RocketLord Posted March 16, 2020 Share Posted March 16, 2020 ooc for this. @Tiffany Korta, @angrydurf, follow up to EC Showdown, as promised. Once you've made your entrance, give me an Initiative Link to comment
Tiffany Korta Posted March 16, 2020 Share Posted March 16, 2020 Emerald Spider's Initiative: 1d20+7 20. Link to comment
angrydurf Posted March 17, 2020 Share Posted March 17, 2020 Kanunu's initiative 1d20+3=23 Link to comment
RocketLord Posted March 18, 2020 Author Share Posted March 18, 2020 Justice's Initiative: 22 Link to comment
RocketLord Posted March 18, 2020 Author Share Posted March 18, 2020 Mafiya initiative: 9 Set up: The three vans with the Upstarts and the 3 police cruisers have all been abandoned in the middle of the street, in front of the court house. It seems that the Malakov Mafiya is shooting at at them from the street, alleys and buildings on the street opposite the court house. Its difficult to get an exact number of people, but they're noticing that there's people actually running towards trouble. Alright, current turn order, @angrydurf, you're up. 23 - Kanunu - 4HP - Unharmed 22 - Justice - 4HP - Unharmed 20 - Emerald Spider - 1HP - Unharmed 9 - Mafiya Soldiers - Unknown number Link to comment
angrydurf Posted March 19, 2020 Share Posted March 19, 2020 Alright we'll start with setting hte hydrokinesis array to Flight 3 (Surf's Up!; Extras: Affects Others, Area; Flaws: Platform; Feats: Selective; Drawbacks: Low Ceiling 1, Forward Only, No Swimming) Use that to get on scene and get ready to interpose. Is there sufficient liquid water nearby for his "medium: Water" powers to work? If not that's fine just checking what's available to start with. Link to comment
RocketLord Posted March 19, 2020 Author Share Posted March 19, 2020 You're at the Riverfront, not right next to the harbor, but relatively close. There's a water fountain in front of the court house and there's fire hydrants nearby that can be used. Alright, Justice activates her armor, using her boost jets to get there quickly. Setting M.O.D. System to 5 ranks of each, for a balanced +10 in TOU and DEF. She fires with the Justice Buster, shooting a concussive blast at a bad guy: 16, that's a hit. Rolling TOU vs. DC21 for the one hit: 8 One down @Tiffany Korta is up Link to comment
Tiffany Korta Posted March 22, 2020 Share Posted March 22, 2020 Put down an area Snare 9, 60ft area and a DC 19 Ref save. Link to comment
RocketLord Posted March 25, 2020 Author Share Posted March 25, 2020 Let's say you get 6 Mafiya guys with that: 6x Reflex Save vs. DC19: 14 21 21 9 3 21 3 pass, 3 fail 3x Reflex save vs. DC19: 4 16 11 All fail 3x Reflex save vs. DC14: 17 16 16 All pass The 3 soldiers that ES tried to Snare shoots back at her: 10 6 21, that's one hit, give me a DC20 TOU save 2 soldiers shoot at Kanunu: 18 18, both miss 2 soldiers shoot at Justice: 17 24, that's one hit, so a DC20 TOU save for Justice The rest keep attacking the armored trucks, starting to do some damage. There appear to be at least 20 Mafiya soldiers around Rolling TOU for Justice: 24, safe @angrydurf, you're up 23 - Kanunu - 4HP - Unharmed 22 - Justice - 4HP - Unharmed 20 - Emerald Spider - 1HP - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared Link to comment
angrydurf Posted March 26, 2020 Share Posted March 26, 2020 Free action: switch hydrokinesis array to Create Object 18 (Hydrokinetic Barriers; Flaws: Source [Water]; Feats: Selective, Tether) Standard Action: drop a dome over the transports trying to keep as many of the gunners outside as possible. Toughness 18 barrier. Permeable to Justice and ES and their powers but blocking anything else Move Action: move to melee range with any of the Mafiya trapped inside or barring any inside the largest cluster outside. Link to comment
