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The Popes Holy Word Forge
Explanation:
This Sanctuaries is to contain the Works of member Pope_Wreckoning for public viewing where the works may be Harshly and Properly reticuled,
so that works in question may avoid simple easily fixed mistakes, and bad overlap may be avoided as defined by Member: Gizmo The first item
Should/will be posted no latter than March 15th, 2020

Appropriate replies counts as one of the following:

Pointing out flaws within Pope_Wreckonings Works that Can/Should
be addressed Whether it be: Backstory, Corrections/Suggestions about mechanics, 
better ways the script can be written.  

[Notes: This has been an attempt to explain: Who, Why, And How Activity in this thread Should be Conducted]
- Signed -
Adeptus Astronomica
Pope_Wreckoning

 

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[Pope's First Work]
 

Beast Hunter, Yarrik

Power Level: 10 (150/150PP)

Unspent Power Points: 0 

Trade-Offs: None

     

In Brief: Ageless Half-Abyssal Demon who uses Soul Bound weapons.

Catchphrase: “The Hunt never ends” 

Theme: None

 

Alternate Identities:  Name (Secret/Public, Who uses it, Where its from), Yarrik Wyatts(Public ,Obscured by Time and dimensions, Birth name), The Ashen Dancer (Public, used by Hunters Legions, Demonic War), Kin-Slayer, Dranuth (Secret, Used by abyssal demons, Demonic War).

Identity: Public

Birthplace: Berkshire?

Residence: Homeless

Base of Operations: N/A.

Occupation: Beast Hunter/Vagabond

Affiliations: 3rd Beast Hunter Legion(Former), .

Family: Drortaurth[Abyssal Patriarch](Father), Grephaz[Abyssal Hydra](20 centuries older Brother), Jausia[Abyssal Succubus](17 Centuries Older Sister), and others yet to be countered.

 

Description:

Age: 459 (DoB: 10th, May 1559 )

Apparent Age: 21

    Gender: Male

Ethnicity: Half-Daemon(Abyssal)

Height: 5’5

Weight: 130 Lbs

Eyes:Gold

Hair: Platinum
Physical Appearance:

    *Out-of Gear: under physical examination yarrik would appear completely human,
            Specifically a human of Anglo-Saxon Descent with some abnormalities like
            Piercing Gold Iris’s and a Platinum colored hair.  Physically he looks
            extremely well built like an olympic athlete. 

 

*Hunters Equipment: The Hunters attire is extremely dated clothing dating back to his days
                of hunting beasts in the hunters legion containing a Tattered Ashen
                scarf Covering his shoulders wrapped over his ash stained robes.
                Protected by Chain-mail armor is secured by several leather belts.
                Protecting his limbs Soot stained Plated Gauntlets, Soot stained
                boots,and Chainmail grieves.

 

-------------------------------------------------------------------------------------------------------------------------------------

Yarriks Abyssal Family:
 

*Drortaurth: Drortaurth Looks unrelated to Yarrik.  He has a Curved head with
                    Four Cracked horns on his head and constantly breathing a Toxic
                    Smog, His body caked with scars and Healing wounds from previous
                    fights with other abyssal demons.  His stance remains low to the
                    ground with four legs walking like a beast of the earth.  His tail is
                    rugged having tendril like Veins protruding from the tails leather like
                    hide. Drortaurth Exudes an oppressive Aura that persuades lessers to
                    flee from him. Drortaurth is a Gargantuan Sized Creature occupying a
                    space of 20x20x10ft

 

        *Grephaz: A Dragon of abyssal decent Grephaz has a mix of Azure Scales and a Tough
                  Leathery Hide course as sandpaper marked with the signs of previous battles.  Adorned
                  with Razored spines running down the length of his spine and his barbed tail.  He has
                  four legs and two Bone wings connected together with Blue membrane.  Grephaz can
                  expel a 'breath' of lightening.

