Darksider42 Posted March 19, 2020 Posted March 19, 2020 Sorry, I was not aware I was up. I'll just have Spectre taunt the bad guys. Result: 16
RocketLord Posted March 20, 2020 Author Posted March 20, 2020 (edited) Sense motive x4: 16 10 23 20 You got one of them taunted. @Wyverntamer: All four shoot at the walls, give me 4 DC22 TOU saves for the wall. The Wall uses its rank as its Toughness bonus. 16 - 4x Thugs - Unharmed, 1x Shaken 8 - Knight of Earth - 4HP - Bruise (x1) - Wall TOU+10 - Unharmed 7 - Spectre - 1HP - Unharmed Edited March 20, 2020 by RocketLord
Wyverntamer Posted March 20, 2020 Posted March 20, 2020 28, 11, 25, 19. That's... Okay, I don't know how toughness works for objects.
RocketLord Posted March 21, 2020 Author Posted March 21, 2020 That's why I did that attack, to help you learn it, since a good use of Create Object is walls, just like you did! You'll want to look at the Damaging Objects section at page 166 in the core book. Basically, objects only take lethal damage, not the non-lethal that's normally used. Like with characters, they can take Injuries, which gives -1 to further saves, become Disabled, which means equipment no longer functions and walls have holes or, when Dying, its completely destroyed. So, your 28 and 25 passes the save. The 11 fails by 11, which, as per house rules, means it is Disabled, and there's now holes in it! The 19 is an injury, so -1 to further rolls, but further attacks might get through the holes! You can use Create Object to create new walls, of course! Or repair the old ones! 16 - 4x Thugs - Unharmed, 1x Shaken 8 - Knight of Earth - 4HP - Bruise (x1) - Wall TOU+10 - Disabled, Injury (x1) 7 - Spectre - 1HP - Unharmed
Darksider42 Posted March 25, 2020 Posted March 25, 2020 Spectre is gonna teleport behind them and attack one of them. Attack Roll with Phase Touch: 22 TOU DC 24
RocketLord Posted March 26, 2020 Author Posted March 26, 2020 That's a hit. TOU: 17 That's a Bruise and a Daze for one of them, give me an IC. 16 - Thug 1 - Bruise (x1), Dazed 16 - Thug 2 - Unharmed 16 - Thug 3 - Unharmed 16 - Thug 4 - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) - Wall TOU+10 - Disabled, Injury (x1) 7 - Spectre - 1HP - Unharmed
RocketLord Posted March 27, 2020 Author Posted March 27, 2020 Alright, now Max is up close, all three thugs turn to her and shoot: 24 16 16 That's one hit, give me a DC22 TOU save. The last thug recovers from bruised. @Wyverntamer is up 16 - Thug 1 - Bruise (x1) 16 - Thug 2 - Unharmed 16 - Thug 3 - Unharmed 16 - Thug 4 - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) - Wall TOU+10 - Unharmed 7 - Spectre - 1HP - Unharmed
Wyverntamer Posted March 28, 2020 Posted March 28, 2020 Autofire blast on all four thugs (I could do that, right?): 24, 7, 16, 14 TOU DC 25
RocketLord Posted March 29, 2020 Author Posted March 29, 2020 Yep. There's a bit between them, so you'll be going through 3 5-foot squares to hit them all, meaning a -3 penalty to each shot. I'll do them in order of Thug 1 to 4. The first attack hits, the rest miss. Good tactic, unlucky rolls. TOU from Thug 1: 12 Fail by 13, so he's Staggered and Dazed, which means any further damage will KO him. @Wyverntamer give me an IC. @Darksider42, you're up. 16 - Thug 1 - Bruise (x1), Staggered, Dazed 16 - Thug 2 - Unharmed 16 - Thug 3 - Unharmed 16 - Thug 4 - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) - Wall TOU+10 - Unharmed 7 - Spectre - 1HP - Unharmed
Darksider42 Posted March 30, 2020 Posted March 30, 2020 Toughness check: 13 Well, Max isn't gonna give Armstrong the Satisfaction of hurting her, so Reroll! 23. Pass She gonna give the daze hologram a hit. 30
RocketLord Posted March 31, 2020 Author Posted March 31, 2020 That's a hit, TOU: 11 He's out. Give me an IC. 16 - Thug 1 - KO 16 - Thug 2 - Unharmed 16 - Thug 3 - Unharmed 16 - Thug 4 - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) - Wall TOU+10 - Unharmed 7 - Spectre - 0HP - Unharmed
RocketLord Posted April 1, 2020 Author Posted April 1, 2020 All 3 fire at Spectre, since she's all up and close and dangerous: 20 10 97 Well, they all suck. @Wyverntamer, you're up.
