Brown Dynamite Posted March 19, 2020 Posted March 19, 2020 @Azuth65 Took me a bit. But here's the thread!
Azuth65 Posted March 23, 2020 Posted March 23, 2020 So, I feel like the best start is having Gauss stop as many vans as she can. Power check to move/stop/rip-the-wheels-off vans?
Brown Dynamite Posted March 24, 2020 Author Posted March 24, 2020 Alright, but it'll be four power checks! Each Opposed by a different vehicle's speed. Which is at a respectable 4 Speed vs Move Object Power Check: 4#1d20+4 14 18 6 9 Two of which she will stop without even rolling as the 9 comes at a lower base rank than her Move Object.
Azuth65 Posted March 29, 2020 Posted March 29, 2020 Apologies for the delay, didn't get the notification of the reply. 2 x 1d20+9 = 13 and 29 Bad news, one gets away. Good news, The Spectacle gets to play speed bump
Brown Dynamite Posted April 4, 2020 Author Posted April 4, 2020 So The Spectacle gets onto the scene and Rushes the van!: 1d20+14 33 That's an opposed Str CheckOpposed STR Check: 1d20+20 38 Funnily enough this means she would've won if not for the Size Bonus given to the van I was going to get handwavey and instead of having it knock her back have her be knock'dback...until I realized the different was smaller than her Knockback resist. So The Spectacle is knocked back five feet and prone at the start! Only one thing to do now. Roll Initiative!
Brown Dynamite Posted April 4, 2020 Author Posted April 4, 2020 (My IC post to follow just got to showa first)
Azuth65 Posted April 4, 2020 Posted April 4, 2020 1d20+7=11 So... I guess "speed bump" is scary accurate.
Brown Dynamite Posted April 7, 2020 Author Posted April 7, 2020 (edited) Each van has four minions inside. For speed. Each group will share Initiative!Thug's Initiative: 4#1d20+1 5 14 13 3Spectacle's Initiative: 1d20+2 12 ROUND 1: 14 Thugs Group 2 (Thugs 5-8) - Unharmed x4 - Minions 13 Thugs Group 3 (Thugs 9-12) - Unharmed x4 - Minions 12 The Spectacle - Unharmed - Sidekick 11 Gauss - Unharmed - 3 HP 5 Thugs Group 1 (Thugs 1-4) - Unharmed x4 - Minions 3 Thugs Group 4 (Thugs 13-16) - Unharmed x4 - Minions So let's start. The Thugs in Group 2 will Slam (DC17): 1d20+3 23 into the Spectacle and since they cant crit Her impervious leaves them facing the recoil from the Slam: 1d20+12 19 So Thugs 9-12 will also exit their van. 9 and 10 will stay behind the doors and use them as cover. Taking a standard action 9 will Shoot at the Spectacle: 1d20+3 12 Missing Thug 10 will take a standard action to Shoot at Gauss (DC20): 1d20+3 6Thug 11 Move Action: Move away from the VanStandard Action: Shoot at Gauss (DC20): 1d20+3 12Thug 12:Move Action: Move away from the VanStandard Action: Shoot at the Spectacle (DC20): 1d20+3 16The SpectacleFree Action: Interpose for GaussMove Action: Leap on to the dash of the vehicle slamming into her.Standard Action: She's going to take 10 and All-Out (-2 Def/+2 Ak) Power (-5 Atk/-5 Def) Attack vs the driver of Group 2 (DC28). The thugs have Def of +5 all of which will be reduced by 2 thanks to the slam. But, increased by +4 due to being behind cover. Which Spectacle hits. And the DC is too high for the thug to make! IC posts to follow. Gauss is up in the initiative Edited April 7, 2020 by HGM
Azuth65 Posted April 7, 2020 Posted April 7, 2020 Gauss is going to take the van 9 and 10 are using for cover in her magnetokinetic grip and spin it like a top, attempting to hit them both.
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