 

*Jasuia: An Abyssal Succubus is an odd thing as no one has ever seen ones true
          form instead seeing a Deception in its stead.  It is assumed that their true
          form is a grey mass of sludge able to morph into the targets ‘desired’ form

  

History:

Born In a world where Technology development became Impaired by the use of magic. The world was forever locked in an age of Myths and Monsters.  Many magic beasts plagued the lands and most village guards were unable to protect their own people. Soon a Monster Hunting Legion was formed, specialists in the supernatural. They were some of the best defense against the beast menace.  Yarrik of Berkshire, born of demon and man, was one of the earliest men to join the Beast Hunters under the tutelage of Master Teowulf, an Eldritch Sorcerer turned spellsword.  Eight years of intensive training later and Yarrik successfully graduates becoming a full beast hunter himself. He spends the later part of Ten Years hunting beasts and the like until an unfortunate event happens.

     

The Hellish Abyss an ever expanding cairn of a dimension expanding to consume all other planes that stay near it.  And its occupants the Abyssal Demons formed of black blood in the deepest chasms of the realm seek to devour engaging in cannibalism.  The abyss slowly starts consuming his home dimension opening chasms connecting the two realms together. What can be called a slow losing war begins as more beast hunter legions were created to combat the increasing danger of both lesser and higher Abyssal demons.  Due to the abyss’s presence his Demonic Side awakens, and his mortal side Stops aging. All the nations unite under one flag and begin their defense combining their forces into a global army able to deploy anywhere via the use of Mass Teleportation.

 

During the war Yarrik climbs the ranks to Veteran Sergeant and with the help of an arcane smith forges the First Devil Arms, Weapons bound to their makers soul. Demons start eventually pushing into their world slowly.  The fighting rages on for centuries with the mortals only able to barely keep the Abyssal demons at bay. After 3 centuries of fighting the demons start developing a strategy, and the abyssal demons form into houses and start actually using strategy instead of numbers.  Demons that refuse to join a house had their essence devoured, and Organized into four houses. The First House of Drortaurth Specialized in all forms of fighting and creating Warriors, The second house of Thalmothok specialized in all underhanded tactics of subterfuge and trickery, The Third house of Xollmikan Specialized in the newly acquired resource known as magic and all future resources, The fourth house of Balgollul Specialized in the logistics of the first two houses(Mending Wounds, Relaying intel, Determining weak demons for Slaughter).  The heads of these houses became the abyssal lords and after hearing a number of reports they took notice of how a Certain Veteran Sergeant of the hunters is able to stay alive this long.

 

After a time of pondering Drortaurth recognizes the Veteran sergeant essence as one of his spawn.  Yarrik, not having an abyssal name, is named Dranuth by his ‘father’. With this knowledge the Abyssal Patriarch sends one of his Daughters Jasuia(Abyssal Succubus) along with the next wave of organized demons, And at the Battle of the Burning forest the abyssals experienced their first major victory.  Jasuia intercepts her younger brother Yarrik and his apprentice with the aid of Second house spies away from the main armies. After revealing the source of yarriks powers before giving him the option to join or die. Naturally the beast hunter answers by using his blade against her. Receiving the order to withdraw Yarrik and his apprentice snare jasuia in place with a glue bomb.  Receiving high casualties the army retreats, but accomplishes its 1st goal of giving the civilians time to evacuate. Soon humankind is forced back into a single keep where it is assailed by the three demonic houses. Desperate, the last of the leadership King Eanwulf orders the mages to prepare a mass teleportation spell to send the remnants of humanity to another world.  Last of the remaining army are a single beast hunting legion, and a siege battalion Ordered to defend the keep at all costs.  Veteran Sargent Yarrik of the hunters, and Captain Ingwald of the Siege battalion the highest ranking of their groups coordinate a defense Making the demons pay for every square foot of land and with heavy losses. [Where the first post would start] Right as the demons were about to breach first defenses The crystal Sage, Byrnwald and his mages complete the ritual mass teleporting the remnants of humanity along with some of the demons who were too close into Kingston a weak point in the dimensions.

