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Posted

I did actually have Kanunu step inside his water dome lat round but I'm happy to take the HP for the setback.

 

Toughness 1d20+15=23  Welp look like I'm a need those HP, Don't wanna end up staggered in the first volley so HP for reroll 1d20+15=26 and the absolute worst I can do on that reroll nice orokos, nice ....  That's a fail by 9 so bruised and dazed.

Grapple check 1d20+33=36 Fail by six is bound and helpless.  

 

My round.  Still dazed.

You know what I'm not gonna give Orokos more opportunity to disappoint me today.  Kanunu will have his bell rung.

Posted (edited)

I'd missed that, so have a HP. And probably a good call on not letting Orokos have more fun!

 

Rolling notice for Justice: 19

 

Both fail the DC26 Notice!

 

Switching to Jump Jets on the M.O.V.E. System and jumping down to help Kanunu! Attacking the big guy with a Justice Strike: 20

That's hit, rolling TOU vs. DC25: 25, no damage

 

@Tiffany Korta is up

 

23 - Kanunu - 4HP - Bruise (x1), Dazed, Bound and Helpless

22 - Justice - 4HP - Unharmed - DEF+5/TOU+15

20 - Emerald Spider - 1HP - Unharmed

16 - Super Villain? - Unharmed

9 - Mafiya Soldiers x20 - 3 Snared, 17x KO

3x Transports: Protected by Water Dome, TOU 18

Edited by RocketLord
  • 2 weeks later...
Posted (edited)

Ref vs. DC20 Snare: 10

Bound and helpless!

 

The big guy tries to get free! @Tiffany Korta give me a DC 31 TOU save for the snare!

 

And there's 3 Ultio Suit Users incoming at Initiative 12! The flier and the tanker just moves, but the Blaster shoots at the super villain: 15

That's a hit, but since the webbing is in the way... @Tiffany Korta give me a DC19 TOU save for the snare!

 

@angrydurf You're up, still grappled

 

23 - Kanunu - 4HP - Bruise (x1), Bound and Helpless

22 - Justice - 4HP - Unharmed - DEF+5/TOU+15

20 - Emerald Spider - 0HP - Unharmed

16 - Super Villain? - Unharmed, Bound and Helpless

- Snare: Unharmed?

12 - Ultio Suit Users Flight - Unharmed

12 - Ultio Suit Users Tank - Unharmed

12 - Ultio Suit Users Blaster - Unharmed

9 - Mafiya Soldiers x20 - 3 Snared, 17x KO

3x Transports: Protected by Water Dome, TOU 18

Edited by RocketLord
Posted

So while bound and helpless the guys defense would be 5 + size mod (0 if medium -1 if large) +4 for cover.  RAW cover is only hit if the attack would have hit but the cover bonus made the difference.  Since his Defense is 8-9 a 15 just hits him.  Unless RL wants to toss ES an HP for the extra toughness save from the snare.

 

House Rules on grapple say bound and helpless characters can't take any actions requiring physical activity other than attempting an escape.  Bound/Helpless from UP snare says "Unable to move" which seems like it might be the same but could be considered to only apply to move action movement.  I leave it to RL whether bound and helpless characters can take non-escape actions.  But if we can't then the big guy can't maintain the grapple if he doesn't break free.  I'll wait on that call and if he's still bound or not before my actions.

Posted

Let's toss ES a HP for the extra TOU save.

 

I generally think just what you can and can't do depends on the IC description. With Tiff's description of the snare connecting the bad guy to the roof with her quantum lines, I'd say that he'll still be able to maintain the grapple in this case, as long as his arms aren't disabled. On the other hand, Kanunu is embraced in a bear hug here. Kanunu should be able to take non-escape actions that doesn't require that he move his arms, unless he can break them free, of course.

  • 2 weeks later...
Posted

Justice goes to help Kanunu, kicking at him with a Justice Strike: 24

Spending the move action to move away, out of his immediate reach.

 

That's a hit. DC25 TOU save for the big guy: 21, he gets bruised. 

 

@Tiffany Korta is up

 

23 - Kanunu - 4HP - Bruise (x1), Bound and Helpless

22 - Justice - 4HP - Unharmed - DEF+5/TOU+15

20 - Emerald Spider - 0HP - Unharmed

16 - Super Villain? - Bruise (x1)

12 - Ultio Suit Users Flight - Unharmed

12 - Ultio Suit Users Tank - Unharmed

12 - Ultio Suit Users Blaster - Unharmed

9 - Mafiya Soldiers x20 - 3 Snared, 17x KO

3x Transports: Protected by Water Dome, TOU 18

Posted

That's a hit.

TOU vs. DC25: 28

 

The Villain turns to Justice and attempts a Grapple: 20

That's a hit, rolling grapple: 56

No way Justice can hit that, so she's grappled.

 

The Ultio Suit users hold back for now.

 

@angrydurf is up

  • 2 weeks later...
Posted

Alright.  Lets see if we can get Justice free.  Initiate a grapple 1d20 + 6 = 14 (well I power attacked on the roll then remembered power attack has no effect on grapples  so if I can withdraw that it's a 17)

 

If that connects Grapple is 1d20+33=38 thanks orokos this is fun...

Posted

That's a hit, since he loses his Dodge Bonus while Grappling.

Opposed Grapple: 37

Yes. You got him, at his lowest possible roll.

 

Justice is free and takes the chance while Kanunu is holding the bad guy to do a full +5DC/-5ATK Power Attack Justice Strike: 9

I'm gonna spend a HP to reroll that: 16, that's a hit.

 

DC30 TOU for the bad guy: 20, he's Staggered and Dazed.

 

@Tiffany Korta is up

 

23 - Kanunu - 4HP - Bruise (x1), Bound and Helpless

22 - Justice - 3HP - Unharmed - DEF+5/TOU+15

20 - Emerald Spider - 0HP - Unharmed

16 - Super Villain? - Bruise (x1), Staggered, Dazed

12 - Ultio Suit Users Flight - Unharmed

12 - Ultio Suit Users Tank - Unharmed

12 - Ultio Suit Users Blaster - Unharmed

9 - Mafiya Soldiers x20 - 3 Snared, 17x KO

3x Transports: Protected by Water Dome, TOU 18

  • 2 weeks later...
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