RocketLord Posted February 25, 2020 Share Posted February 25, 2020 OOC for this. @Darksider42, @Wyverntamer Give me an IC opening, then let's start with an Initiative roll from each of you Link to comment
RocketLord Posted February 25, 2020 Author Share Posted February 25, 2020 Gym teacher identity left vague until I find out who the current gym teacher is, seems my info was outdated there. Link to comment
Wyverntamer Posted February 25, 2020 Share Posted February 25, 2020 Roll for initiative: 8... not starting first then? Link to comment
Darksider42 Posted February 25, 2020 Share Posted February 25, 2020 (edited) Initiative Roll for Spectre: 18 EDIT: Guess I'm going first then. 16 to hit? Edited February 26, 2020 by Darksider42 Link to comment
RocketLord Posted February 26, 2020 Author Share Posted February 26, 2020 (edited) Well, let's see if you do! These guys are minions, so I'll just roll for their initiative once: 18 Since Spectre has the higher score bonus, she gets to go first. These guys are admittedly pushovers, but I'll be shifting others in as we get to them. @Darksider42: That's a hit, and I'm guessing you're using your Phase Touch power? The 4 baddies are all in a line, which one do you go for? In any case, rolling Toughness for one: 5 Since he's a Minion, that's the first one down. The other three starts shooting, 2 aiming at Spectre, one at Knight of Earth: 14 13 13 Surprising no one, they all miss! Now, its @Wyverntamer's turn: Tell me what power you use here, make any necessary rolls if you attack, and write an IC post about what you do, then, as the GM, I'll write what happens after rolling any saves, but feel free to be as descriptive as you otherwise want to be. 18 - Spectre - 1HP - Unharmed 18 - Goons x4 - 3x Unharmed, 1x KO 8 - Knight of Earth - 4HP - Unharmed Edited February 26, 2020 by RocketLord Link to comment
Wyverntamer Posted February 26, 2020 Share Posted February 26, 2020 Multi-targeted blast on the three unharmed goons: 18, 21, 24 Link to comment
RocketLord Posted February 26, 2020 Author Share Posted February 26, 2020 All hits, rolling TOU saves that they can't make, but eh: 17 11 12 All failed, that takes out the rest of the goons. Give me an IC, and I'll follow up with a GM post and some more trouble. 18 - Spectre - 1HP - Unharmed 18 - Goons x4 - 3x Unharmed, 1x KO 8 - Knight of Earth - 4HP - Unharmed Link to comment
RocketLord Posted February 26, 2020 Author Share Posted February 26, 2020 A new challenger appears. Initiative: 20 The new arrival gets to act first this turn, and he goes straight for Knight of Earth with a Strike: 10 And misses spectacularly. @Darksider42, you're up 20 - Villain - Unharmed 18 - Spectre - 1HP - Unharmed 8 - Knight of Earth - 4HP - Unharmed Link to comment
Darksider42 Posted February 26, 2020 Share Posted February 26, 2020 Spectre is gonna Taunt the big armoured dude. Her result is a 25. If that is enough, he is Shaken Link to comment
Wyverntamer Posted February 27, 2020 Share Posted February 27, 2020 My turn now, right? Going to blast him from the side, let's hope this is enough. The blast result is 24, if that is enough, a clump of earth will shoot into him from the side. Link to comment
RocketLord Posted February 27, 2020 Author Share Posted February 27, 2020 (edited) Opposed roll to Taunt: 18 He's demoralized! And that's a hit. With your Autofire extra at just one target, that's +3 to DC, so a DC28 TOU save for the bad guy: 30 He makes it, no damage. Give me an IC, and I'll follow up with the enemy's actions. 20 - Villain - Unharmed, Shaken (-2ATK/Checks, 1 round) 18 - Spectre - 1HP - Unharmed 8 - Knight of Earth - 4HP - Unharmed Edited March 2, 2020 by RocketLord Link to comment
RocketLord Posted March 2, 2020 Author Share Posted March 2, 2020 (edited) The bad guy runs to Knight of Earth and does a punch: 24 That's a hit, @Wyverntamer: Give me a DC27 TOU save. Then @Darksider42 is up 20 - Villain - Unharmed 18 - Spectre - 1HP - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1), Daze Edited March 2, 2020 by RocketLord Link to comment
RocketLord Posted March 2, 2020 Author Share Posted March 2, 2020 Fail by 9, that's a Bruise and a Daze, meaning you can't act on your next turn. Still, do an IC of what happens after Darksider's posts. Link to comment
Darksider42 Posted March 3, 2020 Share Posted March 3, 2020 Spectre gonna teleport right up to him and go for the Phase Strike on the Tin Can Roll: 28 If it hits thats a 24 Toughness check and that thing has Penetrating 9 on it. Link to comment
RocketLord Posted March 9, 2020 Author Share Posted March 9, 2020 (edited) That's a hit, rolling TOU: 14 Wow, that's a bad roll. Alright, the villain's Staggered and Dazed. Deal damage again and it'll go down. @Darksider42, you're up. 20 - Villain - Staggered, Dazed (until next turn) 18 - Spectre - 1HP - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) Edited March 9, 2020 by RocketLord Link to comment
Darksider42 Posted March 9, 2020 Share Posted March 9, 2020 Spectre will hold her action and see if Knight can take him down. If not she'll make an attack. Link to comment
Wyverntamer Posted March 9, 2020 Share Posted March 9, 2020 (edited) Attack with a stone weapon: 22 Also, a 25 toughness save is needed. Edited March 9, 2020 by Wyverntamer Link to comment
RocketLord Posted March 9, 2020 Author Share Posted March 9, 2020 TOU: 26 Still standing Link to comment
Darksider42 Posted March 10, 2020 Share Posted March 10, 2020 Spectre will attack then22 to hit, same toughness as before. Link to comment
RocketLord Posted March 10, 2020 Author Share Posted March 10, 2020 That's a hit, and rolling TOU: 15 Max takes down the villain and pisses off Armstrong a bit more. Link to comment
RocketLord Posted March 10, 2020 Author Share Posted March 10, 2020 (edited) New initiative order: 8 - Knight of Earth - 4HP - Bruise (x1) 7 - Spectre - 1HP - Unharmed Gonna bring in the next challenge after a post from each of you. Edited March 10, 2020 by RocketLord Link to comment
RocketLord Posted March 13, 2020 Author Share Posted March 13, 2020 (edited) Alright, 4 thugs appear. Initiative: 16 2 attacks vs each: Knight: 25 8, a hit and a miss, give me a DC24 TOU save Spectre: 15 12 The surroundings have started to move and will start creating a number of hazards, as described IC. It will hinder your movement. The thugs are up on 5 story building about 100 feet from your current position. 16 - 4x Thugs - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) 7 - Spectre - 1HP - Unharmed Edited March 13, 2020 by RocketLord Link to comment
Wyverntamer Posted March 13, 2020 Share Posted March 13, 2020 23 Well, that's nasty, second time this fight, and another bruise to Ivy. Link to comment
RocketLord Posted March 19, 2020 Author Share Posted March 19, 2020 @Darksider42, you're up Link to comment
Recommended Posts