Avenger Assembled Posted October 2, 2019 Posted October 2, 2019 Watchdog 3.1 Abilities: 6 + 6 + 8 + 0 + 4 + 4 = 28PP STR 16 (+3) DEX 16 (+3) CON 18 (+4) INT 10 (+0) WIS 14 (+2) CHA 14 (+2) Combat: 14 + 16 = 30PP Init: +7 Attack: +7 (+11 w/Armory, +11 Melee, +13 w/Power Thief) Defense: +10 (+2 Dodge Focus, +4 flat-footed) Grapple: +13 Knockback: -5/-2 Saves: 4 + 5 + 6 = 15PP TOU +10/4 (+4 Con, +6 Protection) FORT +8 (+4 Con, +4) REF +8 (+3 Dex, +5) WILL +8 (+2 Wis, +6) Skills: 84r=21PP Acrobatics 2 (+5) Bluff 13 (+15, SM) Climb 2 (+5) Concentration 3 (+5) Craft (Mechanical) 4 (+4) Demolitions 4 (+4) Drive 2 (+5) Gather Info 3 (+5) Intimidate 13 (+15, SM) Investigate 4 (+4) Languages 2 (French, Vietnamese, Base: English) Medicine 3 (+5) Notice 9 (+11, SM) Search 3 (+3) Sense Motive 9 (+11, SM) Stealth 7 (+10) Swim 1 (+4) Feats: 47PP Attack Focus (Melee) 4 Challenge 2 (Fast Feint, Fast Startle) Dodge Focus 2 Evasion Improved Initiative Interpose Luck 2 Move-By Action Power Attack Sidekick 27 [Daystar] Skill Mastery (Bluff, Intimidate, Notice, Sense Motive) Startle Quick-Draw [Draw] Takedown Attack Ultimate Save (Toughness) Powers: 29 + 1 + 24 + 2 = 56PPDevice 7 (Armory, 35PP, Flaw: Hard to Lose, PF: Subtle [Concealable]) [29PP] Feature 1 (AV Pickup) [1PP] Not Exactly Standard Issue 10.5 (21 points; PFs: Alternate Power 5) [26PP]BE: Blast 10 (assorted explosives; Extra: Area [General, Burst, 5-50-ft.-radius]; Flaws: Action [Full], Unreliable [5 uses]; PFs: Progression [Reverse Area] 9, Triggered 2, Variable Descriptor [anesthetic gas, cold, concussive force, fire, shrapnel]; Drawback: Reduced Range [5 100-ft. increments]) {21/21}AP: Blast 9 (laser pistols; PFs: Accurate 2, Improved Crit) {21/21}AP: Damage 6 (really good tonfas; Extra: Secondary Effect; PFs: Extended Reach, Improved Disarm, Improved Trip, Mighty, Variable Descriptor 2 [any technological]) {21/21}AP: Snare 9 (really good cuffs, Extra: Transparent, Flaw: Range [Touch], PFs: Improved Crit 2, Tether) {21/21} AP: Stun 9 (really good pepper spray, PFs: Extended Reach 1, Improved Crit, Variable Descriptor 1 [any chemical]) {21/21}Protection 6 (really good Kevlar) [6DP] Super-Senses 2 (Infravision [Tracking 1 [half-speed], Radio) [2DP] 1+26+6+2=35PP Immunity 1 (Daystar’s Powers) [1PP] Container 4.2 (Power Thief, PFs: Accurate, Subtle [Psionic]) [24PP] Drain Wisdom 7 (Extras: Linked [Mimic], Sleep [+0], PF: Slow Fade 1 [1 minute]) {8} + Mimic 7 (35PP, All Powers At Once, Flaws: Saving Throw [Will], Tainted) {14} Super-Senses 2 (Danger Sense [Mental], Uncanny Dodge [Mental]) [2PP] costs abilities 28 + combat 30 + saves 15 + skills 21/84 + feats 47 + powers 56 = 197PP
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