RocketLord Posted December 13, 2019 Author Posted December 13, 2019 (edited) To share DS' question: The jail looks like this, but going up to just above the captive's head and with a roof: Edited December 13, 2019 by RocketLord
Amelia Posted December 13, 2019 Posted December 13, 2019 (edited) Octoman will use Extra Effort for a new AP on his main array, to get his Additional Limbs, Elongation, and Insubstantial going all at once, sacrificing a few ranks of Super-Strength to make room for the Insubstantial. Quote Alternate Power: [32PP] Additional Limbs 4 (+10 Limbs, Extras: Duration [Sustained], Feats: Ambidexterity) [5PP] (Descriptors: Mutation, Retractable Tentacles) Elongation 6 (250ft Max Elongation, Elongate 300ft per Move Action, Free action to retract, 60ft Range Increments for elongated melee attacks, Flaws: Limited [Additional Limbs]) [3PP] (Descriptors: Mutation, Stretchy Tentacles) Enhanced Strength 16 [16PP] (Descriptors: Mutation, Super-Strength) Insubstantial 1 (Feats: Subtle) [6PP] (Descriptors: Mutation, Shapeshifting) Super-Strength 1 (Lifting Strength: 35, Heavy Load: 1.5 tons) [2PP] (Descriptors: Mutation) Then he'll put himself in the path of the ball, reach out with Elongated tentacles to anchor himself to as many different fixed points as possible (if the terrain allows for it, he'll wrap the tentacles around something, but otherwise he'll just use Wall-Crawling to stick to whatever surfaces he can find), and try to stop the ball as if he were using his fluid body to catch a falling object. Quote Ultimate Power, page 60: A fluid character may attempt to catch a falling person or object, cushioning the fall with the character’s flexible form. This requires a move action, and reduces the falling damage by the cushioning character’s Toughness bonus (representing flexibility in this case). Both characters suffer any remaining damage. Assuming he can use this mechanic, his effective Toughness is either +10 or +8, depending on whether or not you think his +2 Toughness from Defensive Roll should count. If he can't use this mechanic, then he's basically just Interposing and tanking the damage from the ball. Edited December 13, 2019 by Grumblefloof
RocketLord Posted December 16, 2019 Author Posted December 16, 2019 (edited) Assuming I understand the rule right, otherwise feel free to correct me: It's creative and makes sense, so I'll allow the use of the flud characer mechanic, but since you're basically anchoring yourself in place, I don't think the Defense Roll feat should apply in this case. Its a DC27 TOU damage effect, so you'll need to make a DC19 TOU save, where the Defensive Roll should apply. IC coming after we see if you make the save. Edited December 16, 2019 by RocketLord
RocketLord Posted December 17, 2019 Author Posted December 17, 2019 +HP for Octoman for heroic action.
Darksider42 Posted December 18, 2019 Posted December 18, 2019 (edited) Spectre is gonna attack the cage bars with her phasing powers. DC 24 toughness save. Edited December 18, 2019 by Darksider42
Amelia Posted December 18, 2019 Posted December 18, 2019 @Darksider42 If those bars are really iron or steel, than they're Toughness 8-10. Inanimate objects generally automatically take 10 on Toughness saves, so they'll get 18-20 against that DC24, only taking an Injury for the first several hits. The specific example the book gives for a Disabled result against something like a wall is making a hole big enough for a person to walk through. So doing it like that will probably take Spectre almost a full minute. You might want to stunt a Corrosion effect to bust through it instantly, or an Affects Others Insubstantial effect to pull the guy out.
RocketLord Posted December 18, 2019 Author Posted December 18, 2019 As Grumble said! @Darksider42 if you want to, you can change your attack to one of the options Grumble offered or do something else, up to you!
Darksider42 Posted December 19, 2019 Posted December 19, 2019 Guess I could Power stunt a corrosion effect off her teleportation array. It would be a 10 Corrosion effect by vasically teleporting bits of the bars away.
