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Well, let's see if you do! These guys are minions, so I'll just roll for their initiative once: 18

Since Spectre has the higher score bonus, she gets to go first.

These guys are admittedly pushovers, but I'll be shifting others in as we get to them.

 

@Darksider42: That's a hit, and I'm guessing you're using your Phase Touch power? The 4 baddies are all in a line, which one do you go for?

In any case, rolling Toughness for one: 5

Since he's a Minion, that's the first one down.

 

The other three starts shooting, 2 aiming at Spectre, one at Knight of Earth: 14 13 13

Surprising no one, they all miss!

 

Now, its @Wyverntamer's turn: Tell me what power you use here, make any necessary rolls if you attack, and write an IC post about what you do, then, as the GM, I'll write what happens after rolling any saves, but feel free to be as descriptive as you otherwise want to be.

 

18 - Spectre - 1HP - Unharmed

18 - Goons x4 - 3x Unharmed, 1x KO

8 - Knight of Earth - 4HP - Unharmed

Edited by RocketLord
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Opposed roll to Taunt: 18

He's demoralized!

 

And that's a hit. With your Autofire extra at just one target, that's +3 to DC, so a DC28 TOU save for the bad guy: 30

He makes it, no damage.

 

Give me an IC, and I'll follow up with the enemy's actions.

 

20 - Villain - Unharmed, Shaken (-2ATK/Checks, 1 round)

18 - Spectre - 1HP - Unharmed

8 - Knight of Earth - 4HP - Unharmed

Edited by RocketLord
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Alright, 4 thugs appear. Initiative: 16

 

2 attacks vs each: 

Knight: 25 8, a hit and a miss, give me a DC24 TOU save

Spectre: 15 12

 

The surroundings have started to move and will start creating a number of hazards, as described IC. It will hinder your movement.

 

The thugs are up on 5 story building about 100 feet from your current position.

 

16 - 4x Thugs - Unharmed

8 - Knight of Earth - 4HP - Bruise (x1)

7 - Spectre - 1HP - Unharmed

Edited by RocketLord
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