MBCE Posted November 23, 2008 Author Posted November 23, 2008 STAGE FOUR This test will deetermine the extent of his ability to boost and Drain items. Targets with various swimming speeds will be placed in the water to race. One, he must boost. The other, he must drain. Make the rolls against the targets' Fortitude saves. Then roll opposed rolls with the adjusted swim speeds. Again, you get three chances per part to affect the swimmers. Part 1 -- Highly gifted Fortitude (+4) Swim speed 0 Part 2 -- Best in the world Fortitude (+6) Swim Speed 5 Part 3 -- Low superhuman Fortitude (+8) Swim Speed 10 Part 4 -- High superhuman fortitude (+10) Swim Speed 15 So, first make two fort saves against the listed numbers. Part 1 would be DC 18 vs 1d20+4. If the roll is lower, then you affect their swim speed. Make opposed swim speed checks, which show the ability changes. The higher result person wins. Repeat for each part. For the retrys, you get three tries on the fortitude saves only. The opposed swim rolls remain.
Warr Posted November 26, 2008 Posted November 26, 2008 One Roll for the Acceleration of Swimming Speed and one for the Deceleration, right?
MBCE Posted November 26, 2008 Author Posted November 26, 2008 One Roll for the Acceleration of Swimming Speed and one for the Deceleration, right? Yes.
MBCE Posted December 21, 2008 Author Posted December 21, 2008 Once results for Stage four are listed, I can give you the final stage.
MBCE Posted January 27, 2009 Author Posted January 27, 2009 Closed due to inactivity. When you are ready to finish this up, PM me.
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