 

-----------------------------------------------------------------------------------------------------------------------------

Personality & Motivation

Yarrik Was a Veteran Sergeant of the 1st Beast hunting Legion Overseeing the training of apprentices for the basics, and some specialists being retrained to hunt a particular type of creature.  Seeing mistakes in human combatants fighting styles he can’t help but verbally correct what they are doing wrong only after he’s abused the weakness. Before combat he likes doing a little banter even if it is on the mocking end.

 

Powers & Tactics:

Yarrik is a relic from a Bygon era when kings and queens ruled, when Monsters commonly roamed the earth, and When 6,000 men was an impressive army.  His tactics, powers, and equipment reflect this being usually simple. His fighting style resembles his masters fighting style revolving around positioning and acrobatics a favorite phrase of the old man was “In a contest of strength a beast will always win”

 

Yarriks' powers stem from his Abyssal ancestry and how it augments his ‘mortal’ physiology.  Black blood is naturally chaotic and wants to flow free, but with the restrictions of a human mixed in it is locked to a Controlled Chaos.

 

Power Descriptions:

 

Despite looking human Yarrik is a Half Abyssal Demon.  Unlike devils blood, Abyssal blood is chaotic by nature: Spawning Abyssals from spilt black blood, induces mutations in organics, And generally becomes a problem in large amounts

 

Dahaka’s Deceitful Form: Forged from the blood of Dahaka, Yarrik is able to use the trickster demons power of Physical Morphing to conceal himself from prying eyes.  Forming a Disguise from the mist of the abyss itself


Dranuths Wrath: Every Demon has their own unique ability.  Dranuths(Yarrik)’s unique blood ability is to summon a Double-edged Broadsword from the abyss.  This sword can ‘Throw’ its strikes at an enemy from a distance. The Sword has a Leather grip and a steel pommel shaped to look like a metal skull, The Guard made of Demon talons.
 

Caim’s Treacherous Wings: Forged from the blood of Caim the Envious an abyssal demon parading as a celestial.  These Wings are made of Metallic Feathers that shine like stainless steel in the sunlight and holds the strength of titanium.  These wings can throw their feathers to use as weapons, or can allow the user to fly up to 500 Mph.

     

Complications:

Name: Description



Abilities: 4 + 4 + 10 + 0 + 14 + 6 = 36PP

    Strength: 14/22 (+2/+6) (Enhanced Ability 8 )

    Dexterity: 14/22 (+2/+6) (Enhanced Ability 8 )

    Constitution: 20/30 (+5/+10) (Enhanced Ability 10 )

    Intelligence: 10 (+0)

    Wisdom: 22 (+6)

    Charisma: 16 (+3)

 

 

Combat: 10pp + 8 = 22PP

    Combat 12 + 10 = 22PP

    Initiative: +6/+10 (+6/+2 Dex, +4 Improved Initiative)

    Attack: +6, +10 Abyssal Blood Weapons

    Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed

    Grapple: +12

    Knockback Resistance: 5

 

 

Saving Throws: 0 + 4 + 4 = 8PP

    Toughness: +5/+10 (+5/+10 Con)

    Fortitude: +10 (+5 Con/+10, +0PP)

    Reflex: +6/+10 (+2/+6 Dex, +4PP)

    Will: +10 (+6 Wis, +4PP)

 

 

Skills: 36SR = 9PP (1PP = 4 Skill ranks)

Acrobatics 14 (+16/+20)

Disguise 0 (+3, +28 Morph)

Knowledge (Arcane Lore) 10 (+10)

Notice 9 (+15)

Survival 3 (+9)

 

Feats: 14PP

Acrobatic Bluff

Dodge Focus 5

Evasion

Fearless

Improved Initiative

Luck 3

Takedown Attack

Uncanny Dodge (Sense Type: Auditory)