RocketLord Posted March 26, 2020 Author Share Posted March 26, 2020 (edited) The largest cluster on the ground are the three that ES failed to catch, there's none up close so far. Justice switches the M.O.V.E. array to the Armor Plating, Z-Space Arsenal to Justice strike and goes for a Combat Teleport, teleporting up to some of the shooters on the roof. Going on the attack, she has a possible 3 to hit if she KOs with her Justice Strikes and Takedown Attack: 14 15 11, which doesn't matter at all, cus she misses the first one! With that, using a free action to switch the M.O.D. array to +15TOU/+5DEF. Trying to sketch it out: There's about 8 men on the roof, including the one that barked out orders. They're in groups of 3, 4 and the one barking orders. There's 12 men on the ground. 6 on the left side of the building, 3 of those are stuck together with webbing, the other 3 are close together, with Kanunu engaging them in melee. The others 6 on the ground are grouped in groups of two in front of the building. 23 - Kanunu - 4HP - Unharmed 22 - Justice - 4HP - Unharmed 20 - Emerald Spider - 1HP - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared 3x Transports: Protected by Water Dome, TOU 18 Edited March 26, 2020 by RocketLord Link to comment
Tiffany Korta Posted March 28, 2020 Share Posted March 28, 2020 Emerld Spider will lay down some tripping strands, that DC 19 trip attack. Link to comment
RocketLord Posted March 30, 2020 Author Share Posted March 30, 2020 @Tiffany Korta: Which of the groups are you targeting? For the ones on the roof, you'll target Justice too, if you attack. For the group of three on the ground, you'll get Kanunu too. You could probably get the three groups of two in front of the building, if you want. Link to comment
Tiffany Korta Posted March 30, 2020 Share Posted March 30, 2020 The one that doesn't effect my allies please. Link to comment
RocketLord Posted March 30, 2020 Author Share Posted March 30, 2020 Alright, 6x Reflex to halve or not the effect: 2 21 15 13 8 4 Alright, one made that, rolling resisted Trip for him: 8 And the rest: 14 7 14 6 18 All fall down! And the Mafiya are up, so all rise, but they can't move, at least! 4 of the ones that ES tripped shoot at her: 8 12 16 14 All miss The three near Kanunu shoot at him: 25 14 19 Two hits, give me TOU saves vs. DC20... but your Impervious Toughness takes care of that. The three on the roof closest to Justice shoots at her: 9 12 18 One hit, since she's fully TOU shifted. DC20 save: 20, just makes it The remaining seven all shoot at the trucks, with the water blocking it. Durf, can I get 7 DC20 TOU saves from the water dome? And @angrydurf is up 23 - Kanunu - 4HP - Unharmed 22 - Justice - 4HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 1HP - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared 3x Transports: Protected by Water Dome, TOU 18 Link to comment
angrydurf Posted March 30, 2020 Share Posted March 30, 2020 Toughness saves for the Dome 38, 22, 35, 25, 32, 33, 31 so Makes all of them. Free action: Maintain the dome. Standard Action: Are these minions? If they are I'll take ten to hit and follow up on as many as I can with takedown attack 2. DC 30 Toughness on his unarmed. That probably takes care of those near him? Move action: Start running towards the guy giving the orders. Link to comment
RocketLord Posted March 31, 2020 Author Share Posted March 31, 2020 They're minions, and can't make that save at all, so you take out the three near you. The guy giving the orders is on the roof, 23 - Kanunu - 4HP - Unharmed 22 - Justice - 4HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 1HP - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared, 3x KO 3x Transports: Protected by Water Dome, TOU 18 There's about 8 men on the roof, including the one that barked out orders. They're in groups of 3, 4 and the one barking orders. Justice is engaging the group of 3. There's 12 men on the ground. 6 on the left side of the building, 3 of those are stuck together with webbing, the other 3 Kanunu just KO'ed. The others 6 on the ground are grouped in groups of two in front of the building, with ES in front of them. Link to comment
