Avenger Assembled Posted December 13, 2019 Author Posted December 13, 2019 have an HP for it not working, because it is indeed undead. Okay - Monster! it tries to eat the one punching it https://orokos.com/roll/775749 = 27! Okay! That's a DC 27 Tou save, Cheval, and give me a Reflex save vs. DC 27 too.
RocketLord Posted December 13, 2019 Posted December 13, 2019 Tou save: 21 Oof, think I'll spend a HP to reroll that: 20, but since I rolled below 10 that gets +10 to 30, so making the save. Reflex save: 13 Yeah, no chance I'd make that, but still
Avenger Assembled Posted December 15, 2019 Author Posted December 15, 2019 Sorry for the delay! @Heritage, Torque is up as soon as I post IC
Avenger Assembled Posted December 15, 2019 Author Posted December 15, 2019 Technically you're bound and helpless at this point, Cheval, forgot to mention that! Okay, you are definitely now up, Heritage.
Avenger Assembled Posted December 21, 2019 Author Posted December 21, 2019 Okay, new round! @Thunder King Speed Demon is up. Cheval is currently bound and helpless. What are you gonna do?
Amelia Posted December 21, 2019 Posted December 21, 2019 Rules clarification, in case this isn't a handwavey custom type thing: If this is a Snare effect like I suspected, then the DC22 Reflex save only comes when he's first trying to avoid it. After that, his only options are: 1) Slipping out with an Escape skill check (full action, DC rank+20, so 32?), or 2) An attack (which the victim can do with their Strength as a standard action) against the Snare itself, which saves "like an inanimate object with Toughness equal to the power rank" (so Toughness 12, takes 10, 22 on the save?). If it's consistent with the other damage rules for inanimate objects, then the Snare would have to suffer at least a Disabled result (fail by 10+) to be broken open and release the victim. And if this is also an +Engulf Snare like I suspected, then the Snare is part of the creature's body, so they suffer the same damage he inflicts upon the Snare. So if an attacker manages to Daze the monster, I believe it can't take the free action to maintain the Sustained power, and it loses its grip. (The Engulf extra specifies that "you suffer Feedback damage", so it sounds to me like it still treats the Snare as a separate inanimate object, rather than an attack on the Snare being a "direct" attack on you.)
Avenger Assembled Posted December 22, 2019 Author Posted December 22, 2019 Okay, @RocketLord, you are now up
RocketLord Posted December 23, 2019 Posted December 23, 2019 (edited) Alright, Cheval will try to use his Drain Strike against the thing, if that's possible in his current situation. So that's a Drain Toughness at DC22 Fortitude, and a DC27 Strength effect with Vampiric against the Snare. Still a bit out of it from my way too much overtime, do I need to make any rolls? Edited December 23, 2019 by RocketLord
Avenger Assembled Posted December 28, 2019 Author Posted December 28, 2019 All right, what was supposed to be an interesting opening fight has gotten way too bogged down - so let's go ahead and move on. We're out of initiative; for now!
Heritage Posted December 28, 2019 Posted December 28, 2019 I'm so behind in this! Should I just lay low and let the pros take care of the problem, or can I realistically justify Torque leaping into action?
RocketLord Posted December 28, 2019 Posted December 28, 2019 Well, was just waiting for your reply AA, but alright then!
Amelia Posted December 29, 2019 Posted December 29, 2019 Quote I'm so behind in this! Should I just lay low and let the pros take care of the problem, or can I realistically justify Torque leaping into action? @Heritage You seem to have a lot of options. AA's kept the narration intentionally vague. If you go back to the first OOC page, you can see where AA called for a Notice check to find Woodsman's bike outside. You could start by rolling that. If she found Woodsman's bike, then maybe she kept searching around outside? Torque could've been behind Cheval and Persephone in her human form the whole time, following them up the stairs and into the bedroom where the monster was. Or she could have taken time to search around outside and she could only now be catching up to them. Maybe she walked up the stairs in her human form and she's standing right behind them. Or maybe she was in her helicopter form flying around the outside of the house and she just reached the second-floor window that would allow her to see in on the bedroom where the fight took place, and her headlights are only now shining through the broken glass. Maybe she flies toward the window and then changes into her humanoid form so that the flight becomes a leap and she comes crashing into the room from outside. If she was outside, then she could see the plants enlarge and morph into giant spiked plant-tentacles and she could see which window they busted through, so she'd know pretty quickly where the fight was happening.
Avenger Assembled Posted December 29, 2019 Author Posted December 29, 2019 Those are all sound ideas!
Avenger Assembled Posted December 29, 2019 Author Posted December 29, 2019 Anybody with a Notice check higher than 20 hears the thing that made Woodsman go quiet.
Amelia Posted January 7, 2020 Posted January 7, 2020 Persephone swaps her Plant Control array over to the Emotion Control AP. She chooses "Hope," which counters Despair and Fear, and she doses The Woodsman with it. It's Indirect and Subtle, so he may not pick up on it and it may catch him flat-footed. If he wants to avoid it, here's her attack roll: 22, and if she hits and he wants to resist, it's a DC20 Will save. If there's an existing Despair or Fear based power effect she needs to counter, then here's her power check: 15.
Avenger Assembled Posted January 7, 2020 Author Posted January 7, 2020 All right - I'll say the Indirect adds +5 to the Notice check DC from Subtle, which makes it 25. He hits that automatically with Skill Mastery, so he's not flat-footed. 22 misses his to-hit DC of 24 - but Persephone is using Diplomacy so he's not automatically going to dodge. DC 20 Will save: 23!
Amelia Posted January 11, 2020 Posted January 11, 2020 Oh hey, I forgot, Persephone's Emotion Control has Secondary Effect, so one round later Riley needs to save again to resist the Hope.
Avenger Assembled Posted January 11, 2020 Author Posted January 11, 2020 Will save vs 20: 19 ... Riley would rather suffer than feel an unearned positive emotion! w/HP 20
Heritage Posted January 21, 2020 Posted January 21, 2020 Okay, finally caught up on my reading in this thread! Is it okay if I just have Torque drop down next to Cheval and Persephone?
Amelia Posted January 21, 2020 Posted January 21, 2020 Persephone's now got her Impervious Toughness and Light effects up, but not her Flight effect. She uses Extra Effort to power stunt a temporary Alternate Power feat on her Plant Control array: Damage 10 (Extras: Autofire, Range [Ranged, 10 100ft Increments, 1,000ft Max]; Flaws: Action [Full]; Feats: Accurate 3, Improved Critical 2, Indirect 3, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]) [30PP] She'll use it to attack the face on the wall. If she needs an attack roll, then she'll All-Out Attack for +2 Attack / -2 Defense and Power Attack for -2 Attack / +2 Damage, getting a 12 and then burning a Hero Point to re-roll and get a 29, and if that hits, provoking a DC27 Toughness save (plus any applicable Autofire bonuses). If she didn't need an attack roll to hit the wall, then the tradeoff feats don't apply, the Toughness save is DC25, and she didn't need to spend the HP. All of that is free actions except for the full action to use the Damage effect.
Recommended Posts