 

Equipment: 0PP = 0EP

 

Powers: 26 + 8 + 23 = 67PP

Half-Demon Physiology(Linked)[27PP](Descriptors: Half-Demon, Unholy)

Enhanced Dexterity 8[8pp] (Descriptors: Half-Demon, Unholy)
Enhanced Constitution 10[10pp] (Descriptors: Half-Demon, Unholy)
Enhanced Strength 8[8pp] (Descriptors: Half-Demon, Unholy)
Immunity 9(Aging; Cold; Heat; Pressure; Radiation; Starvation/Thirst; Suffocation; Vacuum) [9PP] (Descriptors: Half-Demon, Unholy)
Leaping 1(x2 Jumping Distance)[1PP] (Descriptors: Half-Demon, Unholy)
Speed 1(10 Mph, 88ft/rnd)[1PP] (Descriptors: Half-Demon, Unholy)

 

Hunters Heightened Senses(Super-Senses 6)(Accurate Hearing; Acute Tracking 2 [Normal Speed] Smell/Taste; Danger Sense [Sense Type: Auditory]) [6PP] (Descriptors: Half-Demon, Unholy)

 

Abyssal-Blood Weapons 11(22PP Array; Feats: Alternate power 2)[31PP]  (Descriptors: Outsider, Unholy)

 

Base Power: (Dranuths Wrathful Blade)[22PP](Unholy, Outsider)

Damage 4 (Extras: Autofire [10 ranks]; Feats: Accurate 2 [+4 Attack], Affects Insubstantial 2, Extended Reach [10ft], Improved Critical 2 [18-20], Incurable)


Alternate Power:(Dahaka’s Deceitful Form){}


Morph 5; (Any Form; +25 Disguise; Extras: Duration [Continuous]) [20PP](Unholy)


Alternate Power:


Multi Effect(Caim's Treacherous Wings)

Flight 3(50MPH, 500ft per Move Action) [6PP](Additional Descriptors: Caim's Fleetful Flight)

Blast 10(Caim’s Razor Feathers)(Range: 10 100ft Increments, 1,000ft Max; Flaws: Action [Full]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Incurable, Precise) [16PP] (Additional Descriptors: Caim’s Razor Feathers)

      

Drawbacks: (-2) + (-4) = -6PP

 

Vulnerability (Divine; Frequency: Very Common; Intensity: Moderate) [-4PP]

Vulnerability (Silver; Frequency: Uncommon; Intensity: Moderate [+50% Effect Rank]) [-2PP]

 

DC Block

ATTACK                              RANGE              SAVE                                                  EFFECT

Unarmed                             Touch               DC21/17 Toughness (Staged)       Damage (Physical)

Dranuth's Wrathful Blade  Touch +5ft      DC25 Toughness (Staged)              Damage (Physical)

Caim's Razor Feathers      Ranged            DC25 Toughness (Staged)              Damage (Physical)

 

Totals: Abilities (36) + Combat (22) + Saving Throws (8) + Skills (9) + Feats (14) + Powers (67) - Drawbacks (6) = 150/150 Power Points

 

Edited by Pope_Wreckoning
Changed some Fluff
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Here's an alternate version of what I think you're trying to do, formatted closer to this site's standards:

 

 

Power Level: 10

Tradeoffs: None

Power Points: 150/150

Unspent Points: 0

 

 

Abilities 4 + 4 + 10 + 0 + 14 + 6 = 36PP

Strength: 22/14 (+6/+2)

Dexterity: 22/14 (+6/+2)

Constitution: 30/20 (+10/+5)

Intelligence: 10 (+0)

Wisdom: 22 (+6)

Charisma: 16 (+3)

 

 

Combat 12 + 10 = 22PP

Initiative: +10/+6 (+6/+2 Dex, +4 Improved Initiative)

