Thevshi Posted March 19, 2020 Author Posted March 19, 2020 Well, Fearmaster finally gets to do something! He will pick his sorry self up off the ground and then hit Artificer with a Stun effect (rank 5). It is a perception range attack, so auto-hits. A DC 15 Wills save against the Stun for Artificer. This brings up: Round Six 28 Veronica Danger (unharmed) 4 HP 20 Ms. Thursday (unharmed) 4 HP 17 Octoman (unharmed, slowed) 4 HP 14 Chelone (unharmed, fatigued) 3 HP 12 Thunderbird (unharmed) 5 HP (Has Rank 10 Turtle Sell around him) 11 Goanna (bruised 2) 9 Rhinoceros (bruised 3, calmed) 8 Artificer (unharmed, fatigued) 0 HP (Will save vs Stun effect pending) 6 Fearmaster II (unharmed) Veronica's Gem Variable Pool: AF: Ranged 2; AF: Melee 2; Acrobatics 8 (up to +19) Veronica's Magic Pool: 1) Immunity: Fear (Extras: range to touch (+1), Burst Area (+1); Feats: Progression: Area +4 (125’ radius burst) [7 PP] 2) Blast 9 [18 PP]
Thevshi Posted March 19, 2020 Author Posted March 19, 2020 Veronica is going to move up around behind Artificer so she can see around the ice wall and blast Fearmaster. She gets a 17 on the first roll, so I will use one of her HP to reroll, getting a 24 this time, which hits Fearmaster. He has a DC 24 toughness save and gets a 11, yeah, will reroll (HP back to Veronica), getting a 15, but with the reroll that becomes a 25, so he is fine. Ms. Thursday is up! @Cubismo
Cubismo Posted March 19, 2020 Posted March 19, 2020 Not sure where Ms. Thursday would in relation to what side of Artificer's wall she would be on, but assuming she's on Goanna's side she's going teleport into Touch range with him, attack and immediately teleport back to where she was. Move Action: Using Teleport on Powers of Porrklubba Array to get into Touch range with Goanna. Free Action: Swapping to Strike + Dazzle on the Array. Standard Action: Attacking Goanna using All-Out and Power Attack on the linked Strike + Dazzle. Got a 17 so I'll burn a HP to re-roll into a 21. That's 32 Tough for the Strike and a 20 Ref for the initial Dazzle Auditory and 20 Fort for any subsequent attempts at recovering. Move Action: Using Turnabout on Teleport to trans-locate back to original position. Ending Conditions: Ms. Thursday is at 3 Defense.
Thevshi Posted March 19, 2020 Author Posted March 19, 2020 @Cubismo Cube, there is one problem. The last time Astrid used Porrklubba she had it on the Strike+Dazzle already (to strike the Rhino). So you cannot teleport without using the one array switch to change to that. If you want to fly over and hit him (she is on the opposite side of the ice wall in any event, I should probably do one of my maps here soon )
Cubismo Posted March 19, 2020 Posted March 19, 2020 Whoops! Well with that being the case I suppose I'll use Extra Effort to surge for another move action so I can teleport out of the away after attacking Goanna with Strike. So things should now play out as so: Move Action: Using Flight on Device to get into Touch range with Goanna. Standard Action: Attacking Goanna using All-Out and Power Attack on the linked Strike + Dazzle. Got a 17 so I'll burn a HP to re-roll into a 21. That's 32 Tough for the Strike and a 20 Ref for the initial Dazzle Auditory and 20 Fort for any subsequent attempts at recovering. Free Action: Switching to Teleport on the Array. (Extra Effort) Move Action: Using Extra Effort surge to Teleport to about 500 Ft away from Goanna. Ending Conditions: Ms. Thursday is at 3 Defense and is fatigued. I'll make the edits in the IC.
Dr Archeville Posted March 20, 2020 Posted March 20, 2020 Artificer's Will save vs. Fear Master's Stun 1d20+6: 9 [1d20=3] That fails by 6, so Artificer is stunned. (Unless he's still getting the +4 bonus from Astrid's headphones, in which case he got a 13, which fails by 2, so he'd just be dazed.)
Thevshi Posted March 20, 2020 Author Posted March 20, 2020 Goanna gets a 33 on his toughness save, so he is fine there. And he gets a 22 on the Reflex save to avoid the Dazzle. That brings up Octoman. You get a new Fort save Grumble, at +1 this time. @Grumblefloof
Amelia Posted March 24, 2020 Posted March 24, 2020 (edited) I just realized that Octoman has Immunity to poison, so Goanna's venom doesn't affect him. Unless you want to give him a Hero Point and override that Immunity in this instance? Octoman (2HP) Move Action: Move to touch-range with Fear-Master, in front of Artificer. Free Action: Swap Octopus Power array to Paralyze. Standard Action: Attack Fear-Master with the Paralyze effect. All-Out Attack for +2 Attack / -2 Defense, +10 Attack. Attack roll: 14. Ugh. That doesn't even hit his flat-footed Defense. Reaction: Burn a Hero Point for a re-roll. Attack roll (HP re-roll): 28. That's an 18 on the die, which is a critical for this attack. That's a DC23 Fortitude save against Paralyze for Fear-Master. Edited March 24, 2020 by Grumblefloof
Thevshi Posted March 24, 2020 Author Posted March 24, 2020 Ah, missed that, nah, we will just go with it not effect him (I will correct my tracker). As for a feint, your move action would need to be to move somewhere that you can target Fearmaster II, as the ice wall is between you and him currently (Artificer is standing at one end of the wall, so exposed to Fearmaster II).
