Avenger Assembled Posted October 22, 2019 Posted October 22, 2019 Okay, @angrydurf, let's do initiative.
Avenger Assembled Posted October 23, 2019 Author Posted October 23, 2019 Watchdog: 11 Daystar: 15 Baddie 1 (back door7 Baddie 2 (front door7 So we've got: Infinity: 15 Daystar: 15 Watchdog: 11 Baddie 2: 7 Baddie 1: 7 Baddie 1 was unfortunately flying out of range when Ashley chucked her grenade - unlike him, she used a smaller charge since she has to care about collateral! He's readied an action to shoot anybody who comes out the back door with his laser! http://orokos.com/roll/766001 = 28! That hits Watchdog - who luckily isn't flat-footed because she has Danger Sense and Uncanny Dodge. http://orokos.com/roll/766002 = 30 and she tanks it! Okay, let me get the IC post up, and then you'll be up, durf!
angrydurf Posted October 24, 2019 Posted October 24, 2019 Infinity will take a snap shot at the baddie flying over the back door as they exit. 1d20+10=14 Unlikely to be good enough.
Avenger Assembled Posted October 24, 2019 Author Posted October 24, 2019 That is a miss. Daystar: Full Action: Blast the bad guy! 23 That hits! Fort save vs. 19 http://orokos.com/roll/766597 = 21 He makes the save, alas! Since he has Impervious 10, he doesn't need to save vs. the Blast. Surge Move Action: run for the car! Watchdog: Standard Action: Switch to her grenades and throw another bomb at him! (She has Reverse Progression, so she can do it without any collateral damage) Reflex vs 20 = 13 Tou vs 25: 30 Move: Run for car Well, at least the dice are being friendly with the nat-20s! Armor: Since his laser isn't doing the trick, he'll go ahead and switch to his rocket's red glare Attack vs Area: 29 Well balls, okay Watchdog: 11 let's spend an HP to reroll that: 28, so she is unhurt Daystar: Ashley is going to Interpose (23) Gimmie a Tou save, @angrydurf Badguy 2 starts making his way through the house! I'll make that post as soon as I know it goes for you, durf
angrydurf Posted October 25, 2019 Posted October 25, 2019 toughness 1d20+10=13 This is a targeted aoe for a rocket? Or is there a reflex save?
Avenger Assembled Posted October 25, 2019 Author Posted October 25, 2019 Targeted, yeah - guy rolled a 29 though! Luckily no Improved Crit.
Avenger Assembled Posted October 27, 2019 Author Posted October 27, 2019 Round 2! Infinity: 15 (staggered and dazed, unless you want to spend an HP? Like not getting beaten up in front of your friend? =D ) Daystar: 15 Watchdog: 11 Baddie 2: 7 Baddie 1: 7
angrydurf Posted October 27, 2019 Posted October 27, 2019 Yeeeaaa We'll be rerolling that then. 1d20+10=19 (+10 for reroll) = 29 Standard action: Try and shoot the flying baddie. 1d20+10 =24 DC 25 Toughness save if that hits. Move action: TP to the car.
Avenger Assembled Posted October 28, 2019 Author Posted October 28, 2019 That does hit! http://orokos.com/roll/767376 =12 Nice! Let's keep that (since he's been taking hits already): he's now dazed, staggered, and bruised. I'll go as soon as you make the IC post, @angrydurf
Avenger Assembled Posted October 28, 2019 Author Posted October 28, 2019 Daystar: has shot her shot, she'll get in the car! Watchdog: throws another bomb! She's getting low, but she really needs to tag this guy Reflex vs 20: 4 Tou vs 25: 13 Now she drives like woah 15 That's reasonable, okay. A post or two at full speed now - we are still in initiative, though... Durf, if you like, you can make a Notice check vs DC 25: Watchdog: 29 Daystar: 24 So sad for Judy!
Avenger Assembled Posted October 29, 2019 Author Posted October 29, 2019 Okay: Bad Guy 2! Because most of us made our Notice, we are not caught flat-footed by his attack. He hits the back of the Dawg but can't get through! Sucks to be him. Infinity is up at the start of round 2 as soon as I post IC! Give me a Dex check to see if you take any penalty with all the speeding around - not too hard given how high yours is!
angrydurf Posted October 29, 2019 Posted October 29, 2019 Dex Check: 1d20+5=25 And she'll make her attack roll 1d20+10=20 DC 25 if that hits.
Avenger Assembled Posted October 29, 2019 Author Posted October 29, 2019 Nice! A nat-20 seems like it should give you a +2 boost, so it does. Tou vs 25: 28 Man, where are these damn nat-20s when I actually need them?
Avenger Assembled Posted October 29, 2019 Author Posted October 29, 2019 Daystar blasts him! She'll beg an HP from Ashley (for Ashley getting into a fight in front of Fa'Rua!) Attack vs Bad Guy: http://orokos.com/roll/767772 = okay, that hits with the HP! Fort vs 19 http://orokos.com/roll/767773 well that's an ethos His Tou is now -1? OK then http://orokos.com/roll/767774 = welp. I'm going to give myself an HP and put this guy at staggered and injured. Watchdog: Drive check! http://orokos.com/roll/767776 = 18 not quite enough to shake him loose! Bad Guy 2 is busy. Okay, @angrydurf, you'll be up as soon as I post IC!
angrydurf Posted October 30, 2019 Posted October 30, 2019 1d20+10=30 So that's a DC 30 Toughness save then.
Avenger Assembled Posted October 31, 2019 Author Posted October 31, 2019 Tou vs 30 http://orokos.com/roll/768079 he's down, sports fans! And messy, too.
angrydurf Posted November 7, 2019 Posted November 7, 2019 I think with extra effort for power stunt she can manage a long distance only distracting accurate teleport that has the range, might need to add some kind of drawback or tiring to get progression. So she can do it but gonna mess her up a bit and not be a smooth ride! Lemme know if you want me to math it out exactly but it is late o'clock here
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