angrydurf Posted May 3, 2020 Posted May 3, 2020 I did actually have Kanunu step inside his water dome lat round but I'm happy to take the HP for the setback. Toughness 1d20+15=23 Welp look like I'm a need those HP, Don't wanna end up staggered in the first volley so HP for reroll 1d20+15=26 and the absolute worst I can do on that reroll nice orokos, nice .... That's a fail by 9 so bruised and dazed. Grapple check 1d20+33=36 Fail by six is bound and helpless. My round. Still dazed. You know what I'm not gonna give Orokos more opportunity to disappoint me today. Kanunu will have his bell rung.
RocketLord Posted May 5, 2020 Author Posted May 5, 2020 (edited) I'd missed that, so have a HP. And probably a good call on not letting Orokos have more fun! Rolling notice for Justice: 19 Both fail the DC26 Notice! Switching to Jump Jets on the M.O.V.E. System and jumping down to help Kanunu! Attacking the big guy with a Justice Strike: 20 That's hit, rolling TOU vs. DC25: 25, no damage @Tiffany Korta is up 23 - Kanunu - 4HP - Bruise (x1), Dazed, Bound and Helpless 22 - Justice - 4HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 1HP - Unharmed 16 - Super Villain? - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared, 17x KO 3x Transports: Protected by Water Dome, TOU 18 Edited May 5, 2020 by RocketLord
Tiffany Korta Posted May 16, 2020 Posted May 16, 2020 Let's try and snare the big bad Attack Roll (Snare): 1d20+10 12, okay lets use my HP for a reroll Attack Roll (Snare): 1d20+10 15 so an even 20.
RocketLord Posted May 20, 2020 Author Posted May 20, 2020 (edited) Ref vs. DC20 Snare: 10 Bound and helpless! The big guy tries to get free! @Tiffany Korta give me a DC 31 TOU save for the snare! And there's 3 Ultio Suit Users incoming at Initiative 12! The flier and the tanker just moves, but the Blaster shoots at the super villain: 15 That's a hit, but since the webbing is in the way... @Tiffany Korta give me a DC19 TOU save for the snare! @angrydurf You're up, still grappled 23 - Kanunu - 4HP - Bruise (x1), Bound and Helpless 22 - Justice - 4HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 0HP - Unharmed 16 - Super Villain? - Unharmed, Bound and Helpless - Snare: Unharmed? 12 - Ultio Suit Users Flight - Unharmed 12 - Ultio Suit Users Tank - Unharmed 12 - Ultio Suit Users Blaster - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared, 17x KO 3x Transports: Protected by Water Dome, TOU 18 Edited May 20, 2020 by RocketLord
angrydurf Posted May 20, 2020 Posted May 20, 2020 So while bound and helpless the guys defense would be 5 + size mod (0 if medium -1 if large) +4 for cover. RAW cover is only hit if the attack would have hit but the cover bonus made the difference. Since his Defense is 8-9 a 15 just hits him. Unless RL wants to toss ES an HP for the extra toughness save from the snare. House Rules on grapple say bound and helpless characters can't take any actions requiring physical activity other than attempting an escape. Bound/Helpless from UP snare says "Unable to move" which seems like it might be the same but could be considered to only apply to move action movement. I leave it to RL whether bound and helpless characters can take non-escape actions. But if we can't then the big guy can't maintain the grapple if he doesn't break free. I'll wait on that call and if he's still bound or not before my actions.
RocketLord Posted May 20, 2020 Author Posted May 20, 2020 Let's toss ES a HP for the extra TOU save. I generally think just what you can and can't do depends on the IC description. With Tiff's description of the snare connecting the bad guy to the roof with her quantum lines, I'd say that he'll still be able to maintain the grapple in this case, as long as his arms aren't disabled. On the other hand, Kanunu is embraced in a bear hug here. Kanunu should be able to take non-escape actions that doesn't require that he move his arms, unless he can break them free, of course.