Amelia Posted March 24, 2020 Posted March 24, 2020 Ah, I misunderstood. I thought Fear-Master, Octoman, and Artificer were on one side of the wall, and Goanna was on the other. I'll edit to remove the feint and include the move.
Thevshi Posted March 24, 2020 Author Posted March 24, 2020 No worries. I really need to draw a diagram of the fight
Thevshi Posted March 25, 2020 Author Posted March 25, 2020 Man, Fearmaster is a terrible build, I should have completely rebuilt him He is paralyzed after only getting a 13 on his Fort save.
Thevshi Posted March 27, 2020 Author Posted March 27, 2020 As discussed in chat, Chelone is holding her action for the time being. So @KnightDiscipleThunderbird is up!
KnightDisciple Posted March 29, 2020 Posted March 29, 2020 So I burn an HP to avoid Fatigue. Free Action: All Out Attack 5 (Defense Bonus is now +9, Attack is +13), and Power Attack 5 (DC for Lightning is now 32, Attack back to +8) Move Action: Move laterally to get a better shot at Fear Master. Staying 60 feet in the air. Standard Action: Ranged attack with Lightning. 14. Gonna use an HP to reroll (if 14 somehow hits, ignore). 17, which becomes 27 with reroll (9 becomes 19). DC 32 Toughness Save.
Thevshi Posted March 29, 2020 Author Posted March 29, 2020 Fearmaster only gets a 15 on his toughness save, so he goes down. @KnightDisciple Also, I don't think you need that reroll, as Fearmaster was paralyzed, and thus pretty helpless (ie flat-footed).
Thevshi Posted March 29, 2020 Author Posted March 29, 2020 Okay, Goanna is going to move over to where Octoman is and just attack him, getting a 14 on his attack roll so he misses badly. Artificer is still dazed, but on what would have been Fearmaster’s turn gets another Will save against DC 15, with a +1 this time. @Dr Archeville This brings up: Round Seven 28 Veronica Danger (unharmed) 4 HP 20 Ms. Thursday (unharmed) 3 HP 17 Octoman (unharmed) 4 HP 14 Chelone (unharmed, fatigued) 3 HP 12 Thunderbird (unharmed) 4 HP (Has Rank 10 Turtle Sell around him) 11 Goanna (bruised 2) 9 Rhinoceros (bruised 3, calmed) 8 Artificer (unharmed) 0 HP Veronica’s Gem Variable Pool: AF: Ranged 2; AF: Melee 2; Acrobatics 8 (up to +19) Veronica Magic Pool: 1) Immunity: Fear (Extras: range to touch (+1), Burst Area (+1); Feats: Progression: Area +4 (125’ radius burst) [7 PP] 2) Blast 9 [18 PP]
Dr Archeville Posted March 29, 2020 Posted March 29, 2020 Artificer's will save, with +1 and also +4 from headphone 1d20+11: 26 [1d20=15] \m/...(>.<)…\m/
Thevshi Posted March 29, 2020 Author Posted March 29, 2020 Veronica will fire a mystical blast at Goanna (-4 because he is in melee with Octoman). First roll is a 8 so I will use HP to reroll, getting a 16 which gets increased to 26, for a DC 24 toughness save for Goanna, which he easily passes with a 25. @Cubismo Ms. Thursday is up!
Cubismo Posted March 29, 2020 Posted March 29, 2020 Reaction: Sacrificing another HP to remove Fatigue condition. Move Action: Using Flight on Porrklubba Device to move around 420 Ft. closer to Goanna. Reaction: Spending another HP add Snare 8 (Feats: Accurate 2, Improved Critical 1 [19-20], Precise Shot 1) onto the Powers of Porrklubba Array. Free Action: Switching from Teleport to the new Snare Power on the Array. Standard Action: Attacking Goanna: 1d20+12 27 using All-Out and Power Attack on the Snare. That's a 23 Ref for the Snare. Ending Conditions: Ms. Thursday's Defense is now at 3.
Thevshi Posted March 29, 2020 Author Posted March 29, 2020 Goanna gets a 20 on his reflex save, so is entangled. @Grumblefloof Octoman is up!
Amelia Posted March 31, 2020 Posted March 31, 2020 Octoman (1HP) Move Action: Octoman Feints Goanna. He takes the -5 to do it as a move action and takes 10 with Skill Mastery to get a total of 22. If Goanna loses, he's flat-footed against Octoman's next attack. Free Action: Switch the Octopus Power array back to the Dazzle effect. Standard Action: Octoman sprays ink at Goanna. He'll All-Out Attack for +2 Attack / -2 Defense and Power Attack for -2 Attack / +2 Damage. Attack roll: 12. I don't think that hits even Goanna's flat-footed Defense. But if it does (he's Entangled, maybe that closes the gap?), then it's a DC20 Reflex save, or else Goanna is Blind and olfactorily dazzled.
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