Dr Archeville Posted February 21, 2020 Posted February 21, 2020 Starting Conditions: Undamaged, 1 HP, fatigued (-2 Str, -2 Dex, -1 attack, -1 defense), will be exhausted at start of round. Reaction: Spend HP to nix exhaustion, remaining fatigued. Free Action: Yell at Aquaria. Full Action: Use "Cursed Clawing Hand" ray again. 1d20+6: 17 [1d20=11] If that hits, Harbinger needs to make a DC 19 Fort save vs. the Drain Constitution effect, then a DC 24 Fort save vs. the Damage effect. Ending Conditions: Undamaged, 0 HP, fatigued.
Avenger Assembled Posted February 23, 2020 Author Posted February 23, 2020 That's a miss! I'm gonna pause our combat till the group inside actually comes out with an IC post. Once you guys do, roll initiative.
Amelia Posted February 23, 2020 Posted February 23, 2020 Octoman's Initiative: 26. Octoman had the most recent IC post inside, particularly in the "let's go outside" conversation, until just a few minutes ago, so I was trying to let Tiff and Fox respond before posting again.
Avenger Assembled Posted February 28, 2020 Author Posted February 28, 2020 Wraith: 27 Sea Devil: 27 Octoman: 26 Artificer: 19 Miss Grue: 17 Harbringer: 17, bruised x3 Theodora: 17 Dalekos: 15, bruised, staggered Okay, @Fox, Wraith is up - coming out just to see the fight between Dalekos and the Harbringer, downed Atlantean and Deep Ones floating about, and Aquaria opening up a portal for the Atlantean kid and his semi-unconscious sister? Hard to tell with all the bits.
Fox Posted February 29, 2020 Posted February 29, 2020 Wraith will....not do much! She'll play escort, and she'll interpose for any attacks that get aimed the Atlantean prisoners' way.
Avenger Assembled Posted March 1, 2020 Author Posted March 1, 2020 Sea Devil: Sea Devil tries another way of getting Artificer and his sister out of harm's way: Trip 12 (The Father's Ocean; Extra: Area [General, Cone], Knockback, Flaw: Range [Touch], PFs: Affects Insubstantial 2, Improved Trip, Indirect 2) {27/28} OK, that's a DC 22 Reflex save to mitigate/avoid the effects. After that, a save vs. the check 15 = sigh! Well at least you know I'm not fudging my rolls! Avoid that w/Dex, plz, and don't forget the fatigue penalty.
Dr Archeville Posted March 1, 2020 Posted March 1, 2020 With the fatigue penalties, Artificer's got a total Reflex save of +2. So he could make it with a Nat 20! 1d20+2: 15 [1d20=13] That is not a Nat 20. And the Dex check (with fatigue penalty) 1d20: 18 [1d20=18] Victory!
Avenger Assembled Posted March 1, 2020 Author Posted March 1, 2020 Okay, @Fox, you can make an IC post for Wraith if you want to have her respond to what's going on, or we can move down to @Grumblefloof.
Amelia Posted March 7, 2020 Posted March 7, 2020 Octoman Move Action: He Taunts Sea Devil. He'll take 10 with Skill Mastery to get 30 on his Bluff check. If he wins, she's Shaken for 1 round (-2 to every roll). Standard Action: He Charges at Sea Devil with an unarmed attack. His Swimming can launch him 250 feet with a single move action. He'll All-Out Attack and Power Attack for +2/-2 each. Attack roll: 30. If that hits, then it's a DC27 Toughness check, nonlethal damage. All-Out Attacking and Charging puts him at -4 Defense (+6 / DC16) until his next action.
Fox Posted March 17, 2020 Posted March 17, 2020 Just realized that it may not have been clear - I edited Wraith's action into her most recent IC post back on the 28th.
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