angrydurf Posted February 9, 2020 Posted February 9, 2020 Character NamePower Level: 8 (180PP/180PP)Unspent Power Points: 0 All PP must be spent at character creation but unspent points may accrue during play.Trade-Offs: -5 Attack / +5 Damage, -5 Defense / +5 Toughness Spoiler In Brief: 1-2 sentences which sum up the whole character. Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc. Theme: (Optional) A theme song for the character. Alternate Identity: ??? (Public) or (Secret)Birthplace: Residence: (Optional) Where the character normally resides / lives.Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere.Occupation:Affiliations: People and/or groups you work with.Family: Close or otherwise significant relatives. Description:Age: ??? (DoB: Year [Optionally, Day & Month])Apparent Age: If applicable. Gender:Ethnicity: Caucasian, Asian, Atlantean, Etc.Height:Weight:Eyes:Hair: (Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.) History: (Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications:Name: DescriptionAbilities: 6 + 4 + 6 + 0 + 0 + 4 = 20PP Strength: 16/26/36 (+3/+8/+13) Dexterity: 14 (+2) Constitution: 16/20 (+3/+5) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 14 (+2)Combat: 2 + 6 = 8PP Initiative: +2 Attack: +3 Melee, +1 Ranged (+1 BAB +2 Melee Focus) Defense: +3 (+3 Base, +0 Dodge Focus), +1 Flat-Footed Grapple: +6/+23 Knockback: -1/-11/-24(bracing)Saving Throws: 3 + 0 + 4 = 7PP Toughness: +3/+13 (+3/5 Con, +8(impervious) ) Fortitude: +6/+8 (+3/+5 Con, +3) Reflex: +2 (+2 Dex, +0) Will: +4 (+0 Wis, +4) (+8 Fear)Skills: 48R =12PP Bluff 3 (+5/+9 Attractive) Climb 2 (+10) Craft: Artistic 4 (+4) Diplomacy 0 (+2/+6 Attractive) Gather Information 2 (+5/+10 Cool) Intimidate 7 (+10/+15 Cool) Knowledge: Pop Culture 5 (+5) Knowledge: Streetwise 10 (+10) Notice 10 (+10) Stealth 3 (+5) Swim 2 (+10) Feats: 21PP All Out Attack Attack Focus Melee 2 Attractive Cool(Gather Information) Cool(Intimidate) Defensive Attack Fast Demoralize Fast Startle Improved Block Improved Grab Improved Grapple Improved Pin Interpose Lionheart Luck 2 Power Attack Startle Takedown Attack 2 Equipment: 0PP = 0EP (1 rank of the Equipment Feat = 5 'Equipment Points') Name (Power breakdown, if applicable) [XEP] Powers: 112 = 112PP Container 16 (Steel Form; Active Container 80PP; Extras: Action(Reaction), Duration(Continuous)) [112PP] (Mutation, Metal) Density 3 (Living Steel; +6 STR +1 Toughness +1 Impervious +1 Immovable +1 Super Strength; Extras: Duration(Continuous), Flaws: Duration(Permanent), Feats: buoyant) [10PP] Enhanced Constitution 2 (Durability;) [2PP] Enhanced Strength 10 (Strength of Steel;) [10PP] Growth 2 (+1ft height, +4 Str +2 Con ; Extras: Duration(Continuous), Flaws: Duration(Permanent)) [6PP] Immunity 7(Environmental cold, heat, pressure, vacuum, radiation, critical hits 2;) [7PP] Leaping 4 (x25, Running Long 450', Standing Long 225' High 112';) [4PP] Protection 7 (Steel Skin; Extras: Impervious, Reflective 2, Drawbacks: Noticeable-1) [27PP] Super Strength 6 (Feats: Bracing, Groundstrike) [14PP] Power Totals Spoiler Protection 8 Impervious 8 Reflective 7 Immoveable 1 or 14(bracing) Super Strength 7 (Str 71 LL 64 t ML 125t HL 200t Max 400t P/D 1,000t HL Example 747, Fishing trawler) Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 18/28 Toughness Damage Totals: Abilities (20) + Combat (8) + Saving Throws (7) + Skills (12) + Feats (21) + Powers (112) - Drawbacks (0) = 180/180
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