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WIP - Working Name Steel


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Character Name
Power Level: 8 (180PP/180PP)
Unspent Power Points: 0 All PP must be spent at character creation but unspent points may accrue during play.
Trade-Offs: -5 Attack / +5 Damage, -5 Defense / +5 Toughness

 

Spoiler

 

In Brief: 1-2 sentences which sum up the whole character.

Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc.

Theme: (Optional) A theme song for the character.

 

Alternate Identity: ??? (Public) or (Secret)
Birthplace:

Residence: (Optional) Where the character normally resides / lives.
Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere.
Occupation:
Affiliations: People and/or groups you work with.
Family: Close or otherwise significant relatives.

 

Description:
Age: ??? (DoB: Year [Optionally, Day & Month])
Apparent Age: If applicable.
Gender
:
Ethnicity: Caucasian, Asian, Atlantean, Etc.
Height:
Weight:
Eyes:
Hair:

(Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.)

 

History:
(Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.)

 

Personality & Motivation:
(Describe why they do what they do here.)

 

Powers & Tactics:
(In-character descriptions of how they do what they do.)

 

Power Descriptions:
(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.)

 

 

Complications:
Name: Description

Abilities: 6 + 4 + 6 + 0 + 0 + 4 = 20PP
Strength: 16/26/36 (+3/+8/+13)
Dexterity: 14 (+2)
Constitution: 16/20 (+3/+5)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 14 (+2)


Combat: 2 + 6 = 8PP
Initiative: +2
Attack: +3 Melee, +1 Ranged (+1 BAB +2 Melee Focus)
Defense: +3 (+3 Base, +0 Dodge Focus), +1 Flat-Footed

Grapple: +6/+23
Knockback: -1/-11/-24(bracing)


Saving Throws: 3 + 0  + 4 = 7PP
Toughness: +3/+13 (+3/5 Con, +8(impervious) )
Fortitude: +6/+8 (+3/+5 Con, +3)
Reflex: +2 (+2 Dex, +0)
Will: +4 (+0 Wis, +4) (+8 Fear)


Skills: 48R =12PP
Bluff 3 (+5/+9 Attractive)

Climb 2 (+10)

Craft: Artistic 4 (+4)

Diplomacy 0 (+2/+6 Attractive)

Gather Information 2 (+5/+10 Cool)

Intimidate 7 (+10/+15 Cool)

Knowledge: Pop Culture 5 (+5)

Knowledge: Streetwise 10 (+10)

Notice 10 (+10)

Stealth 3 (+5)

Swim 2 (+10)

 


Feats: 21PP

All Out Attack

Attack Focus Melee 2 

Attractive

Cool(Gather Information)

Cool(Intimidate)

Defensive Attack

Fast Demoralize

Fast Startle

Improved Block

Improved Grab

Improved Grapple

Improved Pin

Interpose

Lionheart 

Luck 2

Power Attack

Startle

Takedown Attack 2

 

Equipment: 0PP = 0EP (1 rank of the Equipment Feat = 5 'Equipment Points')

  • Name (Power breakdown, if applicable) [XEP]



Powers: 112 = 112PP

 

Container 16 (Steel Form; Active Container 80PP; Extras: Action(Reaction), Duration(Continuous)[112PP] (Mutation, Metal)

  • Density 3 (Living Steel; +6 STR +1 Toughness +1 Impervious +1 Immovable +1 Super Strength; Extras: Duration(Continuous), Flaws: Duration(Permanent),  Feats: buoyant[10PP]
  • Enhanced Constitution 2 (Durability;[2PP]
  • Enhanced Strength  10 (Strength of Steel;[10PP]
  • Growth 2 (+1ft height, +4 Str +2 Con ; Extras: Duration(Continuous), Flaws: Duration(Permanent)[6PP]
  • Immunity 7(Environmental cold, heat, pressure, vacuum, radiation, critical hits 2;[7PP]
  • Leaping 4 (x25, Running Long 450', Standing Long 225'  High 112';[4PP]
  • Protection 7 (Steel Skin; Extras: Impervious, Reflective 2,  Drawbacks: Noticeable-1[27PP]
  • Super Strength 6 (Feats: Bracing, Groundstrike[14PP]

 

Power Totals

Spoiler

Protection 8

Impervious 8

Reflective 7

Immoveable 1 or 14(bracing)

Super Strength 7 (Str 71 LL 64 t ML 125t HL 200t Max 400t P/D 1,000t  HL Example 747, Fishing trawler)

 


Drawbacks: (-0) + (-0) = -0PP

 

 




DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 18/28 Toughness                Damage

 

 

Totals: Abilities (20) + Combat (8) + Saving Throws (7) + Skills (12) + Feats (21) + Powers (112) - Drawbacks (0) = 180/180

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