RocketLord Posted May 25, 2020 Author Posted May 25, 2020 First roll fails by 16, so the snare is broken. @angrydurf, you're up
angrydurf Posted May 31, 2020 Posted May 31, 2020 Move Action: Attempt Escape 1d20+33=34 uuuuhhhhg HP I guess for a reroll 1d20+33=38 Rolling under 10 pops that up to a 48 due to reroll. Lemme know if that gets him free and I'll figure out his standard if he has one.
angrydurf Posted June 2, 2020 Posted June 2, 2020 Alright that burns my move action. So standard will be the good ol fistpunching. Attack Roll is 1d20+9=17 If that's enough to hit it'l be a DC 30 Toughness Check.
angrydurf Posted June 16, 2020 Posted June 16, 2020 Posted sorry for the delay I thought I'd gotten this in awhile ago
RocketLord Posted June 20, 2020 Author Posted June 20, 2020 Justice goes to help Kanunu, kicking at him with a Justice Strike: 24 Spending the move action to move away, out of his immediate reach. That's a hit. DC25 TOU save for the big guy: 21, he gets bruised. @Tiffany Korta is up 23 - Kanunu - 4HP - Bruise (x1), Bound and Helpless 22 - Justice - 4HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 0HP - Unharmed 16 - Super Villain? - Bruise (x1) 12 - Ultio Suit Users Flight - Unharmed 12 - Ultio Suit Users Tank - Unharmed 12 - Ultio Suit Users Blaster - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared, 17x KO 3x Transports: Protected by Water Dome, TOU 18
Tiffany Korta Posted June 27, 2020 Posted June 27, 2020 Let's fire a few Spdr bolts towards the "baddie" Attack Roll: 1d20+10 22
RocketLord Posted June 30, 2020 Author Posted June 30, 2020 That's a hit. TOU vs. DC25: 28 The Villain turns to Justice and attempts a Grapple: 20 That's a hit, rolling grapple: 56 No way Justice can hit that, so she's grappled. The Ultio Suit users hold back for now. @angrydurf is up
angrydurf Posted July 14, 2020 Posted July 14, 2020 Alright. Lets see if we can get Justice free. Initiate a grapple 1d20 + 6 = 14 (well I power attacked on the roll then remembered power attack has no effect on grapples so if I can withdraw that it's a 17) If that connects Grapple is 1d20+33=38 thanks orokos this is fun...
RocketLord Posted July 21, 2020 Author Posted July 21, 2020 That's a hit, since he loses his Dodge Bonus while Grappling. Opposed Grapple: 37 Yes. You got him, at his lowest possible roll. Justice is free and takes the chance while Kanunu is holding the bad guy to do a full +5DC/-5ATK Power Attack Justice Strike: 9 I'm gonna spend a HP to reroll that: 16, that's a hit. DC30 TOU for the bad guy: 20, he's Staggered and Dazed. @Tiffany Korta is up 23 - Kanunu - 4HP - Bruise (x1), Bound and Helpless 22 - Justice - 3HP - Unharmed - DEF+5/TOU+15 20 - Emerald Spider - 0HP - Unharmed 16 - Super Villain? - Bruise (x1), Staggered, Dazed 12 - Ultio Suit Users Flight - Unharmed 12 - Ultio Suit Users Tank - Unharmed 12 - Ultio Suit Users Blaster - Unharmed 9 - Mafiya Soldiers x20 - 3 Snared, 17x KO 3x Transports: Protected by Water Dome, TOU 18
Tiffany Korta Posted August 4, 2020 Posted August 4, 2020 Few more Spdr Blasts at the villain, hopefully to finish 'em off Attack Roll: 1d20+10 15, borderline but if it hits that's DC 25 Toughness.
RocketLord Posted August 11, 2020 Author Posted August 11, 2020 Since he's held by Kanunu, that's a hit! TOU: 16 That's damage, and he's out. Moving out of combat, at least for now, but to keep a bit of order, @angrydurf is up next.
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