Wyverntamer Posted April 1, 2020 Posted April 1, 2020 Ivy is just going to repeat the trick that is successful, no point in fixing what isn't broken, is there? 26 8 (nat1) 12 Well, good, not so good and a miss
RocketLord Posted April 2, 2020 Author Posted April 2, 2020 (edited) 26 hits, rest miss. TOU vs. DC25: 25 Just makes it. Give me an IC. Edited April 2, 2020 by RocketLord
Darksider42 Posted April 5, 2020 Posted April 5, 2020 Spectre is gonna take a different tactic to try and make two of these mooks with Redirect. She got a 24. Might also try phasing while doing that because that would be cool.
RocketLord Posted April 6, 2020 Author Posted April 6, 2020 (edited) Sense motive: 9 Nope, redirected to Thug 2: 14 And missing his friend! Give me an IC. Edited April 6, 2020 by RocketLord
RocketLord Posted April 8, 2020 Author Posted April 8, 2020 (edited) Alright, Thug 2 aids Thug 3: 8, and fails at that. Then, Thug 4 tries tries to aid Thug 3, then: 27. Well. That succeeds. Thug 3 attacks Spectre with +2 from aid: 27 That's a hit, give me a DC22 TOU save. And @Wyverntamer is up. 16 - Thug 1 - KO 16 - Thug 2 - Unharmed 16 - Thug 3 - Unharmed 16 - Thug 4 - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) - Wall TOU+10 - Unharmed 7 - Spectre - 0HP - Unharmed Edited April 8, 2020 by RocketLord
Darksider42 Posted April 8, 2020 Posted April 8, 2020 Spectre is currently Insubstantial. The attack just goes through her and requires no TOU save.
Wyverntamer Posted April 8, 2020 Posted April 8, 2020 (edited) Ivy is using a spear shaped from earth, let's see if the rolls are better this time. Melee attack thug 3: 23 That's good, right? If it hits it is a TOU 25 save. Edited April 8, 2020 by Wyverntamer
RocketLord Posted April 10, 2020 Author Posted April 10, 2020 That's a hit, yeah. TOU: 10, fail by 15, which means KO. @Darksider42, you're up 16 - Thug 1 - KO 16 - Thug 2 - Unharmed 16 - Thug 3 - KO 16 - Thug 4 - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) - Wall TOU+10 - Unharmed 7 - Spectre - 0HP - Unharmed
Darksider42 Posted April 13, 2020 Posted April 13, 2020 Spectre is gonna give the mooks another tauntin' Result is a 27
RocketLord Posted April 14, 2020 Author Posted April 14, 2020 (edited) Well, you can only taunt one of them at once, but rolling for Thug 2, cus just because: 11, not even close. Both turn to Knight of Earth and fire: 11 17, and both miss. 16 - Thug 1 - KO 16 - Thug 2 - Unharmed, Shaken (-2 to atk & checks) 16 - Thug 3 - KO 16 - Thug 4 - Unharmed 8 - Knight of Earth - 4HP - Bruise (x1) - Wall TOU+10 - Unharmed 7 - Spectre - 0HP - Unharmed Edited April 14, 2020 by RocketLord
Wyverntamer Posted April 14, 2020 Posted April 14, 2020 Blast on Thug 2: 30 (nat20) That hits, right?
RocketLord Posted April 15, 2020 Author Posted April 15, 2020 Yes, that hits. Since its a natural 20, its a critical hit, which, using our house rules, gives you a few options: Quote Critical Hits: A critical hit (defined as a roll of a natural 20 on an attack, which would have hit the target's Defense even were it not a natural 20) can have one of the following 3 effects, chosen by the player when the critical hit is rolled: Increased Effect: The critical hit increases the difficulty to resist the attack's effect by +5. Added Effect: The critical hit adds another effect onto the attack, but its effective rank is 0, so the saving throw DC is just the base value (15 for Damage, 10 for other attack powers). The added effect can be anything the player can reasonably describe and justify as adjunct to the original effect: Nauseate or Stun (useful for all sorts of "gut checks," blows to the head or vitals, etc.), Dazzle (blood in the eyes, boxing the ears, etc.), or Drain (Drain Dex via striking the hamstrings or a "nerve cluster", Drain Con for a particularly savage wound), to name a few. The GM decides if the effect suits the circumstances of the attack. The target makes saves against the attack's initial and added effects separately. Alternate Effect: The critical hit results in an alternate effect for the attack, like a use of Extra Effort for a power stunt, except the character suffers no Fatigue as a result. This option can represent a "lucky" attack that does something completely different, like blinding a target, or imposing some other condition. The most common by far is the Increased Effect, but which one do you wanna go for?
Wyverntamer Posted April 15, 2020 Posted April 15, 2020 I think that just the Increased Effect is good for this one, it wasn't like Ivy was aiming at the head or anything like that. (Also, there is the added bonus of Autofire to consider)
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