angrydurf Posted March 31, 2020 Share Posted March 31, 2020 So he is! A+ reading comprehension for Durf. sigh Alright skip the move action in that case. Link to comment
RocketLord Posted March 31, 2020 Author Share Posted March 31, 2020 (edited) Since Durf made me remember that you can take 10 against minions, Justice will do just that with Takedown Attack against the 3 guys next to her. Rolling TOU for them, vs DC25, in order: 17 12 24 All three go down, and Justice moves into melee with the other group of 4 at the roof, with the leader left on his own for now. @Tiffany Korta, you're up 23 - Kanunu - 4HP - Unharmed 22 - Justice - 4HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 1HP - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared, 6x KO 3x Transports: Protected by Water Dome, TOU 18 There's 8 men on the roof, including the one that barked out orders. There's a group of 4 and the one barking orders. Justice is engaging the group. The last 3 have been KO'ed. There's 12 men on the ground. 6 on the left side of the building, 3 of those are stuck together with webbing, the other 3 Kanunu just KO'ed. The others 6 on the ground are grouped in groups of two in front of the building, with ES in front of them. Edited March 31, 2020 by RocketLord Link to comment
Tiffany Korta Posted March 31, 2020 Share Posted March 31, 2020 Emerald Spider will goon sweep those guys in front of her, keeping moving as she does. DC 25 Toughness. Link to comment
RocketLord Posted April 1, 2020 Author Share Posted April 1, 2020 Swept. That means there's 5 men left on the roof, including the one that's barking orders. The 4 attack Justice: 23 8 13 15, two hits. TOU from Justice vs DC20. First hit: 20 Second hit: 30 Still unharmed. The leader calls for help, which will come in at Initiative 16 on the next round. 23 - Kanunu - 4HP - Unharmed 22 - Justice - 4HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 1HP - Unharmed 16 - ? - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared, 12x KO 3x Transports: Protected by Water Dome, TOU 18 Link to comment
angrydurf Posted April 14, 2020 Share Posted April 14, 2020 Hmm. No good way to get to the roof without dropping the protection on the transports. Kanunu will move into the dome prepared to bolster it. Readied action to reup the dome if it starts to fail. Link to comment
RocketLord Posted April 15, 2020 Author Share Posted April 15, 2020 (edited) Switching Justice's MOVE System to Impervious Toughness. Justice attacks the Minions in front of her, taking 10 and using takedown attack. Rolling 4xTOU vs DC25: 17 22 22 6, all fall down, leaving just the leader standing on the roof. @Tiffany Korta is up. 23 - Kanunu - 4HP - Unharmed 22 - Justice - 4HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 1HP - Unharmed 16 - ? - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared, 16x KO 3x Transports: Protected by Water Dome, TOU 18 Edited April 15, 2020 by RocketLord Link to comment
Tiffany Korta Posted April 29, 2020 Share Posted April 29, 2020 Emerald Spider will go up and try and help defeat the last boss standing Attack Roll: 1d20+10 16, or not y'know. Link to comment
RocketLord Posted May 2, 2020 Author Share Posted May 2, 2020 (edited) Mafiya boss TOU: 9. KO The newcomer smashes through a wall next to Kanunu and charges into him: 30, hit and critical. He got Improved Grab and uses the hit to try to Grapple Kanunu. Grapple check: 42 @angrydurf Give me a TOU save vs. DC35, followed by an opposed grapple vs. 42 Then you're up. @Tiffany Korta: Give me a Notice check. 23 - Kanunu - 4HP - Unharmed 22 - Justice - 4HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 1HP - Unharmed 16 - Super Villain? - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared, 17x KO 3x Transports: Protected by Water Dome, TOU 18 Edited May 2, 2020 by RocketLord Link to comment
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