RocketLord Posted November 26, 2019 Posted November 26, 2019 OOC for this. @Shofet: Can I get a Notice check, for when the ruin comes into view?
Shofet Posted November 29, 2019 Posted November 29, 2019 Unfortunately, the Meta-Naut is not good at Notice Checks: 6.
RocketLord Posted November 29, 2019 Author Posted November 29, 2019 What a completely normal and uninteresting ruin!
RocketLord Posted November 29, 2019 Author Posted November 29, 2019 Incoming sneak attack vs. Meta-Naut: 16 That's a hit, so give me a DC18 TOU save after your IC post.
Shofet Posted November 29, 2019 Posted November 29, 2019 (edited) Phew! The Meta-Naut survives with a 23. As for an initiative roll, we got a 13! Edited November 29, 2019 by Shofet
RocketLord Posted November 29, 2019 Author Posted November 29, 2019 Justice initiative: 13 Enemy Initiative: 7 Posting order, putting Meta ahead of Justice. 13 - Meta-Naut - 2HP - Unharmed 13 - Justice - 1HP - Unharmed 7 - Unknown Attacker - Unharmed
Shofet Posted November 30, 2019 Posted November 30, 2019 (edited) The Meta-Naut is going to try and make another notice check to find this jerk. 10. Sigh. Spending a Hero Point. 2, which +10 = 12. Dangit. Edited November 30, 2019 by Shofet
RocketLord Posted December 2, 2019 Author Posted December 2, 2019 Opposed stealth: 24 Nope, not getting any closer to finding him. Give me an IC of what you do.
RocketLord Posted December 9, 2019 Author Posted December 9, 2019 (edited) Justice switches the MOD System to full Protection, for a total Toughness of +15, IDEA System to the Super-Senses and MOVE System to Impervious Toughness. Move action to drive closer, Notice check to try and spot the bad guy: 13 Not great! Opposed Stealth: 23 NOPE! Since Justice is on approach, the bad guy attacks her: 19 Its a hit, but can't penetrate Justice's Impervious Toughness! 2 IC posts coming, then Meta-Naut is up! Ruins are about 1000 feet away, if you want try to reach them, Justice will get there on her next post. 13 - Meta-Naut - 2HP - Unharmed 13 - Justice - 1HP - Unharmed 7 - Unknown Attacker - Unharmed Edited December 9, 2019 by RocketLord
Shofet Posted December 9, 2019 Posted December 9, 2019 The Meta-Naut will fly on forward for sure, but only about 450 feet which is her movement range at Flight 3. She's gonna take another notice check... 1. Yikes.
RocketLord Posted December 11, 2019 Author Posted December 11, 2019 (edited) Justice gets to the ruin and goes for another Notice: 22 And opposed Stealth: 13 We actually found them! Justice's out of actions, but now we can find them, at least! Four guys pop up per IC and attacks with bows: 3 vs Justice: 20 11 22 2 hits, which all fail against the Impervious Tou 1 vs Meta-Naut: 24, a hit, so give me a DC18 TOU save 13 - Meta-Naut - 2HP - Unharmed 13 - Justice - 1HP - Unharmed 7 - Attackers x4 - Unharmed Edited December 11, 2019 by RocketLord
Shofet Posted December 11, 2019 Posted December 11, 2019 (edited) Woof, that's a 13 on that toughness test. Rerolling with a hero point and... 26. Excellent! Now, she's going to try and attack one of these things with a grapple. And I rolled a 10! Nevermind. Edited December 11, 2019 by Shofet
RocketLord Posted December 13, 2019 Author Posted December 13, 2019 That's a miss, yeah! Justice switches MOVE System to Jump Jets and jumps up above, getting into melee with the one of the attackers, bringing out the Rocket Hammer! Attack: 9 Oof, missing too! The attacker near Justice backs away and fires and arrow at her, while one of the other attacks her as well: 21 14 One hit, one miss. The other two attackers go for Meta-Naut: 20 18 That's a couple of hits. DC18 TOU saves for the hits! Justice's TOU: 32 Nailed it. 13 - Meta-Naut - 1HP - Unharmed 13 - Justice - 1HP - Unharmed 7 - Attackers x4 - Unharmed
Shofet Posted December 13, 2019 Posted December 13, 2019 First toughness save: 20. Safe there. Next... 25. I am feeling really lucky. Now, to try and hit one of these jerks. Using a tachyonic blast... 26 to hit. That's a DC 21 Toughness save for the one that badmouthed her.
RocketLord Posted December 16, 2019 Author Posted December 16, 2019 That's a hit. TOU: 6 You take one out. Hit me with an IC and I'll follow up.
RocketLord Posted December 28, 2019 Author Posted December 28, 2019 Justice's up! Bringing down the hammer on the guy in front of her first: 23 TOU save: 17 vs DC27, he's out. Justice follows up with a Feint as Move Action, so -5, against the other guy: 21 Other guy's resist to that: 7 He's feinted alright. One attack at Meta-Naut: 15 One attack at Justice: 20 Hitting Justice, so TOU: 16 Missed by 2, so Justice is bruised 13 - Meta-Naut - 1HP - Unharmed 13 - Justice - 1HP - Bruise (x1) 7 - Attackers x4 - x2 Unharmed, x2 Knocked Out
Shofet Posted December 28, 2019 Posted December 28, 2019 The Meta-Naut will now blast the one who hit Justice with a 19. DC 21 Toughness again.
RocketLord Posted January 6, 2020 Author Posted January 6, 2020 (edited) TOU from the one attacked: 19 He's out. Justice jumps at the last one and switches Z-Space Arsenal to the Power Sword, and rockets swinging it at him: 29 A crit, so DC30 TOU save, which he can't possibly make, so the last one is out too. Combat's over. Edited January 6, 2020 by RocketLord
Shofet Posted January 10, 2020 Posted January 10, 2020 Alright, the Meta-Naut is using Healing 6 on Justice. +6 to a recovery check for our Henshin Hero.
RocketLord Posted January 14, 2020 Author Posted January 14, 2020 Recovery check: 14 And that's the bruise away.
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