (Mandarin), English, French, German (Native), Hebrew, Japanese, Polish, Russian Defense Dodge 8 (+10 Ranks), Parry 12 (+8 Ranks), Fortitude 16 (+4 Ranks), Toughness 16 (+0 Ranks), Will 16 (+9 Ranks) Power Points Abilities 92 + Powers 107 + Advantages 35 + Skills 32 (64 ranks) + Defenses 31 = 297 Edited September 20, 2019 by Sylinator Adding an important detail
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