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Inventing/Artificing


Sandman XI

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Posted

Are there any specific rules on crafting an item for the PbP-type game? That is, how would one do an invention in a thread? Say Quark wanted to make a robot. I have him take 20 on the research check (640 hours :shock:) and then use ultimate effort for the design check (32 hours). How do I explain almost 27 days of researching and a day and a half of building?

Posted

Not that different from a tabletop game, really. Sometimes circumstances are such that you'd have an entire uninterrupted month to do your things. Sometimes -- most times, I'd wager -- circumstances are that you won't.

Posted

It would be game time, which is typically the same as real time except in the middle of threads. However, there's nothing that requires the research and crafting to be continuous. Quark can be working on something part-time while he goes out on adventures (and remember, since the adventures happen in game-time, a three-day adventure in game time can easily cover a whole month, leaving you 27 or 28 days to work on the invention).

Posted

A good way to judge what's needed for an invention is to determine how important it is to a future story. Icarus has been working on the components for an artifice for a few months now. When it goes off, it'll be awesome. If it's something that's fairly minor, like a flying belt, then you can do it through the Character Edits thread.

  • 1 month later...
Posted

You can jury-rig it again in some other thread/adventure, but it'll take the same amount of time to build it as it did the first time. Once the scene ends (unless you keep pumping HP into it) or the adventure ends, a jury-rigged device burns out/falls apart.

Posted

Since all that's in that post in the thread are the invention's stats, it'd be just as easy to simply cut & paste it. And, as I said, it'll take just as long to re-jury rig it again in some different adventure.

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