Attack: +6, +10 Abyssal Blood Weapons

Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed

Grapple: +12

Knockback Resistance: 5

 

 

Saving Throws 0 + 4 + 4 = 8PP

Toughness: +10/+5 (+10/+5 Con)

Fortitude: +10/+5 (+10/+5 Con, +0PP)

Reflex: +10/+6 (+6/+2 Dex, +4PP)

Will: +10 (+6 Wis, +4PP)

 

 

Skills 36R = 9PP

Acrobatics 14 (+20/+16)

Disguise 0 (+3, +28 Morph)

Knowledge (Arcane Lore) 10 (+10)

Notice 9 (+15)

Survival 3 (+9)
 

 

Feats 14PP

Acrobatic Bluff

Dodge Focus 5

Evasion

Fearless

Improved Initiative

Luck 3

Takedown Attack

Uncanny Dodge (Sense Type: Auditory)

 

 

Powers 67PP

 

Abyssal Blood Weapons 11 (22PP Array; Feats: Alternate Power 2) [24PP] (Descriptors: Unholy)

 

Base Power: [22PP] (Additional Descriptors: Dranuth's Wrathful Blade)

Damage 4 (Extras: Autofire [10 ranks]; Feats: Accurate 2 [+4 Attack], Affects Insubstantial 2, Extended Reach [10ft], Improved Critical 2 [18-20], Incurable) [22PP]


Alternate Power: [20PP] (Additional Descriptors: Dahaka's Deceitful Form)

Morph 5 (Any Form; +25 Disguise; Extras: Duration [Continuous]) [20PP]

 

Alternate Power: [16 + 6 = 22PP] (Additional Descriptors: Caim's Treacherous Wings)

 

Blast 10 (Range: 10 100ft Increments, 1,000ft Max; Flaws: Action [Full]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Incurable, Precise) [16PP] (Additional Descriptors: Caim's Razor Feathers)

 

Flight 3 (50MPH, 500ft per Move Action) [6PP] (Additional Descriptors: Caim's Fleetful Flight)

 

Enhanced Dexterity 8 [8PP] (Descriptors: Half-Demon, Unholy)

 

Enhanced Constitution 10 [10PP] (Descriptors: Half-Demon, Unholy)

 

Enhanced Strength 8 [8PP] (Descriptors: Half-Demon, Unholy)

 

Immunity 9 (Aging; Cold; Heat; Pressure; Radiation; Starvation/Thirst; Suffocation; Vacuum) [9PP] (Descriptors: Half-Demon, Unholy)

 

Leaping 1 (x2, Running Long Jump: 32ft) [1PP] (Descriptors: Half-Demon, Unholy)

 

Speed 1 (10MPH, 100ft per Move Action) [1PP] (Descriptors: Half-Demon, Unholy)

 

Super-Senses 6 (Accurate Hearing; Acute Tracking 2 [Normal Speed] Smell/Taste; Danger Sense [Sense Type: Auditory]) [6PP] (Descriptors: Half-Demon, Hunter's Heightened Senses, Unholy)

 

 

Drawbacks (-4) + (-2) = -6PP

 

Vulnerability (Divine; Frequency: Very Common; Intensity: Moderate) [-4PP]

 

Vulnerability (Silver; Frequency: Uncommon; Intensity: Moderate [+50% Effect Rank]) [-2PP]

 

 

Abilities (36) + Combat (22) + Saving Throws (8) + Skills (9) + Feats (14) + Powers (67) - Drawbacks (6) = 150/150 Power Points

 

 

ATTACK                    RANGE       SAVE                        EFFECT

Unarmed                   Touch       DC21/17 Toughness (Staged)  Damage (Physical)

Dranuth's Wrathful Blade  Touch +5ft  DC25 Toughness (Staged)     Damage (Physical)

Caim's Razor Feathers     Ranged      DC25 Toughness (Staged)     Damage (Physical)

 

Edited by Grumblefloof
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