Amelia Posted December 19, 2019 Posted December 19, 2019 Corrosion 10 would definitely do the trick, though we'd need to flaw it to fit under the 20PP budget. Inanimate object at touch-range, so no need for an attack roll that I'm aware of, so we don't have to worry about the attack bonus, and we're capped at PL10. Alternate Power: [15PP] Drain Toughness 10 (Extras: Affects Objects, Linked [Damage]; Flaws: Action [Full]) [10PP] Damage 10 (Extras: Linked [Drain]; Flaws: Action [Full]) [5PP] Drain 10 drops steel bars down to Toughness 0, so they get 10 on the DC25 Toughness save and fail by 15, and they're not just Disabled, they're Destroyed entirely. At minimum, it took Octoman a move action to get into position and another move action to Elongate his tentacles, plus whatever time it took tanking the ball, so it would probably take Spectre the same amount of time (a move action to get into position and a full action to use the power stunt), about a round and a half, or roughly 9 seconds.
RocketLord Posted December 20, 2019 Author Posted December 20, 2019 YOu should have the time for that, at least for now. @Darksider42: Let me know if you want to update your post and use extra effort to get that AP
Darksider42 Posted December 21, 2019 Posted December 21, 2019 I'll send the Hero points and power stunt outlined in Grumbles post. I'll make the changes to the post.
RocketLord Posted December 23, 2019 Author Posted December 23, 2019 That goes through the bars. ICs for GM and Archer coming.
RocketLord Posted December 23, 2019 Author Posted December 23, 2019 Keeping the ball stuck with a Riot Foam Arrow, at Snare 6.
RocketLord Posted December 23, 2019 Author Posted December 23, 2019 DC18 Reflex Save vs Trip. Trip power check: 17, reduced to 13 if you make the save.
Amelia Posted December 23, 2019 Posted December 23, 2019 Reflex save (DC18): 31. Acrobatics check (DC13): 30.
Darksider42 Posted December 25, 2019 Posted December 25, 2019 Spectre making rolls Reflex Save: 11 Acrobatics check: 16. She has fallen on the ground Good thing she has Instant Up
RocketLord Posted December 28, 2019 Author Posted December 28, 2019 Archer reflex: 13 Acrobatics: 26 Archer's still standing. @Grumblefloof: You're up for an IC post. The guy is out of the cage, the entire thing is shaking, and unlike the others, Octoman didn't hear the Pinball Wizard announce the nudge.
Amelia Posted December 29, 2019 Posted December 29, 2019 OK, there ya go. Once Archer has the ball anchored in place, Octoman will go ahead and swap his Octopus Power array back to its default slot and let the power stunt go away, and for now he'll suck up the Fatigued condition.
RocketLord Posted January 5, 2020 Author Posted January 5, 2020 @Darksider42: Can I get an IC post? You might have instant up, but you're still falling this round, and stuff can happen when the GM post rolls around.
Darksider42 Posted January 5, 2020 Posted January 5, 2020 @RocketLord Oh sorry, I thought I had to wait for an IC post from you since I failed. Will get to it now.
RocketLord Posted January 7, 2020 Author Posted January 7, 2020 The ball is starting to wriggle loose, but there's more traps there! Everyone close to the cage, that will be Octoman and Spectre, DC20 Reflex Save to avoid the spikes shooting up from the ground. Spectre has a -2 penalty from having fallen. TOU save vs. a DC20 from the Snare to see if the ball breaks free: 26 Still anchored. If you can beat a Notice DC20 Check, read the spoiler: The cage seems like its starting to move down, about to be pulled into the ground. There's no spikes inside it.
Darksider42 Posted January 7, 2020 Posted January 7, 2020 Making rolls: 22 makes it. (Forgot to factor in penalty with roll. She also Makes the Notice roll with a 25.
Amelia Posted January 7, 2020 Posted January 7, 2020 Octoman's Reflex save: 15. Octoman's Notice check: He takes 10 with Skill Mastery for 25.
RocketLord Posted January 7, 2020 Author Posted January 7, 2020 Notice: 30 Everyone notices, then. There's time to get inside if you want, with room fo'r maybe 2 people, if squeezed together, if anyone wants to get into the cage. @Grumblefloof, you're up first.
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